Unpopular Opinions About Other Games/Series

Watch Dogs 2 is one of the best games to have been released in the last 5 years, truly underrated

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Forza Horizon 2 is still the best forza, by a mile (no pun intended :joy:)

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NFS The Run was a really great racing game (although it was NOT really a Need for Speed game). The idea of driving cross country through varying terrain types rather than just tooling about a single city or being confined to a looped race track was a lot of fun. While the quicktime events didn’t belong in the game and are a low spot, the actual driving portion was really enjoyable. It reminded me of Great American Cross Country Road Race from the early 80s. I wish there were more games like it.

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Sonic games are scary.

Yes, scary. I’m scared of them because it looks like they have many alternate paths to get to the end of the level, but my brain just wants to figure out which one is the best one to get the best score for the level – something that the series about going fast just isn’t about.

probably not an “unpopular” opinion, but an opinion I’ve just now figured out about myself and why the titles look so daunting and overwhelming to get into

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Theyre also scarily bad and manage to be worse than your expectations each time you lower them!

And this coming from someone who wanted to like the series

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Depends on what Sonic game you’re talking about really, there is a lot of leeway in terms of linearity in both the 2D and 3D titles. Something like Unleashed or Generations can be daunting since those levels are all quite lengthy and hide a lot of shortcuts and routes, but games like Colours, Forces, and the Cyberspace stages in Frontiers tend to be a lot shorter and bite sized. Adventure 1 I remember for being fairly linear, and the physics for Sonic’s spindash and Tail’s flight being extremely exploitable, that game might be a good place if you really enjoy speedrunning.

For 2D Sonic, if you’re willing to break out an emulator, Advance 2 is a game that was pretty much designed around almost nothing but making Sonic go fast as possible. And then there is Rush for the Nintendo DS, the game that introduced the boost mechanic the 3D games would later adopt, so you can go quite fast there too.

Not sure if any of that could be of help.

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So you’re basically trying to play the Sonic equivalent of Silent Assassin and it’s too much pressure. That actually sounds about right.

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Watch Dogs 2 was one hell of a great game.

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calling cops on gang hideouts was always pretty funny.

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Or even better, provoking rival gangs to clear the path for you.

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I adored WD2. Great combat, interesting abilities, pretty cool weapons and a decent enough story. The gameplay was (and is, I’ve played some multiplayer within the past 3 months or so) just really smooth and addictive. Main missions are enjoyable and mostly unique, giving you access to areas that you can’t enter in free roam and setting up some great set piece moments (the crane section of Galilei comes to mind for me). Side missions are usually interesting despite having quite basic objectives, and never felt like a chore to me. The game’s world was varied and colourful with plenty to do, mostly puzzles that give you skill points or access to certain skills (a good system to encourage exploration).

All of that is great, but my favourite elements have to be driving and multiplayer, which often go hand in hand. The design of the roads allows for some crazy chases that feel amazing, especially when bounty hunting. The abilities you have add an extra layer of complexity, with dropping mines, blowing up pipes, causing pile-ups and raising bollards/barriers all ways to mess with your target/pursuer. The vehicles themselves are great, with plenty to choose from and cool paintjob options. The Car-On-Demand system is really handy without being unbalanced, and stealing cars is always an option. I could just have endless fun in the game, despite having done everything many times: the potential for shenanigans is just so high.

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For me it is that police chase across the city in the KITT clone set to Judas Priest’s “Turbo Lover” that does it to me but I won’t forget cheesing Galilei by actually riding the crane and exploiting the RC stuff.

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Couldn’t agree more with every part of your post. Not to disrespect GTA SAs map, that was huge and unique for the most part; but it was just as fun for me to explore the WD2 map, especially the rural areas.

Oh and controlling the combat spider. Can’t forget about that.

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Being Swallowed by a Recycling Grenade in Prey 2017 put a sour taste in my mouth and made me quit the game cause I didn’t enjoy how ridiculous the detail was but I should have known better.

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i love prey but i have done that myself and understand your pain. you ever going back?

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eventually, but the pain still lingers.

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Regardless of any innovations that may be present in gameplay / mechanics, I cannot play any game that Hideo Kojima was a creative lead on because I find his storytelling unendurably hack-y, and his tonal instincts repulsive. Everything about his work raises my hackles.

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