Okay…what did I miss when I was bagged and gowned?
I have a feeling this was done to keep it consistent with similar unlocks (I.E the ET suits). Though I’m not a huge fan of the driving gloves on that suit, so I do think it is a bit of a downgrade.
That is very paradoxical logic there (say that five times fast!). So people didn’t have issues with it…but people did have concerns about it? I’d say this is fallacious, but that’s kinda defeating your own argument, no?
Also, as it should be obvious by reading this thread, there are players who didn’t like these disguises being made into suits in the first place and continually raised the point of player confusion. Both me and Urben have attested as such, and probably other people too.
I agree with this, and I will admit it’s a little weird IO didn’t comment on the summer sightseeing suit being changed. I don’t think such a minor change like this would need mentioning (Boots are not gonna help with player identification, the whole suit needs to be altered in some way)
Then again, this applies to the patch-notes in general, as we get really should be getting more details on fixes, Allan!
I appreciate the back-up, but I can defend myself as-and-when I get the chance to. Your comment later on is precisely why I dislike people going to bat for me. It distracts from the conversation, breeds unnecessary hatred, and acts as a catalyst for witch-hunting of people. And it gets quite silly when you learn it’s a tiny issue about suit boots being incorrect colours.
I also do not like the implication that I should be treated differently because I’m more well-known and beloved. I should not be treated any differently by the mod team, players, or other people. I get the temptation to defend a more famous person, but I seldom need it. I’d rather use that power to divert attention to problems with the game, rather than at me in a forum argument.
We also do not need to bait the mods. That’s not helpful or productive in discussions.
I am somewhat convinced these recent…uh…changes, are down to the QA team being rushed. Think about it. We’ve got at least one spelling error per patch on item descriptions, and something random always breaks in the game. Hell, Sapienza was unplayable for a whole patch offline due to the change in entitlements and nobody bothering to check the consequences of their own actions.
I don’t think they’re used anywhere else, since these are linkedPrims (the format of models from 2016 that IO sort-of moved away from beginning from Hitman 2).
EDIT: Just has a look, and they are used on the Superfan.
As I said above, the suits would need more visible changes (as you rightly said, the thumbnail for the suit doesn’t look any different to the disguise).
My message was more “holding onto this opinion as tightly as you are in the face of conflicting evidence is a bit pointless”. Also, that summary lost a lot of nuance I was getting across.
Completely agree. This should be consistent among platforms, though oddly isn’t. Not sure what’s up with that.
When in the suit selection menu, below the suits description, this message should appear:
“NOTE: While this suit has a visually identical disguise counterpart, it does not have any of it’s beneficial/detrimental effects. It provides the same level of access as other suits.”
I don’t think that’s a satisfying solution, in part because of what Urben says later (players tend to ignore such information unless it’s front-and-centre).
I do think the White Shadow would benefit from having a similar note as well, so people are not caught by surprise when everyone is hostile on Hokkaido.
I would agree, though added to the suits’ proper description, rather than as an add-on.
That seems very much like a band-aid to the problem, and I personally find that to be a bit tacky and inconsistent with IO’s other visual design elements for their menu’s.
This does kind of make me think of Fall Guys’ cosmetic system, which does have info tags like this, when, say, a pattern affects a cosmetic. But those are usually out of the way, and were actually added fairly recently after player requests. The difference, of course, is that Fall Guys has always done those kinds of cosmetics that have extra features, Hitman hasn’t, and the closest prior to this would be the ninja suits (and those have their own confusion due to Ninja Rules not being elaborated on in-game).
This also might lead to devs using the tag as the justifying factor in making more suits that are direct imports of disguises, because that little tag will tell you the difference, and I’m not a big superfan of that possibility either.
I legitimately did not know this. That’s good to know, thanks =)
I’m not sure how the second part works with the first. Using a logical fallacy against anyone is bad, and is not really relevant to if I think I’m never wrong. I’m not calling out your logical fallacies because I need to assert that I’m right all the time, I’m calling out your logical fallacies because it’s the right thing to do, and it keeps the discussion healthy. Avoid the fallacies, folks! Tempting as they are to use them, it’s only useful in appearing more knowledgeable, or to distract from the real arguments being made.
TVTropes has a decent list of logical fallacies, if anyone wants to read up on them.
Let me be clear to everyone: I am not right all the time, and I’m usually quite happy when I am wrong, because it means I get to learn something new that I thought worked differently (or didn’t know at all and made a presumption).
Right that’ll do it for now.