I would say a roadmap (or other, possibly more modest form of Year 3) is pretty much confirmed at this point. Between Clemens announcing an incoming fix for the muffin fix, Freelancer still having some issues that surfaced after the mode reached the larger playerbase and marketing for WoA launch still openly advertising live features like Elusive Targets. Some sort of post-Freelancer updates are nearly certain in my book.
Plus there are the “soft hints” in the form of unreleased content in the files and space for 4 extra syndicate trophies in the safehouse.
I’ll bring up this interview with IO devs that was posted in another thread since it further confirms plans for Y3 content.
Is the release of Freelancer 100% complete, or will new weapons, rewards, and permutations be added later on?
JBJ: We have lots of ideas and a few patches are already planned, but HITMAN Freelancer is probably our largest post-launch addition to a HITMAN game and we want to take the time to see the reaction of our players before entering in the specifics.
Largest doesn’t mean the last, so we could still get something.
As for personal wishlist stuff, I mostly want fixes for all the small Freelancer annoyances, with maybe expanding the procedural parts to have even more variety (more suspect models, courier routines, possible targets etc.). My overly big impossible dream for this year would be new map(s)/bonus mission(s)/ET(s), since if there’s a thing Freelancer doesn’t do better than base game, it’s having targets and missions with any sense of personality to them.