What Videogame(s) Are You Playing?

@LandirtHome Gotta say those are some impressive looking ships. If I’m reading it right, those are both class A?

To sum it up, I think the main issue with the game is that it somewhat spreads itself too thin by trying to be a jack of all trades. And it doesn’t do a bad job at it but this inherently means there’s not enough focus to go around. 1,000 planets might be a selling point to some, but we really didn’t need this many. I’d rather they cut it down to 40, 60, or maybe 100 so they could instead use the resources for a tighter, sharper edged development IMO. But that being said, I’m still having a ton of fun with it.

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Thanks @Nazareth. But I can only take credit for the first one. The interstellar one is a shamelessly stolen design from the internet.

The first one (my main one) was made with the idea of “what if my character bought an old ISS styled research station, slapped a bunch of engines into it, and called it their homeship”.
This final version has (all without any ladder) :

  • starboard all the research and crafting stations,
  • port places for 8 crew, a bunch of passengers, and even a private captain quarter ,
  • finally the main deck has a navigation console a few meters from both the bay/docker, and from the pilot seat. For diegetic navigation.

Just so you know : the game locks the ship component behind both your skills and your level. You need to be level 60 to have access to the best reactor, shield, weapons, and engines.
And yes both are class A. The particle beams + crew bonus are enough for me.

My character is a diplomat going science. I play without taking any boosting skills (no combat, no ship combat, nor piloting), and that needs to research, craft, and recruit to be able to to handle things.


To you, and @Axwage

I think Bethesda games are best enjoyed if you consider them the video-game equivalent of the main basic rulebook / lorebook of a tabletop RPG. It has some mandatory modules and campaigns, but that’s not going to be enough, and you need to use your imagination to create substance.
The quests, and campaigns present are more examples, stereotypes, or fun bits to show the lore and world, not shape your character around.
And in Starfield it’s not perfect, but it can work. It’s a world, and a game I can live in as a character.

As an example, I have heard great things about fallout 4 Sim Settlement 2 mod.
I also think there is a good reason every Bethesda game has a “start anywhere, as anyone, no main quest triggered, just live you best life” mod amongst its most downloaded.
To Starfield credit, is basically how you can approach the new game plus, hell it’s what the Pilgrim path is.

I do hope though that the planned DLC won’t be the usual Bethesda “you go into a new separate campaign and instances without any true link to the rest of the game”.
Because I really like the narrative structure of the game, and so much could be made there.
Imagine having a complete alternative main quest to find the artifacts (maybe a different reason why) by working the issue with a different faction other than constellation.

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“Good artists copy, Great artist steal” :wink:

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Sonic Superstars.

I’ve beaten it multiple times including the post game stuff. It’s probably my favourite game to release since the last Hitman.

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Sorry that thats the case, i hope you find better games soon!

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I’ve started playing Spiderman 2 yesterday and like 1 hr in my ps5 just turned itself off, without warning, just like a power outage.
Now i don’t want to play it anymore.

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Did you get an error code? It sounds like it’s overheating. Does it get enough air?

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No nothing it just blacked out without warning.
After like a minute it turned back on and worked just fine.
It never had any heat problems, i have it 2 years now.

Ive opened it up today and cleaned the fan and stuff from dust tho just in case.

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Graphic intensive games can cause overheating issues in the PS5. Try and run Spider-Man 2 in performance mode, if you aren’t already.

I just googled Spider-Man 2 PS5 shot off/turn off. You are far from alone with this issue.

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I just started to play again and got soft locked in one of the main missions…fuck this, I’m back to playing Mortal Kombat.

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Honestly I’m glad people are having fun with the new Spider Men game, but and I’m saying this respectfully cause I haven’t seen people bring this up, but I don’t understand hype for these genre of games.

I just noticed a trend in these Super Hero games where it boils down to arena based scenarios that become beat ‘em ups and then you move on to the next story beat and set piece with stuff interlaced between that either a side quest or collectible.

This isn’t to discredit the creators and their staff who poured their passion into creating a good game, but rather just issues with the genre post Rocksteady Batman Games, but it’s just become a situation of Arkham City/Knight with Spider Man Paint and Gimmicks or whatever the flavor of the year is for a superhero game… basically once you played one you basically played the rest.

