CHONGQING, China (Mission #4) - Location Discussion

Alright, I’ve only played Chongqing once, but I’ve got some nice first impressions about it. It’s like a mix of Marrakesh and Hokkaido and I love that.
[holy shit this is one long impressions post. get ready to read a lot when you open those drop-down menus]

This map – just in aesthetic – is dope and the unique mechanics for the camera in the ICA Facility area are very cool.
It’s raining everywhere, 47’s got an awesome popped collar, the NPCs mostly have localized accents now (odd since I haven’t heard many in the last few levels) and there’s some evil secret experiments going on – because of course there is.

For the targets, I like the idea of them being a pair of ambitious, delusional techno-geeks. But unfortunately I think they seem to lack depth (keep in mind I've only played it once, so I haven't really uncovered much about their characters.)

One is a person who strives to create a mind-control device and the other is basically a living cyborg, but apart from that didn’t find much that makes them have interesting routines or info dumps. Hush seems to have the most potential for mission storytelling, though I don’t know if he goes away from his office floor at all.
Imogen Royce is an interesting mysterious person – one whom agents often are afraid and curious about – how she’s got the perfect physique, peak physical performance, and essentially omnipotence over all information, but despite this seemingly high-profile character and someone who is definitely a “one-in-a-billion” person, she certainly doesn’t act like it when there’s someone on her tail. She frequently patrols the ICA Facility with no guards, going down large, isolated staircases with no one around, and the only time she goes outside to look at her tablet (and that’s all she seems to do – I don’t know if the nearby KO’d guards had anything to do with that) she only had one measly guard with her.

Chongqing itself is pretty nice.

From what I explored of the above-ground Chongqing, it all looks fine to me. Yes, it’s unfortunate that it doesn’t seem to have a “Sapienza-like” approach to its level design, with Pottery Shops that are closed, a Barber Shop that goes unused by any main targets – and let’s not forget the “Here’s a tiny, random art store that doesn’t have anything of use inside”.
The place in Chongqing is pretty big, not too packed and full of drab, same-y alleyways like Mumbai and makes some good use of what buildings it has open. There’s a large apartment complex connected to another, a restaurant nearby, and a huge lab beneath. Plus, there’s some cool surrounding walkways if you want to sightsee or find some isolated Contracts mode targets, I guess.

I don't agree with people's criticism of the ICA Facility.

I’ve seen a lot of people criticize the ICA Facility area for being too white and pristine – or bland – and I don’t necessarily agree. The difference between the public downtown area and the secret HQ beneath was such an awesome thing to find and uncover. I unfortunately knew of the ICA’s presence and facility in Chongqing before I played this level – I flew too close to the sun / or this website and spoiled that) but hearing about it and seeing it with my own eyes is something else. Following the Dumpling Chef’s intel, I didn’t expect that’d lead me straight into the ICA where I’d be scanned and allowed to put on an Analyst suit. Damn that was one cool reveal. The chefs are normal people by day and by night they secretly work for the ICA. (I was confused when I first entered, but luckily there’s an announcement to “follow the grey line” and that got me a nice little tour and easy access to a more freeing disguise. <— Now that’s helpful level design.
The Facility itself is cool and unique in that you actually use your camera for a lot of it. Hacking open doors, vents and TVs, which was super neat. I’ve got a few issues with the handling of this feature, since other game mechanics seem to get in the way.

  • You’re using your camera a lot to get into locked doors and new areas with the right clearance – this is a problem for people with large inventories, having to frequently scroll through the long list to find their camera – it would be very useful to keep your camera near your selected item, or better yet give players an “quick camera swap” button to have easy access to it.
  • Another kinda weird thing is that you’re going around the whole facility collecting different Access Dongles, but they only serve to upgrade your hacking abilities with the camera. As mentioned above, this can get annoying – especially with doors. Even if you’re going into an area that you have legal access to, you have to scan it with your camera. It would be easier and faster to scan the dongle by hand with the action button or unlock the door automatically like with disguises in Hokkaido.

Other than that, the ICA Facility is small, but nicely compact. I do wish Imogen Royce had some interesting hidden kill opportunities, as I couldn’t find any of note (comparable to the Golf Ball kill in Dubai which has a great set-up.) I simply followed her around, and the most interesting unguided prompt was when she leaned over a rail in the server core. Pushed, dead, very easy and simple. Maybe I didn’t look hard enough or took the right Mission Story…

As for the story...

by this point it’s okay. I like the increased cinematic presentation of it – and I like how that becomes optional with future playthroughs/other starting locations, but the story itself is kinda meh and a bit confusing.
47 and Grey kill the partners, the ICA finds out they’ve been breaking the rules and hunts them down, leading 47 to have to DDOS and Doxx them, killing their integrity for good. Meanwhile, the Constant has Diana kidnapped and also makes her be the next Constant – turning her against 47 (in a moment that honestly was a bit too quick – here’s 47’s file on your parents. We’re not going to show any of your reaction to this highly-anticipated moment.)
Right now, she seems like she’s on board to join Providence and bait 47 out right into the Constant’s hands (or his goons’ hands), but honestly I don’t buy it – probably because of the lack of her reaction to 47’s long lost betrayal. I think she’s just playing the long game and she’s doing this because she knows that she’ll be leading 47 right to Providence where he can do what he does best and get one rung higher on the kill-ladder hierarchy, closer and closer to the Constant.

Bug wise, I did encounter more spotting bugs than other levels here. No idea why people (or myself) are getting spotted through the environment, but it’s really too bad. I didn’t get nearly as many bugs in the other maps of H3 as I did here. Something is broken in the level geometry or AI behaviour or something… it’s strange.

