What Videogame(s) Are You Playing?

Just played a very cool theatre-based mission in AC Brotherhood.
I think it’s a pretty cool level set around killing an actor on-stage, and you’ve got to prevent it in time.

Also (after failing a few times) I found you can do a ridiculous daredevil jump, catch behind you at the last moment, and skip a lot of tedious climbing down in the middle of the mission. Kinda proud of that, but I edited the whole mission together because I just really like it.

(Also, I did fail at the very end once, if you let the full “Is Jesus Dead?” line play, it automatically plays a failure cutscene.)

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I’ve hooked up my Wii U to play Twilight Princess HD, after that i probably start Windwaker.

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Installed Linux Mint yesterday to get familiar with a Linux OS before MS decides to shove W11 / ads down my throat. Installed Disco Elysium from Steam and Control from GoG to see how games perform. First time playing Control, not 5 minutes in and I’m already scratching my head. Too early to say if I’m enjoying it or not. Feels kinda janky too :grimacing:

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I’ve been playing Metroid Prime Remastered. The move to first person works better than I thought it would. Still enjoy the exploration and unlocking new abilities more than the combat, especially when I’m just trying to backtrack someplace and have to take on an enemy that you can’t just blast in the face a couple of times. It’s fun, but I definitely still prefer my Metroids 2D.

And I’ve been playing the original Legend of Zelda. I played it some as a kid, but I never owned it myself so I don’t think I ever got very far. Being able to look up maps online helps a lot. It’s pretty basic but it’s interesting to see just how much of the formula (a lot) was there from the very beginning.

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Just finished Assassin’s Creed Brotherhood today.

Damn, the story teams for this series really love ending them on abrupt or major cliffhangers.

Overall, I enjoyed this entry, I think content-wise its better than AC2, but there’s a couple changes in world design and story I didn’t quite like.
The more and more I used the Assassin Recruit feature to clear guards in my way so I could stay stealthy was very cool.

I kinda thought Rome was just OK, but it feels kinda different from AC2’s three cities. As it’s all one big map, and you’ve got one quarter dedicated to developed urban areas, one quarter with ruined and dilapidated buildings, and half a map of flat terrain where you’re gonna want to use a horse to get around faster.
Not my thing, That’s what Origins turned me off of it – the distinct lack of Parkour needed to traverse most of the map.

The story itself was uhh okay.
Given that it follows AC2, unfortunately they have to follow up Ezio’s triumphant “no, I won’t kill you” to Rodrigo, ridiculing him and putting him at his lowest point (and possibly leaving him to die and suffer at the entrance to the Eden Vault that he can’t open) and immediately has him somehow escape and run off to be Pope again off-screen once you walk back into the room from the last game.

Also, this one is focused on a revenge quest again, but honestly less captivating and less notable than the last entry.
Basically, Rodrigo has a son! And he’s your typical power-hungry, loves-violence-too-much bratty evil son of the big bad guy.
He’s ruthless and scary, and honestly I enjoyed what he brought to the table, but I liked the last game’s Mysterious Puppet Master vibe to the villain.
Also the revenge plot felt a little like treading on familiar terrain, though little of Ezio’s motivations seemed to revolve around that conflict like it did the last game, and focused on a completely different “we must liberate Rome for the people”

There were a bunch of other things I quite enjoyed though!
You get much longer, actually gameplay-centric sequences as Desmond and you can parkour around with him a bit.
One is a bit of a hub-type area in a neat little modernised version of Monterrigioni (neat to see cute modern signposts and cars dotting the area you’d become familiar with in AC2.

The other is the Collisseum near the end of the story, bit more of a linear platforming challenge.

I really enjoyed how nearly all the side quests are tied into the central “liberate Rome/inspire citizens to join your cause”… I do think the take too long to introduce the Assassin Brotherhood mechanic to the game, but it’s a fun little meta-game you can run in the background to level up recruits and improve them for using in-world.

