I don’t think it would? The item isn’t overpowered because you get to use more darts, the item is overpowered because of its effects and the pervasiveness of the Sieker 1, as people consistently take it (or rather, did take it until the Durian completely superseded it). We actually already have three Kalmer’s in the game (the Taunton Dart gun, Kalmer 1, and Kalmer 2), but I suspect the reason people don’t use them together is because…
You’re also giving up inventory slots. Remember, you only have the pistol slot, briefcase and hidden stash that will let you bring those in, which does limit your options. Of course, the ease of use of the Goldbrick and Sedative Egg in the game makes this a moot point.
I don’t think making the gun easier to obtain makes it any more powerful than it already is, even with the extra ammunition you’ll get if you carry two in at once.
Sidenote: Back in H2, the dart guns actually shared their ammunition pool, though there was a bit of an inventory shuffle to get it to work, and only one dart would transfer at a time. H3 fixed this.
But emetic are already busted by the Durian and other Emetic Briefcase.
I shouldn’t need to say this, but adding more emetic items on the basis that we have busted items and strats anyway is pretty odd logic in my opinion. Yes, IO haven’t changed anything, but we probably shouldn’t be encouraging them to add more fuel to a very smelly fire.
That doesn’t seem like a healthy way to go about gameplay balance.
Honestly, yeah, I’m on-board with this. Consider that my request too. I love me some ragdolling, and it is quite funny to see targets and NPC’s get flipped head over heels when you headshot someone with it.