Concept was cool. –
Creative and interesting, yes –
the structure of an escalation is limiting though –
Gameplay wise, I would put it as a sometimes hit and sometimes miss in terms of how each escalation captured my attention.
Urben and Frote7 are likely to choose unique feature contracts that are more fun to play than some of the episodes of the 7DS.
No pressure here for Urben and Frote7 – Frankly speaking, these guys and many others in the community know Hitman levels better than IOI themselves who created the game.
If the tools became available for the community to add feature details like the 7DS into existing Hitman levels, the community would probably would come up with something better than what was offered. No offense to IOI.
They’ve all carried over, the only one you’ll need to do is the new challenge where you just have to complete the mission.
Everything challenge-wise should have carried over from H2, they just don’t show up in your H3 extracted profile data until they add the challenges server-side. Though I know when I did the carryover back in January, a few random challenges needed to be redone (mainly mission story related ones).
If this thought has been expressed, apologies for redundancy. There’s a lot to read here.
I think more than anything else, the réactivation of all the H3 ETs, coupled of course with the year 2 video, points to proof that 2022 will give us a solid, chunky paid DLC akin to what H2 got.
The ETs in this roadmap aren’t for “legacy” players. It’s holiday time, the game is 30 bucks, there’s an assurance that if you buy the game now, you’re not buying a dead game. These ETs are for all the “new” aka 2021 buyers. (Hell, I bought a duplicate on my new Series S after playing a few ETs on PS4 but missing them on Xbox.) Anyway the drunken point is that the ET réactivation proves and anticipates a whole bunch of new players, which in turn proves meaty upcoming DLC.
Edit: my phone thinks I’m French, and I’m keeping it.
It was both creative and interesting, especially since the Escalation format often changed objectives to make it more interesting/ harder each time. That’s not limiting it, that’s using the format to it’s fullest. Please stop downplaying 7DS content because you happen to either dislike it, or not care for it. They made entirely new mechanics for this DLC which are not only creative in how the game has never had such mechanics (a vitality meter, coin collection syncing between levels, Ghost Mode with AI, several more AI routines for Wrath and more), but also interesting in how they were used in-game. 7DS did more stuff to be interesting and creative than most level examples you gave below.
That’s not interesting, that’s just “we want bonus missions!”. Interesting does not mean “good”, it means “interesting”. Patient Zero is interesting and creative I grant you, but that too is intentionally trying to be different, and comes off as creative and interesting to play because of it.
Just an fyi, it might be legacy content, but Holiday Hoarders in Hitman 3 supports the VR mode. Thanks once again to the team in charge of the VR content.
Let’s not get crazy. Most of the sins, I’d agree with you because they were creative and/or unique and at least tried to play around with different gameplay mechanics. They might have been divisive but that’s because, to me, they each offered drastically different things that had no hope of appealing to all the different types of players there are. That’s why you typically see people who absolutely love some and absolutely hate others with very little middle ground.
In the case of Wrath, however, I maintain that Carpathian Mountains is a much better executed and much more fun “kill them all” style mission (not to mention more “wrath” themed). If IOI released Wrath and Carpathian Mountains didn’t already exist, it would be improved just from that. If they then styled it similarly to Carpathian Mountains, it would probably be the best thing in the game.
you don’t think it’s worth £4 (or 6ish mars bars)? fair enough.
wrath is the only one ive played, so i can’t talk about the rest. i’ve had a quick go of wrath and… i really like it not because it’s creative or turns the hitman formula on it’s head or anything, but because it’s fun: laying traps, ambushing groups, arming up - it’s a fun little loop and sufficiently different from the main game to be a potential future mode on its own terms. maybe im still in the honeymoon period?
regarding the train level: that was a waste of a potentially much more interesting environment imo, so i can’t get behind your take there.
given they’re going for fundamentally different things, i don’t think the train level is a fair comparison with an escalation. even so, i find wrath’s play area much more engaging. quite enjoyed that ninja deluxe escalation for what it was though.
but yeah, different strokes etc.
also, is your username a reference to hitchhikers guide…?
The issue with the Winter Roadmap atleast for me is the lack of anything new. While yes I’m grateful for the reimplementation of Holiday Hoarders and Snow Festival since the Seasonal Events being bonus missions for pre existing levels personally for me have always been a good experience.
This roadmap is primarily for New Players/People who missed out. While nothing is wrong about that it this roadmap isn’t good for people who completed everything so far in HITMAN 3 and also transferred their progression. Yes this is a situational type of perspective that is unique for only a set amount of people it’s still apparent and this is how I personally see the roadmap.
When comparing this to previous roadmaps especially during the Season of Sin we atleast always had new HITMAN 3 content that being the following.
Sin Escalations
New Featured Contracts THAT had a NEW unlock milestones
New H3 Elusive Targets
New H3 Seasonal Events
With that being put into perspective nothing substantial worth devoting time for is there when you already completed all content pre Winter Roadmap. This excludes FC of course since I primarily only play those when new Unlocks are implemented so I’m this case and this isn’t out of disrespect to people who create contracts and the people who curate them too but I have no interests playing these batches cause of the lack of a incentive in doing so.
New Content is on the way and I’ll reiterate I love Holiday Hoarders with it being a personal favorite I honestly have no reason to play HITMAN 3 due to the lack of reason to come back during this Roadmaps batch of content which is re-releases, FC, or reactivations.
Even if it was something small like the “Yule Baller” clothing IO sells in their Merch store. If that was made into a weapon unlock I probably wouldn’t be here typing this out cause it’s atleast something new to play with to bring me back to the game.
I’m excited for what’s to come and I can’t express how great having second life of new content being released and developed that will be the re-launch of H3 come January.
I suppose I should clarify in regards to the train; I think the balancing and scaling in that level, I’m terms of what you get to fight with and who you’re fighting against with better funneling capabilities, is far superior to Wrath. It definitively does come down to a difference of opinions but that’s what I like most about the 7DS; that they don’t appeal to everyone and they don’t try to.
In Wrath, I found that activating as many distractions as possible really helped split enemies up and was more useful than laying traps. I personally felt that it more portrayed self defense than rage because you’re fighting shotguns with hammers. However, I’m interested to see if you’re feelings are still the same after you try Level 2 (because that’s what killed it for me).
And, yes, my username is a reference to hitchhiker’s guide. The cosmic ridiculousness of the entire concept of the planet Krikkit is one of my favorite parts.
interesting you mentioned funnelling; that was what i felt was a little undercooked. i would’ve like the train to be more like crazy luxury trains and include more plains (additional floor, wider space, underneath the train (!) etc.) to make it more interesting. as it stands, i sniffed out the ‘golden path’ (so nk) in only a few tries, and combat felt a bit too much like a shooting gallery than a sandbox, which wrath seems to do better to me.
noted!
(but those traps are fun )
yeah, can’t disagree with that.
oh blimey. i’ll let ya know.
it’s genius! my favourite part of the trilogy in five parts is marvin vs the tank on frogstar a? b? that had me in stitches when i was a kid. also, this line from the first book always puts a smile on my face:
I could see that. I’m just not a big fan of the NPCs being able to take advantage of their tendency to flank as effectively as they can in Wrath, especially when armed with basically nothing and I can’t hit the broadside of a barn with the few things I do have…
Who knows? You might like it. Actually, you sound like you might like it more than Level 3, which you might find too easy. Anyway, for Level 2, just set every possible distraction and make sure they’re reset between waves. And keep dabbling in the traps, but only about 1 or 2 for the first two waves and whatever you have left for the last one; there are a metric shit ton of enemies.
I’m also partial to “God’s Last Message to His Creation” but the whole series is so good