Its been a while since I read, but doesnt diana literally kill people in the canon tie-in comic books
She literally stabbed Don Yates.
Oh yea lol
She does not; in fact the comics outright depict her as knocking people out or being much more focused on guile and manipulation of persons to her benefit, even later when she had no choice but to use guns, she aimed at legs and other non-fatal areas.
Best examplified in Issues 2 and 3 where she tries to use a gun Savi, her mentor at the time, gives her to kill the Blue Seed exec she was chasing, but more uses it as a bargaining tool, rather than try and get revenge. Even at a young age of 14 (Right, IOI?!), she’s fairly level-headed:
Later in the same issue, she hires Savi’s goons to kill her after manipulating them into think she betrayed them.
So no, she does not kill people, like in the games, she gives the orders and talks most of the time.
Yes, and then had 47 finish him off. True, if you hang around he eventually dies, but that’s not only non-canon, but also an unintended side-effect, as she wasn’t trying to kill him. Imagine if Diana had messed up the dosages the two times she poisoned 47 and he died? Same thing, no more directly trying to kill than when she kills someone by sending 47 to do it. Diana is canonically not personally a killer.
They didn’t fix her eyebrow either, an issue on her model in-game.
Dianas lashes look like feathers
Update: Jane Perry has also done work for Audible, though under her natural American accent.
Now we just need a reason for Merces to not be completely meaningless once you’ve got every item on the weapon walls to make this useful…
Or hopefully they just fix the bug. I sorta made a call for IOI to fix it way back when I discovered it (as well as a related one that prevents you getting payouts):
I showed the free money one too and I think managed to do so without giving away the fact it was abusable. Unfortunate that IOI didn’t patch it before the cat got out of the bag.
Thanks for pointing these out because I’ve never even noticed this before
Foolish humans, my superior avian eyesight noticed this just two weeks after launch!
Still can’t believe I’ve continued to start missions from this point and not noticed any of it
Think I need to do another lap of 47’s Safehouse, including the outside area, just in case I’ve missed anything else
Okay, so I think this happens due to you interrupting the game when you get rewarded – inventory counts as “pausing” the in-game time, so the reward procedure just restarts and tries again and again and again for the time it has allotted.
I’m probably massively wrong though; feel free to debunk this IOI.
Given what I showed in my video, my theory is that the system is actually very simply duct-taped together… since interacting with the tools box prevents you from getting the reward, and also causes the “Campaign Bonus” text to not appear, and using inventory makes the “Campaign Bonus” text disappear and reappear as many times as you do it and also gives you the reward that many times, my suspicion is that the game is literally just giving the reward based on that text appearing on the screen.
I would hope it’s not as simple as that, and maybe not, but the correlation is pretty strong at least. Also worth noting that the inventory spam isn’t infinite - it can only be done for as long as the text appears on the screen.
On one of the tables near the asado pit in Mendoza, there’s a nameplate for Helmut Kruger. I assume he was originally supposed to appear in the mission, I always thought it was weird Helmut never reappeared given how many other NPCs show up in multiple missions.
I might’ve read on the wiki that this is true, but he simply didn’t appear because his voice actor wasn’t available. Whether that’s true or not, I’m not sure.
Seeing that Dexy Barat is there and ended up with a different VA than in Bangkok, I´m doubtful that IO would care about it as much…
Not to mention Jason Portman showing up in Haven a full game earlier, sounding absolutely nothing like he did in Hokkaido, and he had a much larger presence as an NPC than Helmut did, so it’s highly unlikely that was the reason. He was probably not gonna actually be there and that nameplate is just an Easter egg reminder of him to sharp-eyed players.