What Videogame(s) Are You Playing?

Seems they are only super hard for “modern gamers”?

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Either that, or I’m just better at racing than I thought. Other than Star Wars Episode I Racer, I don’t do racing games, and the race/beat the timer minigames that have featured in pretty much every Assassin’s Creed game since the first have always been the most difficult and annoying parts for me. And yet, I finished these ones in the morning before having to get ready for an appointment, and I wasn’t even going into it seriously trying to win, just trying to familiarize myself with the controls for it. And now it’s out of my way.

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Knowing both Ubisoft and legacy internet discussions: the difficulty was patched down, and what you read are posts older than that.

(Ubisoft has a lot of issues, but they are one of the better company on continuous maintenance and improvement out there)

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:clap: don’t :clap: let :clap: the :clap: Internet :clap: tell :clap: you :clap: how :clap: to :clap: play :clap:

:clap: :clap::clap: :clap:clap::clap:clap:clap:

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That’s right! It’s my job to tell everyone else how to play! :grin:

All members of HMF: (swats @Urben in the back of the head) You just had to boost his ego! :rage:

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I finally got my (digital) hands on System Shock.

It’s got some…issues. The inventory is buggy as hell and is best managed painstakingly by hand as all the shortcuts tend to randomly lose items. The quick buttons for throwing grenades or using healing items just plain don’t work and neither does the option to add custom markers to the map. The whole interface is clearly designed for a mouse and keyboard and not adapted very well for controller. All of which makes it hard or, for certain things, impossible to use anything other than your equipped weapon in the middle of combat.

(Frustratingly, Night Dive has said there’s been a Day One patch that would fix some of this ready to go since the console release in May, but their publisher hasn’t released it yet…)

I’m not the biggest fan of the combat, but then I almost never am. The design philosophy seems to be all ambushes, all the time, which I don’t find all that fun and the final boss battle is complete ass.

But pretty much everything else is brilliant.

Exploration and discovery are awesome. The atmosphere on board the Citadel is creepy–I’m a sucker for an overrun space station–and there’s a lot to discover. Finding secret rooms and hidden paths is rewarding and it’s (mostly) refreshing to be left to figure shit out for yourself. (Mostly.) It’s easy to see the way it influenced a lot of my favorite games–Prey especially. There’s audiologs, increasingly unhinged enemies, an iconically sinister AI, junction box puzzles and cheesy 90s cyberspace sections.

It’s pure (early) immersive sim goodness with a modern coat of paint that takes care to stay pixelated around the edges for that old school feeling. I love it. :smiling_face_with_three_hearts:

Now I just need them to get cracking on the console release of System Shock 2:pleading_face:

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I’ve started playing Baldur’s Gate 3.

Meet Alectryon

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I got a little hyped about Space Marine 2 coming out soon, but I’ve never played the original game so I’ve hopped on ebay and got me a copy for my Xbox 360.

I’m only two chapters in but its pretty good so far.

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Finished Doom Eternal, I enjoyed the game a lot until the last few levels. From there the game became repetitive and a slug to get through. A week off from the game did help with my enjoyment.
The Marauders I dreaded for showing up, turns out they where kind of lame to fight.

6.5/10. In small dosages it’s hell of a rush. I’m on the fence if I should by the DLC. Right now I had my fill of Doom.

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@TheChicken I also played a forest gnome, but a druid. There’s so much to explore and stumble across in the game, I still haven’t even finished my first playthrough of it after like 70 hours. Hope you enjoy! (I would recommend saving regularly)

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Thanks.

Yeah, uh, the very first “fuck around and find out” choice of the game also teaches me this very clearly lmao.

After the prologue and you crash the ship, I found Shadowheart and Astarion nearby and they joined my party.

We then found an injured, trapped Mind Flayer nearby, where the companions/me say “hey we should probably kill it while its too weak to control us”.

And I thought: ehhh, maybe we can talk to it and come to some agreement to help it.

Shadowheart has a Read Thoughts spell that I thought would give me a bonus to this, so I used her to communicate with it, and unfortunately as I began the mind-meld with this thing, I failed, then the MF grabbed her into a kiss and sucked the life out of her…
Now she was dead and we had a fully-healthy 75HP Mind Flayer to fight out of nowhere. Damn!

(Thankfully we have a few Revive scrolls to use from the start, but I’m sad I had to use one so early lmao)
Also the MF fight was damn tough, as he had quite a few area attacks that dealt a lot of damage to all 3 of us at once. Almost lost Astarion too! :sweat_smile:

(Also wow yeah this replicates the combat of DnD VERY well. Its also incredibly complex with all the different actions you can do across your party members.)

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I admire the naivete, you saw something called a “Mind Flayer” by most species and then said “You know what we need to go? Into its mind!”.

Speaking of squids, mental interfacing and communicating with monsters I am playing Dredge and Psychonauts. (Again)

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Just finished Dredge’'s latest DLC. Some cool and utterly terrifying new scares, some ancient fish to catch (Get it? Because the DLC is oil rig themed and oil is made of ancient creatures), a few new larger contemporary fish (like mahi mahi and swordfish plus one unholy abomination of my own partial creation.

There is some nifty gameplay additions like new gear to develop, infections mutating fish into aberrations, an aberration whose description only appears when you max out your insanity meter and a nice new multipurpose platform to work from in the north.

Could have been cheaper though if I say so myself.

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Tactical Breach Wizards is out today!

Me and my mates played the first 3 hours tonight and it was exactly the mixture of very funny dialogue plus creative puzzle solving we were expecting, it’s so much fun!!

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So, I’ve spent months now on Assassin’s Creed Origins, with some deviation here and there for Hitman and Turok, and the majority of that time was spent doing the side quests and exploration/collection missions. I played it up to the point where we are given the four targets of the Order to take out, then got to work doing everything else before addressing them. I wanted all side content possible to be out of the way before I threw myself into the meat of the story. Imagine my surprise to finally complete all that, and then complete the main game two days later. I now just have the two DLC expansion missions, and then I’m fully done. I am certain that at this pace, even assuming further detouring to Hitman for its upcoming content, that before we get to October, I’ll be playing Assassin’s Creed Odyssey, the very game that inspired me to start my journey into this franchise. I did not expect to be this pumped this weekend, yet here I am. Onward!

But what’s your take on the most important part of System Shock: SHODAN?

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Just another shoutout that any of y’all who are on PC and who haven’t played Tactical Breach Wizards yet do not want to be sleeping on this. We’re about halfway through now, and the amount of crazy shit you can pull off as you add perks to your team and find unexpected synergies is off the charts.

Not to mention it’s the funniest game released this year, if not for several years. Get on it, HMF.

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The teaser caused an itch that needed scratching…

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Just started playing Black Myth Wukong. Seems like fun so far and can see myself playing it a ton this week. Only about 1.5 hours in now, haven’t fought any major bosses yet but one mini-boss has killed me several times. The graphics are really good, the animations seem really fluid and it’s a very unique and well-designed world. If you liked new God of War or Jedi Fallen Order, I think it will appeal.

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I am playing Darkest Dungeon 2 since it was released on console last month. I was a little worried because some fan of DD1 said it’s bad but it’s really a fantastic game. First of all, the combat which was already great has been improved with less randomization and a new tag system which improves in understanding the combat. The game animations are fantastic and the music and art are very good. It remains a demanding game but the runs are shorter so if you fail one it’s not a big deal to start again. Actually I already finished the 5 levels with some help from the game, while I never finished DD1.

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Just finished Resident Evil Village. I wanted to play it since january, when I bought PS5, but I was still finishing Freelancer

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