I guess it can be argued why fix what ain’t broken, but I just wanna see something new out of this genre and it’s evident we aren’t getting that out of these Insomniac Spider Men games. Again this isn’t to discredit the quality is there. Because it is popcorn entertainment in gaming and that’s not wrong in anyway shape or form especially for a sequel that plays it safe and is more of the same as before with a more comic booky story focusing on the action. The actors performances are good and the set up for the inevitable third and possibly final game is there.

I don’t know, I’m hoping Insomniacs Wolverine game is something new and refreshing, but again that’s cause I want something new out of this genre of games.

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Been picking at that Metal Gear Master Collection Vol 1 before the release of Alan Wake 2.

Firstly, the collection is a double edge sword and I’m trying not to be biased cause I’m a big Metal Gear Fan.

Master Collection isn’t perfect, but you get a sizable amount of content for both new and old fans. I’ve been playing the games in release order, but before I get to that I gotta talk about performance, image clarity, and just issues.

Performance on Xbox Series X is as good as the HD Collection. People are complaining about Metal Gear Solid not running at 60 FPS, but for people who don’t know PAL Region PS1 games are notorious for slow down issues on higher frame rates. Since these games aren’t native ports and are emulation the 30 FPS lock was done for consistency. Yes it’s cutting corners and yes I’d want a native port I’m just glad to not have MGS1 stuck on PlayStation systems.

Image Clarity is probably my biggest issue simply because MGS1 would have been nice to have a clearer picture since we get a lot of blur and muddy textures. The 1080P for MGS2 and 3 is as good as the HD Collection since they’re directly ripped from them so I can complain over the already superb BluePoint ports even if it would of been nice to have them running at 4K. Fortunately modders are working diligently to fix these on the PC Version.

QoL issues. This is mainly for Metal Gear 1 and 2, but I wish we had Save States for those two games simply because those two games have a lot of bullshit that can get annoying that save scumming feels necessary when one mistake can land you across the images world and you’re busy running back to the end of the map to progress.

I’ve completed Metal Gear 1 and Metal Gear 2 Solid Snake and got all the achievements for them aswell.

Time to move onto MGS1

Lastly, one thing I appreciate is the Master Book, Screen Plays, NES Version of MG 1 and 2, and the various versions of MGS 1 since Integral has some changes difficulty wise and if you have a pre existing MGS1 save.

Up to you if you wanna buy the collection, you get a lot of game as is. But you can also wait for the sale.

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On the Nintendo switch online game trial thing cult of the lamb is available until Halloween and I have really been enjoying it played for like 15 hours now probably my 2nd favourite game this year

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As @TheChicken has posted about before, me and him have been playing and finished It Takes Two. Going into it, I knew very little about the game, aside from the fact that it seemed to win the game of the year from The Game Awards in 2021 almost out of nowhere. And indeed, looking at the Wikipedia page, Amazon is apparently trying to turn the game into a movie, with Dwayne Johnson producing it and possibly starring in it. That’ll be interesting if that sees the light of day.

So we started playing this online, which thankfully was quite stable 90% of the time despite us living on different contintents. It Takes Two is a third person co-op title, with you mostly doing platforming, puzzle solving, as well as the occasional shooting, as you have to work together to progress. You play as either May or Cody, a couple in their 30’s with a daughter on the brink of divorce. When their daughter overhears them talking about their impending divorce, and cries over a couple of dolls, the couple are seemingly transferred from their real bodies to that of dolls only a few inches high. And with the appearance of a sentient love therapy book, the couple are urged to work together and to mend their relationship so that they can return to their real bodies.

The plot is fairly thin. May, Cody, and their daughter Rose are arguably more like archetypes rather than fully fleshed out characters. May is the breadwinner of the house, constantly at work leading to Rose to miss her alot and for Cody to grow a bit of resentment at her, whilst Cody is the stay at home Dad whose lost his passion for gardening and is an a bit of an aimless spot in his life. We never actually find out what May even does for a living (especially to support a spouse and daughter in a very nice detached family home next to the riverside), or ever too many details about their lives or pasts. The story is that of a couple that, through neither’s own fault, has lost the passion in their relationship, and need to find it again.

