The tools and weapons I hope to see in Hitman 4

  1. A supressor - 47 can bring it in gear slot (or instead of a gun) and later attach it to a random gun/smg he got from knocking down a guard (or finding on the map). It would have an animation that’s few seconds long when attaching (similar to 47 assembling a sniper rifle out of the briefcase). The main advantage here is that it is a legal item, passes frisks and could potentially be thrown like any small item to distract NPCs. On the flipside, if it isn’t a separate item but a module that can be applied to any existing unlocked gun, think of the possibilities - there are so many guns that you own that never see any use simply due to lacking a suppressor. This would fix it.

  2. A syringe pen with 2 modes - there are already syringe pens in WoA, but they’re 1 time use reskins of syringes. Imagine a pen that you can inject normally, but by pressing a specific “mode-switch” key (for example Tab), it would alternate between lethal melee item (47 stabs his target) or injection. The mode-switch could be used for other items, like knocking out NPCs with the blunt side of a fire axe, but that’s a separate discussion. The closest thing we got to this concept is “Black Almond’s dagger” which comes with a dose of lethal poison hidden in the handle.

  3. Emetic version of “bubble queen gum pack” - the sedative version that you unlock from 7-deadly sins DLC is cool and all, but imagine a device that has all the same properties except the poisoning would be emetic. It wouldn’t be “broken” because we already have durian and emetic bomb in briefcase, but it would add more elegant approach, like throwing the gum pack over the fence or placing it in the path of the patrolling guard.

  4. Foldable briefcase - for those rare instances where you want to smuggle something out instead of in. If balance is a concern then: once unfolded, it wouldn’t be possible to fold it back. Alternatively a backpack that can store large items - 47 can climb ladders, pipes etc. but the tradeoff is that he can’t store large items on his back anymore.

  5. Fake Diary/ID/wallet - NPCs will treat it like they currently treat the briefcase: approach, investigate (for a few seconds, examining the item, maybe flipping through pages), then approach the nearest guard to hand it to them who in turn will bring it to the security room or “lost and found” equivalent. The important distinction is that the few seconds they spend on investigating the item can be used to sneak by. Also the item is small, fitting in pocket unlike a briefcase.

  6. Micro RFID Triggered Taser - ioi almost cooked when they added the non-micro version (unlocked in Dubai btw) but the huge glaring issue is that NPCs would spot the taser and report it to guards. As for the micro version? Imagine tossing the RFID-tagged coin to your target and they keep it for the entirety of the level. Then you place the taser in a water puddle or near a sink (then overflow it). Now you don’t need to check timer, their position or worry about random civilian dying, because the taser would only electrify the puddle when specifically the coin holder passes over it. Don’t even need a puddle, you can attach the micro taser to a propane tank, because sparks trigger propane explosion too and only when the coin holder passes by.

  7. ICA “Master key” - unlike a lockpick it isn’t suspicious to use it, however it breaks after one use as a tradeoff. As another potential downside it could keep the door open, as if it were opened with a crowbar (because the key is stuck in the lock).

  8. Tripwire - can only be placed at doorways, arches or narrow corridors (engine checks for 2 walls in close proximity). Makes the target trip. Essentially serving the purpose of a banana or a rake.

  9. Syringe kit - a set of empty syringes that 47 would have to fill with poisons he would find on the level. The key advantage being that he would start with many (anywhere between 3 and 10+ for a single equipment slot), as the key limiting factor would be how many poisons he could find during the mission. A great pick for maps with lots of consumed poison spawns.

  10. EMP phone - both flash and explosive phones are primarily used as a distraction and non-lethal throwable, rarely getting used for their primary purpose. The EMP phone would retain all those usage cases in 90% of situations, except in edge cases when you need to disable surveillance through a wall or unlock a door - it wouldn’t emit a loud blast alerting everyone, but sneakily disable tech.

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While there are modular, multi-caliber sound suppressors, a truly universal suppressor, compatible with all calibers and firearm types, doesn’t exist; and in order to attach a suppressor, the firearm needs to have a barrel with a threaded muzzle.

I understand that realism has never been a focal point of the Hitman series, but I think that this real-life limitation corresponds with game balance to some degree. That is, not every gun you find should be convertible to a stealth weapon.

I also don’t know why a suppressor would be a “legal” item, unless it were disguised.

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because syringes, gas canisters, crowbars and car batteries are legal

I think there’s a slight difference between those things and a gun silencer.

Nitroglycerin, lethal poisons, bags of gunpowder, propane flasks and explosive compounds are legal too :woman_shrugging: