Vice City, baby! I’d never appreciated 80’s rock until I played it.
Red Dead Redemption.
The game is obviously good, I am certain a lot of people can talk more about it. But it’s not just for that for me.
RDR was the game I played during my last summer at my family home. After finishing high school, before university.
I have memories of playing it before going to a friend later in the day to prepare what we knew would be the last big party between high school friends, where we talked future and whatnot. And a few others. It was a calm gentle time.
It’s also a spaghetti western, a genre my mother likes, and that I understood to be “grown up movies” as a child, and I watched later in my teens. And I mean watched, not to distract an evening, but as a movie with intent, the first time I did so. I still consider the Good the Bad and the Ugly to be the best watching experience of my life. Bonded with my mother around Ennio Morricone music.
So, RDR is a good game, but for me it’s also a madeleine de Proust. I smile thinking about it.
For me it is San Andreas.
Mostly because of my SAMP days, a multiplayer mod where you can run a server with custom scripts to include jobs, fractions, paydays etc. The server I was active on was a German roleplay server where you could be one of the gangs, or police, medic, church etc.
I teamed up with friends to take the roleplay quite serious, founding an unofficial cult, driving around in caravans with the same cars and colors, secret events where we invited others… Which either was honoring them for helping us, marry them, or execute them for being evil. It really is great when players that just annoy or troll you actually agree to play along with the execution. Sure they respawn right after it but they were acting like it was a huge deal. Was really fun! That is what official multiplayer should have been, but I guess I ask too much here.
I know the map unreasonably well compared to the usual player who just hunts quest-markers and forget where what is, I am mostly fit with Los Santos as the server focused there.
But also Singleplayer was nice, fooling around with cheats or mods, adding your own music to the radio, etc. Also there were Internet myths about Bigfoot, ghost cars and so on that hooked me up and made me explore areas that were not super present in the story. Modders surely debunked all of them, but weirdly that never got through to me.
So, sacrifices.
In games where you can travel with A.I companions or can bring some back-up on missions, do you favor teamwork or going at it solo?
- Always with my crew. Ride together, die together
- Crew? I’m a one man army!
- About 50/50
- Depends on the mission. Sometimes I need back up
In practically every single game where there is any sort of companion I find that it’s usually little more than an escort mission and the companion is always getting themselves shot or standing right in my line of fire. I will typically try to dismiss companions as soon as I’m able to whenever they are introduced.
Can completely relate to this.
I like companions in-game that don’t die because of their stupidity and simply get knocked out or remain in a bleed out state until the fight is over, a la Skyrim.
Depends on the game. If we’re talking a Dead Rising game where you arm survivors you rescue with weapons as you lead them back to a shelter, I ditch them and go solo as soon as they’re in a safe place; don’t want to risk them getting killed. If we’re talking, say, Marvel: Ultimate Alliance, I bring as many allies as allowed, as I’ll need as much firepower as I can get.
I can recall quite a few older games with a party mechanic (like Knights of the Old Republic) where one member of the party was constantly running off and getting into a fight I was trying to avoid or getting stuck behind a wall or some other equally stupid thing. Inevitably I’d get to a map transition and be greeted with a “You cannot proceed until all of your party is together” or something like that. I played most of Knights of the Old Republic 2 without any party members because of it (when I was allowed, at least).
Generally solo, but I’ll take the help if I think it’s necessary.
- Hawke’s Bay
- Isle of Sgail
- Berlin
- Chongqing
- Carpathian Mountains
- Ambrose Island
None. There are too many sunny daytime Missions already in this Trilogy.
I’m gonna do a daytime swap one to follow up, so for now, consider a full inversion across all maps, and consider which would be your favorite that was turned from night to day.
The desolation and relative solitude of Hawkes Bay makes it a no brainer for me. When you create this hypothetical day-time version, please add a usable beach chair to the shoreline!
I would love to have every map have different time of days, not sure if the skybox on New York acts differently or anything because it’s all indoors but man i love nighttime maps so much, ahhh i would love to explore Mumbai again at night totally different atmosphere, giving me fuzzy feelings
Hear me out : Chonqjing, at dawn, and in smog. (using the fog used in Santa Fortuna during the Embrace of the Serpent special assignment).
The neon signs would still be aesthetic, but a pretty different one.
You know, of all the polls of varying topics that have been put up where Ambrose Island has won or come close to winning, it leads me to believe that that map came out a whole lot better than any of us dared hope it would be when we first learned of it.
Yes, I’d much rather see another night variant of an existing sunshine place. Miami at night, no racecourse. Open up the pink building… something like that.
Well, here we go, then:
- Colorado
- Miami
- Santa Fortuna
- Mumbai
- Whittleton Creek
- Haven Island
- Dubai
- Dartmoor
- Mendoza
Maps that already have an alternative version in bonus content aren’t included, as well as New York since that one doesn’t really matter, and although Santa Fortuna has a foggy/cloudy variant, I don’t count it as a nighttime version.