And nearly all the side-missions have some narrative hook or relation to the main quest too, which is a much better motivator for me to seek them out – as AC2 only had Races, secondary Assassinations, Beat Up missions, and Courier missions, but they were all very basic and samey overall.
This one has various Assassination/Tailing/Races type missions, but each has some extra dialogue flavour to it.
Plus there’s Leonardo’s War Machines missions that take you to a unique small location to destroy his machine, but not before using it in a fun vehicle destruction tour. The Flying Machine Cannon was my favourite.
There’s even missions that expand upon Ezio’s love Caterina from Ac2, who got sidelined after the main plot picked up.

I’ve still got some side missions I wanna get through, and there’s also a bonus set called “The DaVinci Disappearance” set just before the final mission to get into.
Otherwise, yeah, pretty good game overall!

Next I think I’ll try out Mirage’s free 2hr trial, just gonna skip all the cutscenes and get into the story later on. I just wanna see the modern-throwback gameplay.
I’d love to hear more of @Heisenberg’s thoughts on the classic games in the series.
I’m definitely not gonna go through the whole thing, but at least up to the end of Desmond’s story…

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Well that (technically) means playing until 4.

Speaking of that I am playing the remaster of ACIII because it has been a long time since I have played it.

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No. I refuse. I just don’t like all the sailing in between the on-foot stuff.

I will maybe try the mini Freedom Cry as a bite-sized version of it though if I get around to it.

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Luckily you can play to the end of the Desmond Saga without playing 4 then. It is a shame though, I love IV, it is by far the best pirate game.

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I love them. The first four games in the series are my favorite as far as combat; starting from 3 onward, killing people without using the hidden blade or shooting them becomes a tiresome exercise as you have to pretty much cut them to pieces before they finally fall over and die.

They are also my favorite - so far - for the story. The Desmond arc was fascinating, and although I had read almost everything before playing and had spoiled the story for myself, I could see how huge the story as a whole might have seemed upon release, especially the twist at the end of 2 and how the next games deal with the implications.

I thought that too before I started playing. I changed my mind pretty quick. There’s a reason why it is consistently ranked one of the top 3 games of the series on any list since its release.

Theres really not much I can say to convince anybody to give any of the games between the Desmond arc and the RPG trilogy a try unless you become a hardcore fan, but I will say, the RPG trilogy, and Mirage as a decent epilogue to it, has a story in a similar vein to Desmond’s, with the main player character, Layla, having an important arc from experiencing the memories of different past warriors that all tie together across centuries and continents, predicted since the time of the First Civilization, and gives a lot more depth and scope to the lore, the most since 2 and 3, respectively, anyway.

Also, for anyone who doesn’t care at all about story or lore and is only interested in pure gameplay, you gotta give Unity a try.

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Nice. Yeah, that’s the plan. I’ve seen the clips, heard the fan sentiments. The system is still kinda broken and buggy, but when it works, gosh it works beautifully. (Plus all those detailed animations OOOH)

Specifically, my plan is to make it through AC1, AC2, ACb, ACr, [Freedom Cry, AC3 (/vice-versa)], Unity, Mirage.
Just gottta take it slow and not push myself to get burnt out on Ubisoft open worlds at some point.

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Why Unity? You are better off playing Syndicate if you ask me.

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Unity is great but Syndicate aged like fine wine.

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Yeah there are a lot of little things in Unity that piss me off. Actually there are a few large things that piss me off there as well.

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Based on what I’ve heard and seen, Unity has the much better, denser map to traverse via parkour that the fans look at more lovingly than Syndicate with its wide streets and slowed down parkour that neccessitates the batman-grapple.

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That reminds me of a fantastic video, if you’ve got an hour to spend watching an assassin’s creed parkour retrospective :joy:

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I think I’ve seen that one before, but sure, I can watch it again! :smile:

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Reminder to elaborate on my thoughts about FC5 later. . .

After thinking on it and seeing others’ perspectives, especially a detailed analysis of all the good/bad of the game from Whitelight.
I gotta talk about this one.

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Only if you admit that you’re a worse driver than me.

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Just started splinter cell blacklist. Hopefully i won’t regret setting the difficulty to hard (the one before the hardest one, whatever the name was).

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Balatro should be illegal. :black_joker:

On a completely unrelated note, I seem to be losing all track of time a lot lately. What day is it? :grin:

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