During 2015/16 we finally got something refreshing after the disappointing drag that was Absolution. Agent 47 and the Hitman series were going back to its sandbox based roots: Hitman Blood Money style. More ambitious than ever before. We knew 3 seasons were coming so the hype was unreal knowin that years of new Hitman content were ahead. The trailers for the first three maps were magnificent and the episodic release began. Along came the elusive targets. Special mention being Gary Busey who was chosen by the community in an online battle between him and Gary Cole. In the summer of '16 we got access to two sensational bonus mission which utilized the existing maps in a different way, and later got Bangkok and Colorado. Some mayor backlash was outed, but we were compensated with the stunning final map Hokkaido. Knowing two more seasons were ahead, a new year of speculation began.
Then during E3 2018 came an unexpected but very welcome surprise: the Hitman 2 announcement (voiced by our new celebrity elusive target Sean Bean/The Undying). We saw the planning and execution of a hit taking place during a formule 1 racing event. On top of that came a seperate announcement for Hitman: Sniper Assassin. A pre order bonus for the hardcore Hitman fans. A few weeks later came the Colombia announcement trailer, and in november the game got released with a lot of new features. Hiding in crowds/foiliage, working mirrors, tranq guns and the long awaited briefcase. Hitman 2 was full of improvement and additions, but that was not all. IO Interactive announced additional content before release including new maps and bonus missions. The best of both worlds: a full game release with episodic DLC. So fort came New Yorks “the bank” and Haven Island’s resort. This second game was full of fan service and maps that were requested back in 2016/2017. Even after the Square Enix fall-out, IO Interactive was on top of their game.
There was only one game left to finish of the ambitious story of the WOA trilogy. About 1,5 years later IO came forth with the announcement of Hitman 3 during the PlayStation State Of Play event. We got our first impression of a much darker game which many had longed for. Some fans feared Hitman got too comedic and colorfull to be taken seriously. It was a pleasing sight to see IO telling us that this final chapter of the trilogy would be much darker and serious. Another six maps were promised before, and everyone was eager to know were this long adventure would end. In january 2021 Hitman 3 released and along came some trouble. Epic Games debacle, server meltdown, mixed reactions about the final mission and the lack of new features. The game was darker as promised and certainly a good game. January 2022 saw IO come forth with a year 2 of H3 content. No one expected it, everyone was hyped. Hakan Abrak telling the community that new missions, storylines and maps were coming our way was huge. The fanbase got it’s jab of adrenaline to go full speed on the hype train again after a whole year of playing the same game. Ambrose Island got released in july. A map that repeated some old concepts but still came out unique enough to stand on its own and be loved by the community. And here we are now, waiting for Freelancer to come out in the second half of 2022.
However, after 6 years of playing the same game (more or less), it begs the question: is the WOA trilogy becoming too stale? As noted Hitman 2 brought the most new content wereas Hitman 3 finished the storyline and scaled back a bit on the larger scope. Less mission stories, cinematic kills and new unique items. After all this time, playing Hitman 3 awakens the feeling that one is still playing the same game as 6 years ago. Maybe its the fact that the entire trilogy is built in the same engine and therefor plays the same as before. IO came up with Freelancer mode which will perhaps give us something game changing. As for the rest, how does the community feel about this?


