Don’t you find that using a car battery to be suspicious unless it’s left beside a car?
In my hardcore roleplay ruleset, unless I’m in a more appropriate disguise, i am not allowed to even car a battery. Well allowed yes, but i won’t make myself be seen carrying it. Other NPCs will have that info of seeing a guy with a battery.
I’m not sure breaking the glass on the gun case is ghost like. It’s definitely a sign that something happened. But you did come up with a good solution for the Cassidy kill.
Good point. In our world, regular folks carry around car batteries. They go buy them and install them themselves. It’s not hard, and a hell of a lot cheaper. While it is probably noteworthy, I don’t think it’s suspicious. Trying to remember if anyone actually saw me carrying it in my run, and I don’t think they did.
In your Ambrose run, I don’t allow crowbars to break open doors in my rules. I feel you also can’t use them to break open windows. Kind of obvious you were there. Otherwise, great run.
Looking forward to how you handle Sophie. Outside of Tyson Williams, she was my second hardest to kill with ghost rules.
I think I’m about to start this following the generally accepted rules. For those up for debate:
No bullets fired - no casings, no fragments
No dart guns - the dart sticking out of the person is too hard to ignore
Not a single thing left behind - suits, guns, cases, items, fragments, ICA poisons, etc.
Accidents or poisons (only one poisoning per level and only with poisons found in-map)
Emetic poison okay on non target NPCs
Only remote tools allowed are those that can be contained within a briefcase
Pickup limited to common items only
Suit starting locations only
No exits that raise questions - no stealing vehicles
Gloves only (when touching anything you can’t take with you - any guns or other objects used for distraction without gloves must be retrieved)
Don’t have the patience for walking and no climbing but will avoid where obnoxious
I’m thinking the baked-in face blindness is a ghost breaker. No one ever wonders why the cook is now dressed as a guard or the tourist a doctor. Might account for that by adding: Do not get spotted in multiple disguises (unless one or more of them obscures your face)
All H2 maps are now complete, definitely not as hard as the H1 maps.
Isle of Sagail. Not as hard as I thought. Sophia was quite tricky to get, but once you figure it out is very consistent to do, unlike some other bastards… coughcough Tyson Williams cough
New York. I admit, I gave up on trying to get the data disks and went for the vault. IMO the whole logic behind the data core missing being suspicious could be easily applied to the data disks aswell, so I didn’t give to much weight to that, besides, they were already investigating a breaking, that should be enough to cover 47’s tracks. Still, I tried to do the vault in the most ghost run way possible
Heaven Island. Oh boy, to think that I gave SF a hard time for being too long. Until I tried this challenge, I’ve never realized how fucking slow Tyson William is at everything, his route is not long, but I swear at least half of my run is just waiting for that guy to walk 4 steps. And then having to wait another hour for all of Vetrova’s dialogues is just a pain.
Getting Williams and the USB suit only were the hardest things to do on all of the H2 maps, but it’s done now. I can finally lay this map to rest deep in the pits of hell. Now onto H3.
I like your rules. Didn’t see you address knockouts. If you’re starting in suits only, you’re going to need at least two environmental knockouts to complete two of the maps (Sapienza and New York). Don’t think you can ghost them without that if you’re starting suit only.
It wasn’t the fact that something was stolen in New York. It was leaving the vault door wide open that bothered me. IOI should let us close vault doors after we’re done with them.
Simple, I didn’t know lol. I only realized there was an exit there until after I got the USB, I thought about going out that way, but I didn’t know where that would leave me, so I choose to leave the same way I got in. I didn’t want to take any risks after all the work that took me to get there in the first place.
Even now I still don’t know where that ladder leads to.
All of H3 is done now. The easiest maps of the bunch, so easy that I did them all in one session.
Dubai. Ingram was the hardest target of H3. Had to copy Mavor’s kill because I got stuck on it for a while.
Dartmoor. No comments really. Did it first try. And yes, I had forgotten the safe code lmao
Berlin. This is one of my favorite runs of this challenge
Chongqing. 90% of this run is just getting Royce. There is a derpy moment from me about half way of this run, but I liked it overall
Mendoza. Probably the easiest after dartmoor. At least 80% of this is waiting for Vidal, which is annoying.
And that’s the main campaign completed (excluding Romania). With some exceptions, very fun challenge overall. I might do the other missions in the future, but I will take a break for now.
I’ll be doing mine soon as well. I’m just gathering my ruleset and then adding “my hardcore” settings to it as well. It’s gonna be a really large set. It might lag the website.
But it’s gonna very tough to do that even the disguise i use will have an impact on what tools and weapons i can carry. So EVERYTHING becomes a factor. Literally everything.