Totally agree, except for the underground facility part. In my honest opinion, the facility is extremely dull and feels like a chore to navigate through, ONLY for me to then kill a totally flat and uninspiring target. Every level looks the same and the whole swiss-cheese design is blueballed by the nonsensical tier-x access toggles. It also makes no sense for a ICA facility to be only accesable via alleyways and freight containers.
Hush’s experiment complex is really interesting on paper, but complicated in practice. Overall design is nice (shady, ghastly) but a struggle to play through with all the narrow hallways and awkwardly placed enforcers. Would this be a bigger building in a less cramped area it could definitely be miles better. The aesthetic is what made me fall in love, but the awkward navigation ruined that immediatly.
I agree with what @MrOchoa said: killing a triad gang boss would’ve been more interesting, but only if the city wasn’t so cramped and awkwardly designed. The streets themselfs are awesome but there is simply too little to be found. That also includes the apartment block. Maybe its my expectations to blame when I first watched the Chongqing reveal trailer (in which IOI mostly showed the city area) and I immediatly got HM:C flashbacks. Maybe it’s IO’s poor choice of level design in this map. Maybe it’s both. To be completely frank, this map in general is not my favorite and I doubt IO could do a lot with it without it feeling too much like a special assignment.