Well, it’s pretty much what is in the title : I wish Hitman III had new difficulty settings based on the way the classic games played.
And contrary to my last Wishlist post, I genuinely think that this one is feasible.
First, as much as I have no idea of how the game works behind it all, I think the gameplay tweaks could be made through the difficulty select setting (it’s already the way they work, and professional mode in 2016 showed us what was possible). And second, because this would not mess with the leaderboards (bonus : potentially new challenges).
Finally, it’s a medium work, potential high replayability / impact wish.
(sorry, no mockup this time)
Concretely, I wish for two new difficulty settings. In them, to obtain 5 stars / silent assassin rating :
-
Classic Difficulty :
- Body cannot be placed in containers (the prompt is disabled/greyed out as if it was a living target)
- you start with one/two sedative syringe (as usual, sedated npc only don’t void SA)
- one non target kill authorized, guard only (civilian are still a no)
- (optionnally) : two firearm shot authorized
- (optionnally) : npc wake after a certain time, longer if sedated
-
Blood Money Difficulty :
- all accident kill are acceptable, even non targets (if anyone wants to SA with the light rig in Paris…)
- leave no evidence (suit, or weapon. I believe this mechanic is currently to be implemented in Freelancer)
- (optionnally) : no enforcer
It would be a blend of restriction, and more opportunities, more freedom of approach. Which is the main reason I looked for a way to be leaderboard friendly.
I honestly think it could be fun. What does anyone else think ?
Bonus third one : Absolution setting : everyone wearing your disguise is an enforcer.