(also lol Patient Zero is now totally canon. I definitely saw Nabazov and Owen Cage in the list of targets at the end of the level. Also yeah, that end-of-level was pretty cool. Don’t think I’ll use that default location again just to bypass that long cutscene for the core – though I’ll have to to listen to the Commentary track; By this point I really wish the Director’s Commentary track wasn’t tied to the default starting location for this reason – but regardless that was a fun, unique ending, blocking off areas of the facility with shutters or literal, deadly fire…)

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Why can’t we open and use the umbrella ? It’s raining and the NPCs are using their umbrellas but 47 is unable to use it ? :thinking:

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As noted by r/HITMAN user collosalvelocity https://www.reddit.com/r/HiTMAN/comments/l9kxmm/kojima_in_hitman_3, this NPC in Chongqing is a Hideo Kojima reference, for two reason:

  1. They share the similarity in looks.
  2. There’s a challenge related to this NPC that requires you to hit them with a Parcel, called Going Postal. This is a reference to Hideo Kojima’s latest game, Death Stranding.

HKJ
Gone Postal

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Honestly, I can kinda see that now, but they should have made the challenge title more relevant to the game itself, cause there’s little Death Stranding has in common with the words “going postal” (savagely violent/murderous). In fact, the game really praises pacifism and unity over conflict.
Would have preferred a “47-Porter-Bridges” or something to that effect.

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I’ve finished all of the challenges and mission stories and other big point value items for Chongqing and am now at level 18, nearly at 19. While I still have a few escalations to get through in Hitman 1 and 2, those won’t pop at the end of Chongqing - the challenges for finishing those pop at the end of the escalations. Anyone know what the most rewarding way to play the map is? Just want to get that last mastery level.

I tried re-doing the sniper kill method and it barely moved the master level counter. Probably take a hundred more times of doing it that way to get to 20.

All the challenges including SA Sniper Assassin ?

Yep. Every feat, discovery, challenge, etc. are done in Chongqinq except for the last few escalation challenges.

LOL. The answering machine in Mr. Pritchard’s hotel room cycles through a few messages and always ends with a laugh-out-loud mistaken call that’s actually got 3 different variations.

  • One is a man thinking he was calling into a restaurant and fumbles his way through his order using their “new menu”.
  • Another is a man calling his girlfriend asking about dinner reservations while also apologizing to her about suspicions of cheating.
  • The third is from another man who painstakingly spells his name out using keywords for the person on the other end. Not totally sure what he’s calling about, though.

Still, this was a hilarious joke snuck into a missable object. Whoever it was at IOI that wrote these secret jokes, great job! You got a loud, audible laugh out of me!

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i actually typed this all out for a Discord server joke :')

Oh, you got new menus, I had no idea… uhh… Do you still have the umm…- Sorry, what? Right, yeah, just some sparkling water is fine. So do you… oh, duh they’re right here. Yeah, so I’d like to get the soup dumplings… Right, sorry yeah, with the crab. And how about some of those… shit, what are they called, the crispy ones… Yes, those. Perfect. You know what? I’ll get a double order. Oh! And a plate of the pork- beep

godspeed to the caption writer

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You may not be the hero we deserve, but you’re the hero we need. Legendary meme, dude.

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This feels like the first mission since Marrakech (A Gilded Cage) where we have two targets in two separate “fortresses”. Other two-target missions in the series have generally had one target freely walking around in public (think Viktor Novikov, Ken Morgan, Marcus Stuyvesant), and one in a highly restricted area (Jordan Cross, Carl Ingram, Robert Knox). In Chongqing both targets are holed away, and there isn’t much connective tissue between the two areas they patrol; no tunnel connecting them, no sniper vantage point from one area to the other.

I think the mission struggles for that, but deserves credit for the ICA facility being an interesting space to navigate.

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Haven’t gone through the 300 comments in this thread, but does anyone else think the conversation you have on second starting location would have been a lot better if it only occurred 1 out of every 10 spawns or something like that?

When I first used that starting location I thought it was cool and special, but then every other spawn after that when I have to hear her say the exact same line over and over again it makes me want to assassinate her, it’s definitely not special if it’s ‘mandatory’ so to speak. Particularly if you’re trying to grind a contract from that start location.

Imagine if instead you’ve been spawning at that start and nothing happened, then one day when you load up the game this lady just starts talking to you out of nowhere, that would be way cooler and mind-blowing

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I honestly should play a contract where you could just kill her. Cause every time I spawn there she starts blabbing again, lol.

It is very similar to Marrakesh, now that you point it out. Two fortresses connected by some streets, and a single way to get then to meet in the middle. I guess there’s only so many setups you can do, and it’s well executed for the most part, so I don’t mind. I always thought Marrakesh was underrated, it’s way better than Bangkok and Colorado.

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Does the girlfriend ever show?
I haven’t seen her but was wondering if there is a way to unite them.

I don’t think so.

20 characters

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Just found this secret suicide.

When you’ve fired Jeremy Bolt, he’ll head to the area where the “have you seen a woman with a green bag” woman is. He’ll pace between sitting down and leaning on the balcony.

To trigger the suicide, you need to take out the woman.

https://youtu.be/dBZytHv7xQE

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When I stops aiming at the lotus bridge with the highest zoom level of hackl leviathan sniper, the frame rate drops to 40 or something and then back to 60. Quite annoying since adjusting graphic options doesn’t put a stop to it. Does it happen to anybody else?

yeah overlooking the entire Yuzhong plaza makes my fps dip

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Should this be considered a drowning, or a suffocation? 47 just shoves his head straight though those towels… :joy:

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