Year 3 - May Patch Notes

You could just throw something through the lasers instead, or block the door by placing an object.

Obviously the true solution is to turn them into death lasers that instantly kill 47 and all NPCs in the level should explode on death :clown_face:

4 Likes

Tripping the lasers activates a big magnet in the floor & the more you steal the slower you move

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This is literally the only post of yours I’ll jokingly agree with, since IOI has already made the bank vault worse in multiple ways, so logically the next update will just make it inaccessible or something.

(Seriously, it’s weird decision making from IOI!

“Players are using the Vault as a crutch for Merces too much what do we do!”

Person A: Maybe remove the keycard machine, so players have to avoid the lasers – make them take their time for safety!

Person B: We should decrease the amount of Merces, remove some coins in the vault, to make it less enticing for big money.

IOI: Let’s do both! Now no one will ever bother with the vault!

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Honestly it’s still pretty easy to get a lot of money with that vault.

Poison the security room with chloroform, disguise as guard, trigger the lasers, get the money from the deposit boxes while the guards go crazy, and get the money from the vault afterwards. As a bonus tons of guards will investigate the security room and get KO’d as well, so it’s almost better than before :smiley:

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Y’know, I just remembered that it’s probably likely that we’ll be getting those Halloween and Christmas decorations for the Safehouse in their respective months if that original trailer is to be believed… easy way to give out free content that’s already prepped on the backburner.

Anyway, makes me think that the Halloween stuff might have some extra task in the Mills Reverie escalation, and so for the love of everything that is convenient and good for the players, I really REALLY hope that IOI fixes the dark lighting of that escalation by the year’s end/ Hitman EOL updates…

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Frankly, I just want them to fix the double kill in Miami that keeps nullifying SA rating, fix the Farrah bit on Ambrose, let me pick up the power cell in the safehouse garage, and fix the damn tie clipping already.

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If I’m going to be honest, I want to see them fix the gunshot sound of the Concept 5 since it literally sounds silenced now in WOA but it’s still a loud gun, it used to be more loud back in H2 and now it just sounds weird whenever I use it since it doesn’t have that loudness anymore

4 Likes

Fix ALL the damn clipping already!!! (and sync the Colombia and Mumbai intros with the audio properly)

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If the only thing they fix in August happens to be those paintings in the safehouse that randomly switch to something else I’d still be happy.

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A Silenced Concept 5 could be introduced as a reward if IO actually does surprise us with bringing back The Undying.

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But please start with fixing the Haven swimsuit clipping!!

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Considering that HMBM47 made a mod fixing most/all of this stuff, they could just pay him for the work? :roll_eyes:

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