I already referenced this in a thread in the H3 section. But I’d like to see some weapon performance rebalacing. Namely, I’d like to see the assault rifles and SMGs get a stopping power/lethality buff. As I mentioned in that other thread, like Mr. Freeze 2424 said in his weapons review series on YouTube, there’s little reason not to use a .45 M1911-type pistol over an assault rifle.
I’d like to see maybe the assault rifles get buffed to near or at the scout snipers in terms of stopping power, SMGs to pistol levels. And make assault rifles and SMGs a bit less bullet-hosey, namely reduce the rate of fire on the assault rifles to a degree and make trigger action more sensitive. Even the normal SMGs are easy to control as far as firing 2 or even 1 round bursts.
I know that I’m asking for maybe more realism and I’m arguing with video game logic here. And realism isn’t the highest accolade of the Hitman series (often for the better, IMO, as it can make the game quirky and fun), but oddly, the earlier Hitman games sometimes had better weapon balancing between categories.