I enjoy this plot, although as @TheChicken did point out, I’m not entirely sure where this game is aimed at. Cutesy plot and simple to understand graphics, but swearing, some odd bits of darkness and violence. Not a bad thing, I guess for kids a story about the parents forced to go through a journey is perhaps not really for them. Wonder if the Amazon movie will sanitize some elements. And I will admit, it does bug me that the nature of the transformation or the worlds May and Cody find themselves in are never really explained. Like, they’re shrunk but it’s not like Honey I Shrunk the Kids, it’s that everyday objects and items either gain sentience or have exagerrated layouts to provide the levels you run about it in, but this isn’t a seperate dimension, it is still established they are still in the normal world, and can influence the real world in some ways but are also invisible to real people. I don’t get the rules, but frankly, I don’t think you’re meant to. You’re meant to go with the flow the story and whatever worlds and set pieces come up, and frankly, I think that’s fine. It Takes Two doesn’t have my favourite story or anything, but the fact it is such a well designed game, has great music, great looking worlds, and the fact that May, Cody, and the book have such great voice actors really carries the entire thing.

As for the game, well, I really enjoy it. The game is split across 7 chapters, each, providing their own gimmicks and unique gameplay opportunities. The game’s co-op is asymetrical, while May and Cody control the same on a basic level with the same speed, jump etc, they will each often be given different abilities from each other and different gameplay segments from each other. Stuff like getting opposites polarity of a magnet, getting different types of wasp killing guns, May getting to use a piercing scream whilst Cody gets Captain America’s shield etc. I played as May and I can imagine going back to the game in a few years and replaying as Cody.

I think it’s the variety that astounds me. The game is constantly changing things up, in terms of setting, gimmicks, set pieces etc. I could easily see a more cynical company getting rid of half the levels in this game, and doubling the length of the levels left in this game and calling it a day, at the risk of putting fatigue in the players and more chance of players being in a segment they don’t like doing. I think the quality of stuff you do is almost always great, and the few bits I wasn’t too hot on never lasted long enough to be an issue. Really my only memorable negative experience is a boss fight in the clocktower, since that was a boss we got stuck on for a while, and even then, that was mainly due to a part I had to do regarding timing, where it seemed the game needed me to jump at an almost frame perfect point.

Otherwise though, this game is very well designed, and is a lot of fun. I highly recommend it for you and a friend, whether through online or co-op. I will definetly be looking forward to playing Hazelight’s previous game, A Way Out, at some point. At the moment, me and @TheChicken have started diving into the We Were Here series, a series of 2 player first player co-op games. We played the 5th game, Expeditions, then the 1st game, and plan to resume with the second game once Chicken gets some time to get his Alan Wake 2 and Spider-Man 2 fixings. We Were Here 1 and We Were Here Expeditions: The FriendShip are both bite sized affairs, each can be completed in one sitting, whilst I believe the 2nd, 3rd, and 4th games are far meatier affairs. Will be nice to talk about them once we play more of this series.

I also played the new DLC for Sonic Frontiers. I don’t have too much to say. The positive: all the DLC for Frontiers has been released for free, including stuff like a photo mode, additional content in the main campaign, a juke box featuring music from a ton of other Sonic games including some real deep cuts, and a few quality of life improvements. The last DLC just came out, called New Horizons, is essentially an expansion pack. In New Horizons, you get to play as Tails, Knuckles, and Amy. This is pretty fun, although really it does feel like more of a proof of concept for a sequel since there isn’t much you can do with them, you’re limited to one island with them and a bunch of challenges each characters only they can do, and some optional enemies to fight, but otherwise, not much else. Still, it is nice, and with the arrival of Sonic Superstars, Sonic Team seems to be more willing to acknowledge Sonic’s friends and the desire to make them playable. We are far from the days of Sonic the Hedgehog 4 openly boasting about just having Sonic being the only playable character.

