My only problem with Max Payne 3 is that for me it felt short even though there’s 14? chapters. I actually replayed it again as soon as I finished it, only other game I did this was Darkness 2 (I fully recommend it). Guess it felt like this because of the huge number of cutscenes but I didn’t mind them.
I rarely skip in video games (good ones at least) which reminds me, was R*, a gaming company that puts a lot of time, effort, resources etc. into their in-game cutscenes, high or drunk or something when they came up with the statistic screen in TBoGT, GTA5 and RDR2 that forces the player to skip cutscenes to get the best mission time?! That’s the dumbest thing a developer can do, it’s pretty much spitting in the face of everyone involved in making those cutscenes
Hence why I said it is not perfect - It’s deserving of credit for the things it does right and deserving of criticism for the things it does wrong. Max Payne does absolutely nothing right by contrast
It’s short, but it’s undeniable Max Payne and the R.A.G.E engine work really well together and has one of the most fluent and satisfying combat systems compared to the grounded sluggish nature that Red Dead has. I can’t compare it to GTA cause I just think it’s combat has always been weird and I never really enjoy it due to it feeling overly simplified.
I like Red Dead’s Combat for it feeling weighty and sluggish, to me this works given the setting and world where you aren’t running wild with fully auto shotguns like in GTA.
I like Max Payne 3’s Combat because it’s more Arcady and precision focused which works really well with the engine it’s using.
for every well rounded female character (of which there are a couple) there are a hundred naked dead women decorating a scuzzy apartment.
my one minor issue with the gameplay is how the bullet-time meter fills. max payne 2’s bullet-time system wanted you to stay in it and dance around like a bullet-spraying nightmare, whereas 3 has a more staccato rhythm where you dance between cover, take a breath and go again. it was especially noticeable in the higher difficulties when the meter filled very slowly.
i liked it a lot, but it was a step back from 2’s system.
That´s a good point. Completely forgot how I tended to play the game more as a classic cover shooter in a lot of moments, rather than going for the “proper” MP style gameplay (and yes, 2´s bullet time system was the best).
Anywhos, just bumped into this video and it gave me the urge to replay MP3 as soon as possible, just to appreciate those details more/again.
PS: Can we take a moment to appreciate what a fantastic soundtrack this game has?
NFS The Run was a really great racing game (although it was NOT really a Need for Speed game). The idea of driving cross country through varying terrain types rather than just tooling about a single city or being confined to a looped race track was a lot of fun. While the quicktime events didn’t belong in the game and are a low spot, the actual driving portion was really enjoyable. It reminded me of Great American Cross Country Road Race from the early 80s. I wish there were more games like it.
Yes, scary. I’m scared of them because it looks like they have many alternate paths to get to the end of the level, but my brain just wants to figure out which one is the best one to get the best score for the level – something that the series about going fast just isn’t about.
probably not an “unpopular” opinion, but an opinion I’ve just now figured out about myself and why the titles look so daunting and overwhelming to get into
Depends on what Sonic game you’re talking about really, there is a lot of leeway in terms of linearity in both the 2D and 3D titles. Something like Unleashed or Generations can be daunting since those levels are all quite lengthy and hide a lot of shortcuts and routes, but games like Colours, Forces, and the Cyberspace stages in Frontiers tend to be a lot shorter and bite sized. Adventure 1 I remember for being fairly linear, and the physics for Sonic’s spindash and Tail’s flight being extremely exploitable, that game might be a good place if you really enjoy speedrunning.
For 2D Sonic, if you’re willing to break out an emulator, Advance 2 is a game that was pretty much designed around almost nothing but making Sonic go fast as possible. And then there is Rush for the Nintendo DS, the game that introduced the boost mechanic the 3D games would later adopt, so you can go quite fast there too.