I gotta say, I’m seriously loving Assassin’s Creed: Syndicate, probably more than I’ve enjoyed any game in the series since the Ezio games, with a possible exception for Black Flag.
Storywise, it’s fairly run of the mill, slightly more engaging than Rogue, Unity, and the DLC side stories of Liberation and Freedom Cry, but less interesting than the stories in the five entries of the Desmond saga and Black Flag.
As far as gameplay goes, it’s got the easiest and least frustrating parkour; still some frustrations as far as dismounting from one perch to a lower one, but nothing enraging like the rest of the series. The combat is fairly easy to get the hang of, and while it still has the same chop-chop-chop action that’s been present since III, with enemies that somehow still live and fight on despite being gouged and cut to pieces already, this is the most control I’ve had over that form of combat since then, helped along by being able to better gauge how much damage you’re actually doing with what attacks.
The playable characters aren’t nearly as boring and/or annoying as I’ve heard they are from other players. Yes, Jacob Frye is a cocky arse and as an assassin is a bit cringe, but as a character he’s a joy to listen to when he runs his mouth and quips insults at allies and enemies alike. He’s also the superior fighter, so while he might not be able to do discreet missions like his sister, when it comes to brawling for control of a city sector, he’s the one you want handling it. Evie, meanwhile, is better as an actual assassin, but she’s not the stern, overly-serious workaholic she has been made out to be. She’s more like an insecure young lady with something to prove, likely to honor her father, and she only seems more capable when compared to Jacob, who goofs off more. But it’s clear from her interactions with other characters that she’s got just a little bit of a pixie-girl streak in her, which negates any impression that she’s some unstoppable Mary Sue. Even the villain characters, while being comic book villain levels of evil, are at least realistically acted, believably sinister and threatening, and have some logical, if misguided and overly-simplified justifications for their evil acts.
Overall, with more than 60% of the game complete, there are only three things about it that I dislike. 1) That you can’t switch your type of melee weapons while on the fly like in past games; you have to select a weapon type (brass knuckles, cane sword, or kukri) and that’s it, wait until the fight is over before you can switch. 2) The transition to the Big Ben clock tower every time a big mission starts; I don’t know why this bothers me more than other transitions in this game or the others, but it does for some reason, it’s somehow even more jarring than jackknifing into the modern day story after a successful mission. And 3) navigating the fucking River Thames. Seriously, fuck the River Thames. Fuck the River Thames, fuck Agent Thames from Apex Predator in Berlin, fuck anything that even remotely sounds like Thames, fuck the New York Times just because it kinda sorta does, fuck Times Magazine for the same reason. It’s not even pronounced right! I know the English language does that a lot, but goddam people, look at the fucking spelling! It’s THE-AIMS! Not T-AMS! I don’t care if that’s how the British originally pronounced it when they named it, they pronounced it wrong, people who first name things can still pronounce it wrong, like the maker of the gif did! Either way, fuck that river and anyone who ever drowned in it.
Well, that’s my input on this baby until I give my final opinion after finishing it and moving on to the next.