Ask HMF anything

Thank you for the answer :heart:

But I think the first one makes no sense, since she is very surprised when that guy does that test with her, that interpol found her and why, since she was so careful to disappear. So why still working for them?

I think the second one seems more likely, even when there is no hint that Grey doesn’t trust Rose :woman_shrugging:

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It would imply nativity or stupidity on Grey’s part to not be wary of Rose and his erratic nature, and Grey is neither. He doesn’t really trust any of his people completely, except maybe Olivia, and Graves may have bad potential, but otherwise he knew he was working with bad people. It makes sense that he would want a profile like Graves to give him an assessment of what she noticed going on while he’s away.

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I guess you are right. Seems it’s Grey than she is talking to on the phone.

Thank you for answers @Yacob and @Heisenberg :smiling_face_with_three_hearts:

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Has anyone learned anything or taken anything from the WoA games that’s helpful in everyday life?

Oddly enough, probably the most helpful or useful thing I’ve taken from it is Edwards’ quote:

“If it seems like a conspiracy, it probably isn’t.”

I’ve actually been able to use it in conversation with several of my coworkers when explaining to them how “classic” conspiracy theories, like JFK’s assassination being a multi-actor operation and the moon landing being faked, are not actually true, and I’ve left them with that quote as a bit of advice to follow when confronted with disputed events. It’s come in pretty handy.

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There is almost always more than one way to solve a problem. Some of those ways are better than others.

Also,

When you’re doing things right, most people won’t know you’re doing anything at all.

Also,

Most people don’t pay nearly enough attention to what’s going on around them - a simple uniform change is often enough to get places you should not be.

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Why did you sound so spooky saying all that? :cold_sweat:

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The best answer I can think of, are targets/NPCs who are stereotypical enough to innately desire or loathe at. At best their storylines make their intentions clear so it’s easy to illustrate what kind of character they are and what their philosophy entails.

The problem being is that not all characters are memorable. That is alternatively best served for the suspension of disbelief. I find it easier for these characters being drawn parallels to real world events in order to follow a story line.

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If you act, with confidence, like you are supposed to be somewhere, no one will question it.

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If you hear a noise and then you see a gold coin, leave it be. If you’re positive you can safely collect it, and you do so only to hear another noise and see another gold coin, RUN THE OTHER WAY.

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“Power is the thing that gets you the thing” and “Tell the constant to start running gunshot

Have helped me immensely with laughing

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Pretty sure you’re thinking of a Futurama quote there

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It applies to real life just the same. Futurama was a brilliant show.

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One of the great things about the behavior patterns in the game is that they are based on real life, at least to a point. Normally, people don’t start shooting at you for stepping one foot over the line, but generally, a lot is based in fact.

People don’t tend to notice things if they aren’t out of the ordinary. Uniforms can make people just look away. Even people who work closely together won’t tend to look beyond the uniforms a lot of the time. Confidence and acting like you belong somewhere really can get people to just ignore you and assume you are meant to be there.

While a lot of people try to take credit for things, most of the time stuff just happens. We don’t tend to notice when the janitors are simply doing their job but if garbage starts piling up, we start to notice really quickly.

People will tend to notice noises and investigate but they won’t bother to pick up a stray wrench or a screwdriver. They will report a gun laying on the floor though.

The game’s behavior does tend to run pretty close to how real people would react in those situations, which is pretty great, and it speaks to one of the reasons why the game is so easy to pick up. You’re exploiting things in the game that you could probably exploit in real life, not that I know anything about that…

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Indeed it was 20goodtastes

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I had an idea… Has anything like this been done before?

I think the only way it could be done is by more than one person making contracts and communicating with those other people. So that before a contract is published - they get the other person’s CID# and put it in their own briefing. So one contract could reference another.

Maybe even a choose-your-own-story series of Contracts could be made if multiple CID#s are listed.

Or maybe it could be done by 1 person if they worked backward. :thinking: But not for the multi-path Contract IDs. That would probably take a small team. Or one person with multiple computers… :laughing:

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Does anyone know if I connect this:

To a PS5 and a TV on one single cable, would it cause problems like burning malfunction or anything similar? Would it work at it’s normal power?

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Not gonna lie: for a split second, before my eyes adjusted, I thought it was a picture of a real life fiber wire.

Sorry, I can’t help with your actual question.

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Now I can unseen it :joy:

Thank you for the reply. I’m more to that side too but at the same time I am trying anyway. Was hoping for someone who did this as well. Worse case scenario what could happen?

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You trip over it and crack your Skull

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He tripped over some cables, cracked open his skull on the floor. The world’s most nefarious assassin died of clumsiness.

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