Things About Hitman You Just Found Out

I just spent the last day or so digging through the entire Kashmirian storyline in Mumbai and I have to say I’m entirely amazed at how many small things you can have play out:

Kashmirian returns to bus stop:

A. If you take his rifle: He’s baffled that the rifle is gone, thinks it’s the Maelstrom’s doing

B. If you kill Rangan while he’s aiming at him: Comments that someone else had to be in on the contract

C. If you kill Shah while he’s aiming at her: Same as above.

D. If he’s knocked out and then woken up, or if he’s panicked in any way: Considers retirement, wants to leave the city.

  • No difference if you take his clothes – he first goes to the nearest closet and takes a new outfit and then returns to the bus stop

E. If the Maelstrom isn’t waiting for him at the meeting: Gives up after around 30 seconds, comments that no one makes a fool out of him, how the Maelstrom doesn’t have time for him after the hit of the century.

  • If he finds the Maelstrom’s body - same reaction as D.

F. If he misses Rangan (scope isn’t adjusted): Comments that Rangan is lucky and that he never misses twice. Once at bus stop, same lines as D.

The last thing that provokes him takes precedence over everything else – if you take his rifle after killing a target in his sights he will comment on the rifle being gone rather than a rival assassin.

Distracting the assassin:

A. If you distract him long enough for Rangan to move out of his sight: Goes back to his binoculars position, same comments on the scope and rifle as usual.

B. If you distract him long enough for Shah to move out of his sight: Goes back to aiming his rifle and never moves.

Diana reactions to laptop:

A. Both targets alive: Comments that the Kashmirian is “out of the picture”, suggests that you take one target out and call the other

  • If you spawn at the chawls, with the dongle by your side: Same as above, also says that the Kashmirian is gone even if he’s still a factor.

B. If Rangan is dead: Suggests calling Shah – leads to her meeting the Maelstrom at the trainyard

C. If Shah is dead: Suggests calling Rangan – leads to him meeting the Maelstrom on the barge

D. If both are dead: Calls the intel interesting but a dead end.

Maelstrom meeting:

A. If Kashmirian takes out both targets: Calls the Crows and meets the Maelstrom in his base. Gets hired by him and smokes a self-replenishing cigarette on the walkway above the base forever.

  • If he’s panicked after this, he goes back to the bus stop and has the same lines as the other “panic” scenarios.

B. If 47 dresses up as the Kashmirian: Gets access to the Maelstrom’s base, opportunity to kill him

C. If the Maelstrom is killed before meeting, even publicly: The meeting still gets organized, Kashmirian gets mad that the Maelstrom isn’t there and goes to the bus stop

This mission story alone is enough to propel this level to A tier.

Can anyone sift through the game’s audio files and see if there’s anything else that’s unique?

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Fascinating how it seems like only Mumbai has unique effects (rather than just voice lines on their own) for specific people finding specific bodies. The Maelstrom making a remorseful comment if he finds the body of Neha (from the top of the hill) would be the other example of something I think doesn’t happen anywhere else in the trilogy.

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Oh no there isn’t a special reaction - it’s just his usual panic scenario. He reacts the same no matter the body. I just wanted to add that for the sake of being thorough.

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Is there anything else other than the maps and alt game modes Hitmaps has done that I’m not aware of yet?

I didn’t check other suspects, but at least this one’s tattoo is flipped.

Regular view

Rotated / When she looks at it:


Flipped:

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That’s why she started up her syndicate. It was to wipe out and replace all tattoo artists with competent ones that would always make sure their work was facing the right way!

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That necklace screams “I have a backwards tattoo”

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Should have spent a little more and gone with P-Power!

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In Freelancer, if you fall-kill two people (target and non-target) quickly enough, it will count as a collateral kill-accident … thanks @Trzebiat

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I don’t think I follow you. Can you push two over a railing one after another? If not please give me an example.

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Did you know that taking Frank’s clothes, Agent will be hatless?
I didn’t

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In Sapienza, the guard who goes with the mourning scientist becomes a checkpoint-style guard once the scientist returns to the lab. I originally thought he just stood there at the side entrance to the lab but he frisks 47 as a lab scientist.

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You can KO both, drag them near the prompt and throw them over in quick succession.

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Inventory crowbars do not unlock the AHBOS exits… (bug?)

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Back in HITMAN 2016 times, I discovered that any of those exits are not crowbarable at all I think.
Don’t remember exactly, but I think it wasn’t any unlockable crowbar at that time.
Strange it still not fixed

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It was a wonderful day, the first Hitman game in 6?years. It felt like ages between Blood Money and Absolution.

Other than The Burning Crusade and Wrath of the Litch King, it’s one of the most memorable and hyped releases in my life of gaming.

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That long ago? Wow. I played all the Hitman games before. Loved them. But over time forgot, played other games. It wasn’t until 2020 or so that I remembered Blood Money for some reason. That’s when I thought about revisiting the old games and started playing Absolution for the first time. Loved it. Even for all its flaws. And after finishing it I started with WOA (not named like that then).

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I played that thing on a laptop with the lights off, eagerly waiting the sequel to Blood Money and the follow-up of the mysterious organization Agent Smith had alluded to. What plot could top a presidential race mirroring a cloning arms race and culminates in 47 going to the White House? Absolution must be such an ambitious game!

So glad I checked the trailers first :smile:

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I remember following the old forum for years and years but only joined the current one about halfway through Absolution’s development.

As much as the hype was for a new Hitman game, I remember a lot of hardcore fans instantly taking a dislike to it. Hearing Bateson was originally removed was a massive mistake which they thankfully fixed in the end.

However the game just didn’t feel like a Hitman game. What’s worse was it was a six year wait from BM to Absolution.

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