Downsides: the expansion pack for Sonic’s gameplay is far too hard. So hard in fact that I gave up, just out of lack of interest. First, there are the 5 Trial Towers, and 3 of these have a lot of level design that requires precise platforming, something that you can often struggle with Sonic in Frontiers due to how slippery his movement is. Still, I persevered, beat the Trials, reach the top of the last Trial Towers, do the final trial. Find out said trial is a boss rush of the first 3 bosses of the game, with a very strict time limit, and the parry is no longer unlimited, it now has a strict timer. I’m done, I’m sure with a few hours practice I can do it, but my interest is just gone by this point. I wind up watching the final boss and cutscenes on Youtube. Final boss looks interesting at least, Sonic goes more Dragon Ball Z even more and I’m all for that kind of anime nonsense. Just wish Sonic Team didn’t constantly make these weird choices, stuff that feels like it has barely been playtested.

Frontiers did really well financially, it seems likely that the next mainline game will basically be Frontiers 2. I am very hopeful that Sonic Team can learn from their mistakes, polish up the gameplay formula, and make something genuinely great. I want to be able to fully recommend a Sonic game to people without having to put an asterix next to that recommendation. Hopefully the decision to make Tails, Knuckles, and Amy playable in this DLC would carry onto the next game, and hopefully, more of Ian Flynn’s writing.

Played Among Us’s new map, The Fungle. A lot of fun, I really like this map, not much else to say. Of the 5 maps in the game, I think I would rank it as my first or second favourite. Easily better than Mira HQ or the Airship.

@Freezer glad to hear you’re enjoying Sonic Superstars. I plan to pick it up myself but waiting for a bit of a price drop. I think $60 is just a bit too steep for a 2D Sonic game, which you can usually finish in 4 or 5 hours, and Sonic Mania was just $20.

I plan to pick up Persona 5 Tactica which comes out in a few weeks. Limited Run Games are doing physical versions of Persona 3 Portable and Persona 4 Golden, so thinking of just buying the basic versions of them for my Switch so I can have physical versions of them, I prefer to buy physical over digital for my console games and I love those games.

Need to find something in my backlog to play in the meantime. I got Stray as a birthday gift, think I may do that next.

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I’ve already put over 75 hours into Sonic Superstars since it came out just over a week ago. I have a serious problem.

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I don´t even need to wait for a sale, but I am thinking of waiting out until they patch out some of the issues. Apparently they´ve already fixed the in-ability to choose between various regional versions on PC, so that´s a start:

So much cool stuff in this collection, it´s a shame that it was allowed to be released in such a restricted form. Fingers crossed the issues get addressed asap and not left entirely to the community to be fixed.

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Alan Wake 2 is absolutely worth the thirteen year wait for the Authors proper return dare I say the trials and tribulations of this sequel manifesting into our reality was essential cause what we have here is something special.

I’ve played the first three chapters of the game and what I can say is this. Alan Wake 2 is visually polarizing, engaging, with a horror that gives me anxiety.

By no means is the game perfect especially on a performance level with audio de sync issues with moments where it blatantly cuts out. But for the most part the game runs really well on Xbox Series X especially on Quality Mode.

The semi open world nature of this game especially as Saga Anderson is very much a treat especially for returning players since you get to properly explore Bright Falls and its surrounding regions that are densely layered with stuff to look at.

Remedy’s Northlight Engine pushes boundaries on graphical fidelity arguably giving UE5 Tech Tests a run for its money with some of the mode realistically rendered characters especially during cinematics. The forest environments are dense and overgrown which exploring said environments as the sun sets just adds an extra layer of eeriness with the great audio design of the northern pacific winds and cracking of tree branches.

The Music in this game is probably some of the best especially since a portion of it was made specifically for this game, so any and all vocal tracks is a treat.

Combat is probably my biggest issue especially during the first actual boss fight where I found myself getting turned around during a critically injured state. Hitting weak points with the pistol requires precision even with aim assist, and dodging feels slightly inconsistent where you’d dodge an attack and still be on the receiving end of damage.

I’m on Chapter 4 and I’m eager to continue seeing what this game throws at me next. I’m enjoying every moment of this and if you’re a fan of Remedy games then I highly recommend it.

Now I gotta put the controller down and get ready for work.

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Re: combat and aiming, is there a quick-turn?

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Maybe? It’s hard to tell rn cause I only had 3 combat scenarios. 1 being at the end of chapter 2 which is very
brief and 3 during chapter 3.

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There is, you gotta tap backwards twice for your character. Unsure if it can be remapped in the Controls menu, I haven’t tried yet.

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