I’m going to cry, this is beautiful
internally it should just be called the Gun_Albino, so look for albino
Nope, doesn’t appear anywhere in search. Only can find hair and head textures.
Hello everyone, I’m new to modding tools for…everything pretty much, and I’ve been trying to unpack Blood Money’s texture files to alter the button prompts shown on screen as they pertain to certain keyboard keys; but I just can’t seem to get the correct key textures exported (possibly because they are a font rather than a texture). Anyone have any insights on how to go about this? I’ve already tried using TexMod, GlacierTEXEditor, TEXEditor but I’m still no closer to getting the texture/font in an editable format. When I launch the game through Texmod’s logging mode, I’m able to find the right texture file I want to export, but when I export it, the file is just a white square with no transparency or discernible design.
Hi everyone it’s my first post here.
Is there a model swap mod for Hitman silent assassin or hitman contracts? the kind that allow me to play as any npc in the game
Wow… I can’t believe I’m only discovering this today. This is a whole new world.
Does anyone know if it’s possible to reinstate the full debug menu from the Hitman 2: Silent Assassin demo into the retail game? Was messing around with both versions and the retail one is missing a good few debug options ![]()
would a mission order randomizer be possible for c47? like say you get hotel first or Columbia 2 2nd etc
I’d image so with the efforts going into this project ReGlacier · GitHub
can someone kindly mod a playable kiss avoiding minigame into c47 to increase player interactivity and have the player be an active participant in the steadfast maintenance of 47’s volcel status?
this is an understated but hugely important aspect of 47’s character and would be great to heighten the emotional investment of the player into the pivotal moment where 47 effectively tells mei ling: “move, bitch, get out the way!”