Thank you for keeping the game updated after all those months, it deserves it!
Definitely some interesting improvements, especially gameplay-wise:
Critical and needed improvements like the GPU memory leak, stability and crash fixes, infinite pickup, bugged prompt in sapienza…
Contracts Mode enabled at ICA Training
Less starting suit restrictions
Puddle improvements overall
Throwable items at camera, nice job!
Those are welcome improvements to the game, thanks guys!
Regarding Freelancer Mode:
Freelancer tweaks (like the timed and prestige objectives)
House tweaks (prompt, fuse and nail, open and close)
Gameplay tweaks: objectives, sa rewards
Closing the train exit in mumbai, avoiding another useless moment of frustration
Also thanks for the new items and unlocks. However despite all those good news, removing the ALT+F4 possibility is a big mistake in my opinion, and the major black point in this update:
This interesting rogue-like mode challenges the player on improvisation and one-timed events, but there are so much things that could go wrong during the game (bugs, crashes, NPCs seeing through walls as examples) that not having the ability to cancel this and auto-failing the mission will be a big problem, especially when some of your items stored in house are removed, as well as your merces for not always fair reasons.
I think you should enable the possibility for anyone to be able to exit the game without registering unfortunate progress, as lots of problems could occur while playing.
So let me get this straight. If I get spotted because of one of the many see through walls glitches that plague this game since freelancer was released (that weren’t even addresed in the patch notes, not even a “hey we’re working on it”) I’m fucked right?
No, thanks. I suggest making your game playable before doing such change.
When playing Freelancer, quitting the game through the menu or by the use of Alt+F4 on keyboard will result in a Mission Failed status upon restarting the game.
From what I read here and on Reddit, they only blocked Alt+F4; the exploit can still be used, just not by that specific method. The change will likely not affect actual crashes. So I think this is just a reminder that the exploit is not an intended behavior and is discouraged.
On the rare occasion that I ever need to dump the game (I think i’ve used it during an elusive target more than during Freelancer), I’ve always just pulled the network rather than force quitting the game. It takes too long to restart it when the network option is so much quicker and easy.