Yes or No...? 2

hopefully you can show us the way.

so band loyalty? :wink:

i see what you mean. again, i’m quite capable of not liking music from bands i love. i can’t just blindly love something because i likes their other stuff. you’d be hard pressed to find a bigger radiohead fan here (sorry @Charlie_Farmer ) but the drill EP and pablo honey are pretty awful, all told, and moon-shaped pool was far more miss than hit for me.

i love far cry 2 and enjoyed conviction. :joy:

i’m not saying everyone didnt like them, just demonstrating it isn’t unusual for fans to not like entries in beloved series. i just picked out some well known examples.

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Well, again, it’s not that I blindly like everything a band I love makes, I just… do like everything they make. Just as I like every Hitman game. Just as I like every Godzilla movie. Once I latch onto something, I don’t like all parts of it just because it belongs to that; the fact that it belongs to that means that every part of it is the kind of thing I like. It can’t make something I don’t like, because then it won’t be that thing anymore. I’ve always been this way, and it has always confused me how no others are.

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I dont hate Blood Money, i dont hate any of the Hitman Games. Blood Money is nowadays my least favorite, but its still a good game.
I just like to make fun of it because it has so many fanboys.

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that was my problem with absolution. it wasnt the thing i liked anymore.

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And that’s where my confusion remains eternal. Because… it is the thing you liked. It’s flavored different, sure, but it’s still that thing.

don’t take this the wrong way (i don’t think you meant it to come across as it did), but i think you’ll have an easier time understanding where others are coming from if you don’t presume what they like or think.

honestly, it’s super straightforward.

for me, the main draw of the hitman series was and is the level design. in fact, i think hitman - above all else - is defined by its level design and systems.

absolution sacrificed intricate level design that allowed players to express themselves systemically - which is the thing i come to the series for - for a focus on a story (that i did not like) and for graphics (that were - admittedly - really good). in that way, it wasn’t the thing i liked.

in a way, it felt like a thing i didn’t like wearing the skin of something i did like. like the watchmen movie!

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No, I meant no offense by it earlier, sorry if it came across that way. I will say that this:

Is at least a decent explanation beyond the usual chatter (linearity, the characters, offensive themes and whatnot). I don’t think level design was sacrificed in any huge way, as the open world elements are still there in numerous instances and it still feels like Hitman, but the emphasis on story-telling directing that design rather than the reverse was a bit different. To be fair, I didn’t really like it that much when the same was applied to H3 and its cinematic openings affecting starting locations.

Huh, I finally have a criticism against Absolution I can relate to…

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i know, man. all good :+1:t4:

if we ignore the travel levels (no hits, moving from a to b) and the ridiculous cutscene levels (the tailor, the bar fight, etc.), i think there are like 3 or 4 levels with assassination spaces that are approaching previous games. hunter hunted (sp?), for example, was great and used the new crowd mechanics in a really cool way.

the rest of the assassination levels - like attack of the saints, streets of hope and the weapon factory one - were literally one to three lane corridors or - like the wrestling one or sturkey’s (sp?) law - very small connected spaces with a specific direction of events.

outside of the aforementioned travel/cutscene levels, these levels made up the bulk of the game, and as a huge fan of the previous games’ open sandbox level design, i found it overwhelmingly disappointing. like, my favourite bit of hitman is getting my hands on a new level and exploring it for all the possibilities. you can imagine how i felt :grinning_face_with_smiling_eyes:

yeah, i can appreciate that.

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You see someone else’s post has this many likes… There isn’t a proper emoji to copy the blank heart, but you get the idea.

9 :black_heart:

It’s a good post that you haven’t liked yet. And once it gets to the 10th :heart: the person that made the post will get an ‘Earned Nice Reply’ award. But, it’s not exactly a NEW post.

How old of a post will you give a like to, not caring that it might make you seem weird to, or that you’re bugging the person that made the post? You do have the extra incentive of awarding them with the nice reply award.

  • A few days old
  • 1 week old
  • 2 weeks old
  • 1 month old
  • A few to several months old
  • Since the beginning of this forum old

0 voters

Don’t take this as me griping about getting old posts liked and getting the notification. I don’t mind, but I don’t know how other people would feel about it. I may give a like to some older posts once in a while, but sometimes I avoid doing it if it’s (so) old.

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I don’t care how old a post it. If an old post is still relevant and great today, I’ll give it a like. Besides, I don’t think it’s weird to like older posts. For example, I only joined HMF this year. There are plenty of posts written before I made my account. Why shouldn’t I be able to like those old posts?

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You’re on big guy!!! :joy:

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:stuck_out_tongue:

(Merry Christmas, I guess)

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i’m not big, i’m festively pumped!

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21 notifications, all but 2 (I think) were for ‘Nice Reply’. :joy:

Edit: Just like… Tetrafish… 21. :hushed:

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The way I see it, people often dislike a few of an artist’s songs or albums because they’re missing the flavour that got them into it in the first place, and don’t provide a new but equally satisfactory flavour. The argument gets a bit stagnant (as you were saying Heisy) because people can’t pin down what’s missing for them. I think that dislike of something such as Absolution or any “black sheep” media is grounded in some sort of absence from or offputting introduction to the material (unless it’s just going with the trend/disliking something for the sake of it).

I’ve often found (with music especially) that experiencing something I dislike (again, within something I like overall) more times often makes me come around to it. Even if I can’t pin down what I don’t like, I’ll latch on to the elements that I do (whether they carry over from other songs or not) and find some merit in the songs. This is entirely anecdotal, but I think people aren’t willing to get past that initial sour taste to get the best flavours (to return to your helpful metaphor).

As for the “fan” thing, I would brand myself a fan if I like the majority of a band’s work, even if I never end up liking all of it or never try to appreciate it all. I guess that side of the debate is a definition-based thing, requiring most of it for me and all of it for you.

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So…did you get what you wanted for X-mas?

  • Exactly what I wanted!
  • Not quite but it was nice enough
  • Not even close but I didn’t tell them
  • Not even close and I DID tell them
  • I don’t celebrate X-mas so I don’t care

0 voters

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Got another Godzilla Poster

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Each year I get clothes so I know to never hope for anything else from Santa or else I’ll be really disappointed :grin:

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I usually just get candy and tiny bottles of Tequila. I’d glady trade with you. :joy:

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I picked ‘I don’t celebrate X-mas so I don’t care’, but it’s not that I don’t like Christmas, I just don’t see the point in exchanging gifts.

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