007 First Light - State of Play, previews, and impressions (game release March 27th 2026)

Fun seeing some of the Hitman cars (which have been tweaked a little).

9 Likes

Agree about the amount of explosive barrels. But in this specific scenario, Bond is at an airfield. You know, flat and empty spaces with a few buildings.

I don’t think I saw an overall lack of complexity or imagination in the level design of the maps shown here. Quite the opposite, actually.

3 Likes

In all fairness, the Bond franchise has the literal world record on this sort of things.
And looking at the scene below, the gameplay is pretty accurate to the character.


Something I would love to see though is an option (in settings or as difficulty) to tone down the red of the barrels, or swap their color to a more neutral one.

Right now, it’s too much in the visual. To the point of ridicule.
Nothing against their number and presence though.

I fear it’s to the point that they are so obvious, and optimal that it gets in an obnoxious way in the player choices.

That it goes to the point of feeling bad when not used.
And therefore removing the wow factor, the moments they create by pushing them so much they become the baseline, and anything else as meh.

Making them unrewarded, and so unrewarding.

So keep them all here, but make them more of a “gotcha”.
(as an option)


3 Likes

So I saw the First Light gameplay reveal yesterday. I’m quite impressed and it looks very exciting for sure! Love how fluid Bond moves and it already looks way different from 47’s rigid, robotic moveset.
Definitely seeing a LOT of cues taken from WOA but with the presentation of something like Uncharted which is neat. (Though they did it quite similar to UC3’s cargo plane sequence lol)

I do have my concerns though about how the whole Live Service element comes into play and how that might structure the entire game. It looks like a very narrative-heavy title with slower dialogue sections and curated “setpieces”, but will that be broken up with heading back to the main menu every mission like WOA, and tinkering with Bond’s loadout and outfit every time too?

I like the little montage explaining some of the “freedom of approach” near the end, as it answers a few of my questions I had during the stream. Still, I do have some others I hope will be answered at some point.

  • I noticed some actions like Vaulting in front of NPCs is tagged with “Watcher Nearby”. Does this mean you can’t or are recommended not to do suspicious actions?

  • The driving section near the start was interesting for IOI’s standards. But, I highly doubt you’ll just be allowed to veer off the road and try to hit the Staff members for instance as you’re headed towards the Parking lot. When not in “action mode” I wonder how those sections play out. Is it just Hold R2 and the car drives itself? Or is there more to it?

  • Also echoing some of the sentiment that I hope some mission replays let you avoid or skip some of the scripted action sequences. They’re cool no doubt, but for part of the game marketed as having “freedom of approach” similar to Hitman, we might want that same sort of itch scratched. (unless we’re barking up the wrong tree anyway)

  • I LOVE the detail shown that not all stealth missions require 100% stealth. Sometimes you can fully show up in front of an enemy, and if you can Bluff them, then you’re clear. I do wonder though, does IOI have that dialogue as scripted/specific to certain NPC encounters, or is there like a pool of “covers” that Bond pulls from when doing a “bluff” action. Just wondering if there’s variety or we’ll be hearing the same cover stories in the same missions.

  • Only being able to use a gun if others use theirs is interesting. This means one can’t go shooting willy-nilly like a psychopath in the middle of a fancy gala. I wonder, if and when the shit hits the fan so-to-speak, you can return from a full Combat scenario and return to stealth infiltration. Like, if there’s a small group of guards that engages you, can you kill them and simply walk by a later group easily?

  • Honestly kind of impressed and maybe worried that IOI chose to show off this PS5 gameplay in the state that it was. A few stutters or slowdowns when navigating the Manor, sure. But that plane sequence near the end… woof.
    I think the idea of having curated, special sequences like banking the plane left and right to disorient enemies and move cover manually is very cool! But if you can’t get it to work without grinding the game to a near-halt, maybe a bit too ambitious at the moment? Needs some serious optimization I hope they can do before launch. :grimacing: :sweat_smile:

  • I hope some of the UI/HUD is toggleable. Seems like you can open lots of drawers in the manor, and I noticed when engaging enemies from stealth, they have white dots hovering near their waists to let you know you can do an action on them. Feels like a bit of UI clutter IMO, and I hope we can either make the distance they appear smaller, or turn them off instead.

Overall, looks good, and I can see myself playing this game for sure. Just… with the Live Service silliness and a few questions regarding game structure when compared to WoA, I’m still hesitant on getting this at launch. (And also probably due to my misgivings with how IOI navigated WoA’s live service model, not sure I want to reward that…)

9 Likes

I’m under the impression that the game make a hard distinction, in gameplay and geography, between

  • Public Spaces
  • Hostile Areas

And that Public Spaces cannot be allowed to be sent into an altered world state.
(contrary to Hitman where all that truly matters gameplay-wise matters is if the target is still running around or not, here the events needs to still be going for the gameplay)

So no firearms usage (licence to kill popup), no too easy disturbances, and prompt acting like the frisk option is in Hitman…

Which then opens the question on how they will deal with hard failure state. Direct to game over screen?

7 Likes

The entire social stealth segment from the Carpathian seems to be more limited than the following more open-ended stealth scenes we were shown. Looks like it’s supposed to follow the certain plotline so you can’t start the ruckus prematurely.

