CARPATHIAN MOUNTAINS, Romania (Mission #6) - Location Discussion

In my opinion this mission is the easiest to do challenges such as headshot your target find shortcuts get a smg and has no story missions but Berlin have non to but idk why people hate this level what’s wrong being on a train?

It’s not hated specifically because it’s on a train (no one has said they hate trains and therefore hate this level because a train is present), it’s generally hated because of the level being very linear (even though the train setting is the primary reason for that).

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I think a train level had in fact been on a few people’s wishlist, but the implementation is not ideal. A regular train with civilians on board, 47 starting in a suit etc was probably more what people had in mind.

People were also expecting 6 sandboxes. If this level had been an additional 7th one, I assume people would have much less of an issue with it.

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Haha, like how Phantom Thread ends up, with Daniel Day Lewis accepting that if he wants to stay with Vicky Krieps then he’s going to have to get used to being fed poison mushrooms and then being nursed back to health by her every so often to keep their relationship in balance… :laughing:

And Phantom Thread featured a small role for a certain Jane Perry, so it all ties back… :exploding_head:

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It’s a train it’s suppose to be linear

Actually, it’s now his turn to not-kill her again in the next game. :grin:

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This time he’s the one delivering her to the shadowy organization so she can take it down from within #couplegoals :stuck_out_tongue:

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Yeah totally agree, it’s definitely supposed to be the same place. You can even see the stuff on the table which is also seen in 47’s final scene in the cabin.

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I can smell Absolution vibes here :slight_smile:

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Not really? I can think of dozens of ways to make a train level as a sandbox. If they made one based around a civilian type of train it could have been quite amazing.

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If it was full of civilians it would be a great place for an elusive target to hide. We’d have to put together clues from their behaviour and gossip from the other passengers and it wouldn’t have the grindy, repetitive feel that Whittleton Creek suffered from since it’s a one-off thing.

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btw the number code at the beggining is 1979.

I think he had already figured it out by now.

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Imagine they would have gone another direction and would have made the train level and the murder mystery into the same location, going full-blown murder on the orient express style.

The more I think about it, the more I need a bonus mission on this map. Seriously. From all locations of WoA, this is what I want to see.

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From a plot perspective, the cold, clinic nature of the early cars and the ruggedness of the soldier cars completely fits 47’s emotional state but a bonus level with a murder mystery? With Diana by your side to help you gather intel and distract guards? BECAUSE YOU’RE PARTNERS??? I don’t know if my fragile heart could take it…

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This would be insanely good. I definitely would looooove this.

I liked all the other levels of the game even if some of them are not enough well exploited in my opinion but that last level is just really bad and disappointing.
First this train could have been anywhere, they just gave us a false hope by saying that it is happening in Romania. I was expecting to see the Asylum from Codename 47 or a reference to it, and I guess all the fans did as well…
Then this level is way too easy, which is a non-sense since it’s the last mission of the whole trilogy which normally should have been the hardest (because we have to kill… the Constant).
And all the wagons which have been transformed as offices are useless and boring to go through, it seems IO didn’t know what to do there so they didn’t do anything.

I wished this mission would have had a second part in a building (the asylum or another one) with very tight security around the Constant.
And the ways to kill the Constant are so disappointing and boring (even if we use the serum), I was expecting something really memorable, unique, grandiose, theatrical and badass for this very last target.

After all the great work they did since 2016, I honestly don’t understand this final mission. What an awful way to end the trilogy…

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well they clearly had a very limited scope/budget for this mission. the asylum would be much more work and time for the artists and level designers, time that they didnt have. so either way the level would have been linear.

the choice was to make a level that has never been done before in Hitman (a moving train)

Alot of people wanted to go back to the asylum, but I think that would be hard to make into a worhthy sandbox, so this felt like the smarter version of coming home

words from a dev

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Thanks for the dev’s quote but I kinda disagree with their decision. They could have scrapped some of the useless wagons and focus their resources on the asylum. Because the asylum (from Codename 47) is not a huge building with a complex level design, it could have been done imo.
But most importantly it’s the last mission and not only of the game but of the whole trilogy. Usually in games it is the most memorable and most difficult mission. So as devs it should be a mission for which you plan to have quite a good budget for.

And I’m not against them making a moving train level, it’s not the problem. Even if I think that it could have been done way better.

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i think it was a case of “what kinda level would the majority playerbase remember most?”

as much as i would have loved to return to the asylum, you have to admit that most players probably dont know what the asylum is. so IOI opted for players to remember the finale as “the train level”.

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