My only attempt is to show that wishing for the inclusion of an Asylum in a Hitman level is not unreasonable.
I’ve made an attempt at showing how a level with the Asylum could be interesting. Granted, it got shot down, but the effort, however slight in comparison to what the good people at IO would need to put in to actually make this a reality, was made. And despite it being shot down it still sounds like a level I personally would enjoy playing.
Asylum set in a bigger area than we’ve seen it before, so that we can also explore its surroundings. The surroundigns can be anything. A village. A city. A forest. A lake. All of that. Populate that surrounding area with a target and some guards. You can go wild. It’s basically like starting a mission from scratch, only you have the Asylum standing next to it.
Then the Asylum itself. For nostalgia sake, I think the outside structure and the front lawn and gate should be as loyal to the original as possible. Sprinkle the inside with a nod left and right, be it a dillapidated patient robe, a teddy bear or a burnt-out taser.
If you want to populate it, you can go two ways about it. Give the Asylum a current function, either stil las an asylum, or reurpose it to something else, like a spa or something. Or keep it in its run-down state and have some squatters in it, with some criminal connections.
The underground facility: if it’s really that much of a big deal, limit it to a simple nod of there having once been an underground facility. Have two corridors under the elevator still intact, with all the rest of the underground area collapsed or otherwise inaccessible. That way it just becomes a small basement, but with a big nod.
Or you can have it sprawling, modernized, functional. Cloning tanks providing unique kill opportunities, genetic experiments, underground Ether work, that can be tampered with. Aesthetics loyal to the original Ort-Meyer vision but with more modern twists and making the place feel more real, with a cafeteria and stuff, the place your friendly neighbour could be working at. Add two or three additional entrances besides the lift, maybe in the back garden or something, or in the nearby forest, whatever.
Or you can have the tunnels not be modernized, instead abandoned. A post-mission mission. Your target crawled away in hiding in there, maybe only two or three guards with him to protect him, maybe even none. His only protection just the mazelike hallways, maybe a forgotten minigun, and you need to find him in those echoing, abandoned hallways full of memories. He might try to taunt you through the miraculously robust intercom system. A bit like that “mission” where you kill Lenny, only different setting, and well, a minigun.
These are just some drops of water in an ocean of possibilities.
edit: That video is great by the way, very funny :-D, but I don’t identify with any of the people present in the sketch. I’m not demanding the impossible. I’m modestly wishing for something possible, and thinking about the forms and shapes it could have taken if other missions were made for Hitman III.