Things About Hitman You Just Found Out

I think it actually increases the speed of your bullets (no clue where I remember that from, might be complete nonsense).

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Yeah, I remember hearing the same thing – though it makes no difference, the bullets are a near-instant shot anyway.

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I took the time to take a closer look at the area of effect of each distraction. Here’s the result:

Why?
FOR SCIENCE!

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Omg I just yesterday looked up the “banana for scale” meme and considered to post it because of the banana release but thought, nah, nobody remembers that one. :joy:

Great work and well visualized!

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Oh, I don’t even have crosshairs. Wonder what I changed in settings to get something different.

I feel like this makes audio distraction devices kind of useless, considering you can get your target closer to you by simply throwing a coin or anything you have at your hand. Kinda weird how Iconator has longer range than Napoleon - I suspect it was overlook on IOI’s side (or maybe it is because it’s proximity explosive?).

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I’m pretty sure gun sounds variate begween different firearms

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And then there’s the briefcase – the loudest object known to human-kind

But that’s… really unfortunate for the Audio devices. You’ll probably always have something in your pockets to throw, making them utterly useless

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I think it’s more the aspect of triggering them from far away and at a specific time that they come in handy. For example, I once used the micro distraction device during the Entertainer ET to get him to a particular place on the rooftop so that I could then from a different rooftop, snipe him over the edge in a place where his body would not be found.

That and it had little bit of humor to it, people trying to go find where that annoying sound is coming from.

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Great work @Philipp on doing the “research” and creating that beautiful info graphic. Well done!

@BradleyPaine Even throwing the audio distraction device is louder than using it :sweat_smile:

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Damn, I never realized just how over powered the phones were for distractions, I agree though with the sentiment that it makes the audio distraction devices mostly useless, as the phones now are both better for distracting and are multipurpose (can function as an explosive or flash grenade if shot or picked up)

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This 1st pic is with the silver baller. The aiming reticle lines are normal…

In this 2nd pic I’m using the (top left Button) for the ‘Marksman Perk’.

The aiming lines (or “crosshairs”) are closer.

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Honestly after a while of playing this game, i never really use it. If it was faster than a sniper slow down and the game itself actually slower down it would be useful

Yeah, I don’t have that crosshair. Mine always just shows a dot.

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While audio devices lures are undoubtedly nerfed, they still are somewhat usefull. Actually, an audio bleep can still lure more than a single guard: while one guard is busy to collect it, if it’s still bleeping another guard or Npc will still investigate about the sound until its deactivated. I used them for my runs or Gunrunner and the Procurers and actually they managed the situation better than using emetics.
The micro audio device it’s even more interesting: you can plant it unnoticed near Npc and then activate it, luring and making turn theyr head to all the Npc in its prossimity: if well used, it’s actually way better than throwing an item.
They are not a must buy as they were in the past, but they can still get the job done if used correctly.

Sadly, the Napoleon it’s the one that suffer most its nerf: on 2016 it could lure more than one Npc on very wide distances (just drop it, collect it again and repeat), but from H2 it’s nothing more than a explosive toy.

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Yeah… That’s the default center and does help in lining up a quick shot. But when you’re aiming any handgun you should have that 3 line thing.

If you’re not seeing it while aiming… Either something’s off in your options, or it’s some gun that doesn’t have it.

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I went ahead and checked: For all silenced weapons (pistols, SMGs, shotguns, assault rifles, sniper rifles), the minimum distance between an NPC and bullet hole (distraction) remains identical.

However, you’re right about firing silenced shots near a person. There are some deviations here at around the level of the first marker and the door.

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Wait, really, I know that even different pistols can make louder/quiter impacts, fe the kruger is much quiter than most of the other pistols, the same simple distraction shots with a kruger were sometimes noticeable bullet impacts with a silverballer (fe)

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It was more useful in Absolution. The crosshairs were a lot wider.

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Do they make a different level of noise when you throw them? :joy:

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