A brief moment in Haven reveals that the AI in HITMAN are able to illicit reactions from each other in a non-scripted way.
indeed. they have lines for whenever a sick person passes them
Well that one seemed scripted to me⌠on a âworld/mapâ level. But the paths crossing and the actual â?â appearing and the AI turning to the offending AI and then firing out its line - and note that is normally a reaction reserved for the player pawn.
That was unexpected.
Unfortunately, I think that this might be something as simple as a collision detection response.
Edit: As @cake941 said, that phrase is commonly heard when an NPC has been poisoned. As such, collision wouldnât be a factor.
True, but it does mean the AI are âtrainedâ towards the stimulus of âsomething blocking your wayâ. Itâs not like: âIf bumped by 47, say this.â
It points to something much more intricate.
Thereâs also more nuanced cases of this when you consider the NoClip documentary where IOI explain that the Targets and the NPCâs all run a âpriority noodleâ system. Their âbrainsâ are wired with certain things that are important to them.
And this was something always apparent to players. For example, Tyson Williams values the USB drive so much that you can actually interrupt his Doctorâs appointment by telling him you have the USB drive, but Ken Morganâs Tuk Tuk acquisition is more important than his Queenâs Suite as you are not given the option to interrupt him once heâs told the Tuk Tuk is working.
But again, all those things were Player Pawn and AI interactions.
Itâs possible, however unlikely, that given the right conditions, AI NPCâs could also initiate Combat, just that I think there are a lot of exceptions that have been handed out to prevent it from happening (eg: NPCâs exempted from Trespassing),
The technician wasnât poisoned. She was going to check on the pulled Server Racks. That said, I am not sure why there is an âempty circleâ, maybe because she is preoccupied. But she is not doing the âpoisonedâ position.
I should add that in Berlin, whilst wearing the bikerâs disguise, I get a lot of NPC guards telling me something akin to âYouâre not allowed here!â, yet itâs meaningless and just bad programming.
It would be so funny if guards ran into walls and said âSir,⌠excuse me!â
This is just wrong, Hitman AI isnât trained itâs manually programmed. There is no stimulus response system, it is quite literally âif bumped by 47 say thisâ. The priority system is largely independent of basic interactions like this - from what I can tell itâs more for scripted interactions called dramas.
NPCs are not exempted from trespassing, they are just not programmed to be able to trespass. AI-to-AI combat is impossible.
The fact that the NPC in this instance has an empty circle likely means a bug has occurred causing the poisoned state to be active. The line from the other NPC is a poison line - there are no lines for NPCs bumping into each other, only BumpAck which specifically references 47 a lot of the time.
I think npcs also react to undressed npcs. Like knocking out an npc to get his disguise and if a guard wakes him up, he will run to the nearest place to get dressed. I swear Iâve heard npcs say lines about the npc being naked
Did you not play hitman 2016? It was there since then.