Hello all. This is a thread for you to discuss all aspects related to modifying the classic games. Here you can find resources useful for developing mods and experimenting.
Basic File Format Documentation
ANM - Animations (Codename 47 - Blood Money) (.MAX, .ANIM etc.)
AMS - Unknown (Contracts)
GMS - Glacier Mission Script (root container, many things) (Silent Assassin - Blood Money)
LOC - Localization Strings (Silent Assassin - Blood Money)
MAT - Materials Database (Silent Assassin - Blood Money)
OCT - Physics Octree (Silent Assassin - Blood Money)
PRM - Models/Objects (Silent Assassin - Blood Money)
PRP - Model/Object Properties (Blood Money)
RMC - Room Collision Tree Data (Silent Assassin - Blood Money)
RMI - Room Inside Tree Data (Silent Assassin - Blood Money)
SGD - Static Game Level Data (Blood Money)
SGP - Sound Graph Data (Silent Assassin - Blood Money)
SND - Sounds (Silent Assassin - Blood Money)
SPK - Game Archive (lots of data and 3D stuff) (Codename 47)
PAL - Color palette (Codename 47)
LGT - Textures (Codename 47)
DXT - Texture Data (Codename 47)
SDL - Scripts (Codename 47)
SUP - Unknown (Silent Assassin - Blood Money)
TEX - Textures (Silent Assassin - Blood Money)
ZGF - Geom Files Data (Silent Assassin - Blood Money)
GitHub - pavledev/GlacierTEXEditor
The new and improved Glacier TEX Editor developed by pavle. You can edit game textures from Silent Assassin, Contracts and Blood Money using this tool.
ReGlacier · GitHub
ReGlacier/ReHitman, reverse engineering the Glacier engine. I’m not exactly sure how to sum this up while doing it justice. Take a look at the roadmap yourself. The amount of developments and discoveries made is incredible to say the least. They have even more data if you look around in the Discord server.
HxD - Freeware Hex Editor and Disk Editor | mh-nexus
A good hex editor is invaluable for serious modding. I personally also recommend Notepad++ for more casual yet still more intuitive file browsing.
A separate tab for extra software junk.
Index of /hmc/
A collection of tools for Hitman: Contracts. The redundant original Glacier Tex Editor and the LOC tool.
Hitman Blood Money PRM+LOC Tool : John "Cryect" Rittenhouse (PRM to OBJ Converter 0.3), Csaba Varga (Hitman 4 LOC UN-/Packer) : Free Download, Borrow, and Streaming : Internet Archive
A fairly redundant PRM converter (we have newer tools) and Blood Money LOC tool.
A Blood Money model importing tool does exist, however I am refraining from linking it here as of right now. I have seen it used successfully, a mod has even been made out of it, but it triggers an alarming amount of virus warnings.
Feel free to ask if you are curious about anything.