Ideally we could have control over whether the shortcuts are enabled/ disabled when we plan for our contracts. It would mean we got something new for contracts mode lol
I think the idea of the shortcuts being locked during creation is so no one makes contracts that can ONLY be completed using shortcuts (i.e. using a time limit). That way new players can still play the contract but… that’s also a really stupid idea. It should be expected that people have the shortcuts unlocked as most people will have them done after just owning the game for a few days. So the expectation should be everyone has the shortcuts
Honestly I’m not a fan of the shortcuts in general, but I hope they do change how they work in contract creation
But as I said a few posts above, the same could be said about any mastery unlocked weapons being used in contracts.
Funny thing is I still made the contract, i just bought a crowbar. Now I cant get anyone who didnt transfer a crowbar to recreate it for other platforms, despite them being able to play the completed product 
I opened one in Dubai without fully knowing what it was (some ladder of sorts), but I’m counting on keeping the others closed, if I have the choice. Makes me feel like a collector who wants to keep his game in sealed condition in a way. It’s mainly about immersion for me. Can’t have open doors in an otherwise well-guarded environment. It’s to the point of game-breaking for me, but luckily I have a choice not to open them.
I don’t mind time-limited contracts that use shortcuts though, as long as Clemens has the good sense not to feature them.
I was thinking about doing the same, but kinda gave in to temptation ![]()
I’ve decided to do all agents elimination run in Berlin and while playing I noticed one thing and decided to try it till the very end.
This thing is a forklift in bikers hideout. This forklift has an alarm, and while it’s working it can lure the entire map.
So I gathered all agents in one place and blew them up with a propane flask.
It took me 2:20 hours, hundreds of unconscious NPCs and 1 sleeping guy that wouldn’t wake up and only knocking him out will allow to proceed.
But at the end of the day all agents could be lurked with this forklift thing in one place.
I was streaming the run, but didn’t think it would turn out this kind of thing at the beginning, and didn’t save the stream, so it lost forever sadly
In Dartmoor the female gardeners voices change between male and female.
It might be only specific gardeners, some of them have male names and faces in contracts objectives despite appearing female in-game
Edit: Kevin’s found a few
I found two so far one near the fountain and another by a guard to the right of the fountain.
Haha okay I thought that was a bug or something! I was so confused, I just heard the voice and subdued the gardener and than I couldn’t take the clothes because it was a woman lol
What’s the betting Kohn is a DLC target? 
I didn’t knew the one with the toilet and the one with the chef haha! Poor actors in the training level ![]()
You can shoot the emetic syringe at Diana. I didn’t think it would let me
Not sure if anyone knew this but in Berlin the radio in the biker garage talks about the pandemic.
I bet if you kill Lucy Phillips, Cornelia Stuyvesant goes mad of happiness?
Multiplayer for Sniper Assassin in HITMAN 2 is still there.
Despite it was announced as being discontinued before HITMAN 3 launch.
HITMAN 3 is out for about a month now, but SA multiplayer have not been closed yet.
I’m saying this because I’m annoyed and jealous of Ghost Mode was shut down long ago.
And it was way more popular than SA multiplayer.
Where is the justice, @IOI?
I did that and the regular Hitman AI served the best result. She was like “Oh no! Anyway” calls daddy to be free now
I can totally relate to that! Even if it’s less helpful in terms of the gameplay. However, it would drive me crazy to have opened a shortcut by mistake.
