Blood Money KTEnhancer Mod

What a great work , it’s amazing… we are waiting for it , just don’t forget to tell us when you gonna finish the game :rose::cherry_blossom:

I’m curious of how this is going?

looks little strange, but i was happy for download link :slight_smile:

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Any updates on the mod?

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So, just to be clear: this project IS dead, right?
No download links anywhere, the old “Realism Mod” is still up on Nexus, however.

Shame, hoped I could finally play BM with KTE mod…

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Yes, I have revived this mod from the ground. Hard drive crashed and all data was lost, but it’s being reconstructed from the beginning. Death of A Showman will be the first one down, with others to follow. I am about 80% complete with Death of A Showman. If it wasn’t for all the love and support from all you’s while it was in the dark, I probably wouldn’t have started over again.

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Looks really good, cant wait to see more :smiley:

Hi, I have been noticing some of your work on this game over the years. I myself have been modifying the game via the .fx files and doing some TexMod work, just for my own use.

Can I ask, are you doing all this through editing the .fx files/texture injection?

I am interested in the look of Agent 47/your shader work on him. Are you able to go into any depth on this?

I have done some lighting tweaks for character shading (specular/pseudo SSS) and also implemented better self-shadows (PCSS), as well as PCSS shadows for all the characters’ environment shadows (probs the best upgrade). I’ve also done some work on the water and glass effects and improved the parallax effects (also very noticeable). This was all through the shader files. I needed to use AI to help me with most of it after doing some initial work myself, but I am particularly interested in your shader-based work. At some point fairly soon, I plan to release these modified shader files as a mod once I’m happy with the overall state of them..

I am interested in the look of Agent 47/your shader work on him. Are you able to go into any depth on this?

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Possibly. Do you have any modified shaders files you can DM me? I’d love to see your work!

Hi, would it also be possible to restore more beta content, for example the crematorium from the beta that is still under the church, but inaccessible normally? I know the engine is a bit difficult.

Ok. I am probably going to release this soon. I think there are just three things left to change/tweak: a parallax issue on certain objects that I didn’t even know had parallax until the shader tweak made it more obvious; self-shadowing issues (actually a low-poly head geometry issue), causing noticeable stair-step-like artefacts on 47’s head, making the low-poly head more obvious due to more effective self-shadowing, so needing to bias the self-shadow more to mitigate this. I think I might want to tweak the drop shadow falloff too, so it looks better/more pleasing under different conditions.

Apart from that, I would say I’ll put it on Nexus Mods next week. I found it hard to pick shots to show, but there are 12 here… Oh yeah i also have been using DLSS 5 in game- but these shots are without it so you can just see the results of the shader tweaks. If you want to see it with DLSS 5 on, let me know. Also, sorry, I didn’t mean to hijack this thread; I should move this to a separate post.

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That looks awesome. I can send you a private test link to TDDUP so you can see your shaders with BMKE active