@Combatglue has chosen and released his first batch of Featured Contracts!
As usual, you can talk of the contracts, your runs, and all related in this topic.
All of those contracts were taken from the Fan made Contracts of Hitman WoA, all of them made in January, February 2021, in the early day of Hitman 3, the start of topic, and of the then recent reboot of the forum. (There are some “Now that’s a name I’ve not heard in a long time, a long time” contract creators here.)
Odd to see that there is 9 instead of the usual 10. Cool to see a very old style of FC selection though, just picking from any contract rather than ones submitted to a thread.
I was wondering why all but one of the contracts used H3 locations, but the news that these contracts were created over three years ago when H1/H2 locations weren’t included for all to play explains that.
Picking “The Sky’s the Limit” was a bit of an odd choice though… Its very, very similar to “Acrophobia” from the last contract batch.
We had FC batches with 11 instead of 10 contracts before, so why not have a batch with 9. Besides, I think the contact quality is more important than the nominal amount of contracts anyway.
Overall, I like this batch, at least from what I’ve seen so far. There are some super easy contracts, that only take a few seconds, which is not my thing. But then there are also more elaborate contracts, that are a lot more interesting. I haven’t finished all of them, but so far I really enjoyed Urben’s contract. Fun complication on that one
Urben’s contract was hilarious, I don’t really understand why trying to approach the helicopter as a mascot fails the mission but designing the contract and briefing around that was genius. On top of that it almost feels it was also designed to showcase the super secret flamingo door hacking powers
Just finished this batch. Overall pretty decent selection with a good variety for different types of players.
For the speed-runners you’ve got “Bad Day for Work” (Got 9 seconds on this one, Very Easy), “Hitman Begins” (Muffin boosted off the roof to save some time), and “Indigo Field Sniper” (Sniper Missions are always very satisfying when you work out very quick, successive shots).
For more casual play you’ve got “Very Punny: Dartmoor”, “High Wired”, and “Komputermusik” (I enjoyed all three of these)
Two tougher ones were “A House of Cards” (probably because I tried to get this done quick before two of the targets went wondering too far) and “Bird Boarding Barred” (kept insta-failing when I got near the exit. Should have read the briefing before hand)
The only bad one was “The Sky’s The Limit” (not so much the contract itself just that it’s near identical to a contract we had in the last batch)
Overall I would give this batch an 8/10. Good selection @combatglue
When you’re disguised as the flamingo, the exit changes as you approach and is no longer the helicopter. When it changes, its effectively destroying the only available exit (even though it could return if you changed disguises).
Not really worth watching, just sharing in case someone wants to see a solution for Urben’s contract. If someone finds another optimal strat for this, let me know, please.
Not sure how did “Bad Day” make it to the featured contracts, pretty weird. Imo the Batman contract isn’t worthy of being featured either, but at least there’s gameplay in it.
No no,
I think it was something that simple as the code I gave did not work and it was noticed last second so it was easiest just to proceed with one less contract.