World of Assassination 2024 teaser

I’ve only just realised that because of this roadmap giving a giant middle finger to players who came back to the game week after week all year and haven’t had anything new for more than five weeks now - for the first time since HITMAN 3 launched I’ve gone over a month without ever launching the game.

Freelancer burn out has stopped that even being a reason to launch the game over the last month too. On the fence about whether I can bother with Year 4 now tbh.

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IOI didn’t sign a contract with its customer base stating they have to provide content till we’re all lowered into the grave, have they? This is what usually happens to videogames. Theres more fish in the sea.

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Should have stopped after 2 years to start working on a new Hitman game imo.

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Well yeah, but they could’ve put something into the Elusive Target Galore for those players that had already done everything throughout the year, they simply chose not to.

There is a few ETs that have unused Year 3 variants in the game that they could’ve used to give something in there for this particular group. Instead they decided to leave those ETs unused and give the middle finger. That’s why it makes me feel salty. It was a very clear choice that was made, its not that they didn’t plan ahead and had nothing they could give.

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We’ve got new content coming as part of Year 4, so we’re lucky we’ve still got new stuff coming to be fair.

But with every ending comes a new beginning, so let’s take a closer look at what’s to come next for HITMAN: We have good news to share as 2024 will also bring its fair share of content, with new updates, Elusive Targets and Challenges set to be added in the upcoming year .

To have 4 years of content for Hitman is pretty damn cool in my opinion. We’ve got new updates coming and alongside with new challenges and we don’t know what them challenges are tied to? We could be getting new suits and weapons and even further updates to Freelancer, which I think most are expecting.

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For now… they may very well relase all those and make all ETs permanent once there will truly be no new content, which suggests there are still plans for new content, which has been announced after all, makes sense?

Are you the first one admitting this unavoidable fact?

This would have never happened to Ghost Mode.
Because it’s never the same

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I was sick of it the first time I played it…

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I wonder how are you not sick of constatly repeating targets and syndicates in Freelancer

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It’s better than playing with real people at least.

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Because they’re not always the same, and unlike Ghost Mode it’s actually fun.

Of course it’d be more fun if there were no fucking objectives.

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@schatenjager @Heisenberg I think if you tried Ghost Mode more you would have liked it much better than Freelancer.
I myself didn’t like it at first, but with nothing more to do in the game I started playing it frequently and in some time I found the routes, the crates, the strategy and started to like the mode.
In my opinion it was the best mode in HITMAN universe

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Ghost Mode had several problems for specific types of players.

  1. You had to play with other people. I do not play games with other people.
  2. Due to the other player, there was a time component. You were always racing against the clock. I don’t like games that are timed.
  3. The goal of the mode wasn’t to get a good kill - it was to earn points. It rewarded sloppy play. I don’t like that.

It just wasn’t a mode for me. Glad you liked it though.

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I would never have liked it more than Freelancer, because the fact that you’re playing against a human and for time means I’d never be able to play it in accordance with the HPP; in other words, like a Hitman game. Freelancer is basically an endlessly renewing Contracts Mode that you don’t have to make yourself or search out for the right one, and my only true issue with it, aside from not having access to all suits and items from campaign mode and vice versa, is the objectives that limit how you play if you want to do it perfectly.

Ghost mode had everything wrong about it, including not actually hunting the other player, which is what you’d think you’d get from a multiplayer mode in a Hitman game, and I only used it enough to unlock the Phantom suit for H2, which in hindsight turned out to be an unnecessary chore anyway.

That artless panic attack had no business even being associated with the Hitman brand.

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Freelancer is exactly this. With a little extended objectives

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And that’s the beauty of it. Plus, it gives a monetary reward, making it feel more like you’re actually being a hired killer. If it only didn’t have the objectives bogging it down and we could play it truly however we wanted without penalty, and let us use every suit and every weapon/item in the main game in it, and let the ones available in here that aren’t in the main game could be brought in, it would be perfect. They were so close, too. Alas…

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your not wrong tho some people going in rampage in ghost anytime you win someone leaves

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There are no penalties. Stop making things up. You have every right to go into the game and kill your target however you want and get a base pay. Other than hardcore, you don’t need to do any objective. They are ALL optional.

The only penalty in freelancer is killing a civilian and being penalized money. Choosing to not get bonus money by fulfilling objectives (also taking out couriers and opening safes), then that’s a choice you have chosen to choose. There is no penalty. Lol

And so if can’t understand this, then “this work is not for you.”

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Not sure why you deleted your post. But since you did, then clearly….

This work is not for you.

You’ll find the answer elsewhere, because we were getting off topic.

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