Remember how later Bond reminds himself to not get caught by a fellow agent? I imagine if you get spotted there you simply get a Game over screen and restart from the last checkpoint, instead of any gameplay repercussions like going into Arrest or Combat.

Also it seems to be one of the earlier levels so I imagine it serves as a sort of tutorial, hence more limitations. To sum up: I think the part of the Carpathian mission we were shown is a more limited kind of social stealth section (while still having some freedom), and is different from the more open-ended sandbox missions, like the one we saw with a museum full of guards.

5 Likes

There’s an important question I don’t see anyone asking. Is this going to use the same constant server connection the Hitman trilogy did? The one that somehow still can’t retry itself in the background without interrupting a SINGLEPLAYER mission for no good reason.

6 Likes

Game will have replayability, but it won’t be up to par with WOA rather Absolution in scope. Every level if not most will have a freedom of approach but will have linear goals, sequences, and set pieces.

Ideally this is good for a Bond game since I don’t feel Bond as an IP will translate well with WOA larger map formats and Freeform gameplay.

4 Likes

It looks interesting! The red barrels are silly but maybe they are just perfect for this game. It reminds you it’s a James Bind game.

Fun > realism everytime!

7 Likes

Gotta give it to IOI, they waste nothing! His movements remind me of the Hitman alpha movement, the melee combat reminds me of Absolution, but I’m sure there are differences. Whatever they are, we don’t have these abilities in the current Hitman game. I noticed he ran his hand against a railing when he walked past it. That reminded me of Uncharted…

As cool as it seems from the gameplay preview… I don’t see myself getting this one.

The car chase part… Looks like fun too. That one part where there was a rock formation… It had a large round hole in it. There had already been a few ramp jumps for shortcuts (yet, somehow the 009 managed to stay way ahead :thinking: ) so I’m thinking they could just drive through the hole. It probably went over the edge of a cliff… So there might be a few ‘wrong turn’ options for the car chase part. :joy:

7 Likes

Salute to all the folks at IOI with their talent, team work, experience, innovation, creativity, dedication and making this game from their heart (I know how much effort and hardwork it requires to make an E2E software).

They did an exceptional job making this Hitman Like Game. This game follows the unique IOI’s state of the art “Freedom of Approach” gameplay.

It seems we can play the game as “Silent Assassin” style.

I watch this video 5 or 6 times already and equally excited for the game to be release.

Best part was this unique fighting style (never seen before in any games) which pushes the enemy on ground level and taking control of the game from there.

However I my eyes flicked and felt if they can polish this part when Bond jumps and enters the Airport Luggage Loading Truck.

Maybe a suggestion - they can switch the frame by make a smoke or flashbang and wait for 1 or 2 seconds - as a surprise Bond entered the truck and continue the game.

This Game will go to Nomination list of most Game Awards, mark my word. I pray this game wins the Game Award :folded_hands:

I would love to see Agent 47 as a cameo in this game maybe :heart_eyes:

8 Likes

I’m so hoping that in one level at the very start maybe even in the non playable part you see 47 walk out as you walk in and maybe Bond notices him as a threat but doesn’t know him or maybe he just flat out ignores him and then later in the level you learn a person had a tragic accident and knocked their toaster into the bathtub or something.

9 Likes

Every level has one suspiciously bald guard or staff NPC voiced by David Bateson.
Finding them all unlocks a challenge (and the signature suit). :stuck_out_tongue:

7 Likes

I like the idea, but it’s a bit far fetched that 47 and Bond cross paths in every level. Still super fun!

2 Likes

I was joking.

I think we might have one. And even then it’s stretching.
I think IOI will have a few references and easter eggs (I mean Freedom Fighter was already spotted).
But nothing so distracting and salient.

(I fully expect the signature suit though)

4 Likes

We might see 47 fiber wiring someone while using binoculars and see him stash the body in a crate or dump them over a cliff, etc. :smirking_face: You know… Just doing his thing in a far enough place that we have no way to prevent it from happening.

2 Likes

And with a high-tech directional microphone Bond can hear 47 shouting “Spotted? Who the hell spotted me? Agh” and then 47 disappears because he restarted the mission.

4 Likes

Some of the combats in the video did end with a “situation contained” popup.

1 Like

I could imagine some hints about an american agent called Smith… Maybe even a cameo.

1 Like

The game looking interesting. After all these years of wondering what the game will end up being and how much hitman dna is in, I think it looks like a good mix. The social stealth stuff replacing changing outfits with Bond being able to bullshit is interesting and the fact that they have mission stories in the game, which i always really liked, makes a lot of sense and will hopefully be a lot of fun for anyone playing the game that didn’t play the WOA games.

It seems like the missions are not going to be sandbox style missions like hitman but will probably have sections and there will be different ways to get through them so it will be more linear than hitman but will still have puzzlebox approuch of how you progress.

I’m very interested in seeing how it plays. The combat looks like it has a lot of options, both hand to hand and gun combat. I’m very curious if that big shootout at the airport plays completely different each time or if you just kinda have to do it the way they show in the trailer. The hand to hand stuff looks interesting, but I’m curious if its actually fun to play. i can imagine it being a blast to get in fights with all the different options it looks like bond has but I also know that that might be a little outside of what ioi has done before and might end up being frustrating.

Overall very exciting and I think ioi really nails the Bond vibe so I’m definitely going to get it.

3 Likes