Create Your Own Fan-Made Elusive Target

A little earlier, but here’s the poll for the better ET:

  • Frederick “Fagin” Wang (Dustwolf)
  • Father Alexander O’Reilly (Zevoros)

0 voters

Also, clarification on the rules: you can write for your own theme (just avoid making your theme vulgar, too specific or too vague) and vote for your own theme.

2 Likes

Good game, @Zevoros. I loved your ET, I actually voted for it.

My theme is The Televangelist.

2 Likes

Title: The Televangelist

Targets & Objectives:

Eliminate Kennedy Copperland

Retrieve remaining donations

Location: Isle of Sgail

Briefing: “Good Evening, 47. Your target is Kennedy Copperland, an infamous televangelist appearing all over American broadcasting. He manipulates the desperate to get their money in the form of “donations for absolution”. Mr. Copperland has recently started a campaign ordering viewers to fund the broadcast and his respective megachurch to free them from inevitable doom. He has been invited to The Ark Society along with other televangelists, where he will most likely continue his crusade behind closed doors. Our client’s gullible family lost millions during this exploitative campaign and wants the remainder of their money back one way or another. Our client has also asked you to eliminate Kennedy Copperland and to protect unknowing people from doing the same thing they did. Good luck, 47.”

Physical appearance: He wears a black suit all the time similar to 47’s Classic All-Black suit. He is in his seventies but is still fit and well. He doesn’t wear a white mask like the other people at the Ark Society.

Route:

The other televangelists’ locations are 2 in the Hyperborea Showroom, 3 in the Raider Room, and 1 on the walkway that leads to the Armory Roof.

He takes up the Security room by the Hyperborea room. This is also where he does his broadcasts. The two raiders in that office are removed, but they have also been replaced by 3 bodyguards, all of which follow Kennedy Copperland everywhere.

After finishing with his broadcast, he will then walk to the Raider Room, where he will talk to one of the other televangelists and after that, he will walk to the open window in that room and look out.

He will then walk to the Hyperborea Showroom and talk to both of his colleagues. One of them will give Intel: It turns out that “the money” is in the dungeon, more specifically, in the unused room that connects to both the Initiate ceremony room and the tunnels.

The room is now filled with multiple tables, computers, servers, etc., 1 stationary bodyguard and 1 who goes from one end of the room to the other, 3 hackers, and one person looking above it all: Salena Schneider. She manages the donations of the megachurch and the broadcast, and secretly knows about Kennedy Copperland’s plans. There is one laptop that is interactable. Walking to it gives you a prompt to retrieve the client’s donations. It takes 20 seconds to hack the laptop, and it is an illegal action. Most (if not all) of the people in the room have the laptop in their sight in at least one point, so you either have to time it perfectly or take out everybody in the room. The room itself is a hostile area for most disguises, except for the unique hacker disguise and the bodyguard disguise (Raiders and Ark guards are also considered hostile area)

Continuing with the target’s route, he then goes to the Armory Roof, where he will talk to Jebediah Block regarding the funding of his campaign. Kennedy Copperland’s guards are told before to stay at the walkway.

He then walks down to the art exhibition where he will take a close look at the Cloud Serpent. Then his route repeats.

Talking about the money, after transferring it to somewhere else, Salena Schneider will inform the target that one of the major donations has suddenly disappeared. He will break his route and immediately walk down to that room. His bodyguards will guard the entrance of the room. He will then try talking with his assistant and try transferring the money back in some way. After failing at doing that, he will suspect that someone knows about him, therefore he will go into a target lockdown, but will not try escaping. His target lockdown location in this case is the boathouse near the pier.

6 Likes

Thank you! I appreciate it!

1 Like

(this is my first attempt at writing something like this but i did have a good idea for the prompt)
Title: The Televangelist

Targets & Objectives
Eliminate Tobias C. Chapman

Location: Mendoza

Briefing: “Good Afternoon, 47. Your Target is Tobias C. Chapman, current head of the Church of Ascendents. Mr. Chapman is currently in Mendoza with the intent to hire Don Archibald Yates to defend the Church against recent claims of stalking and blackmailing former members. Mr. Chapman was also reported to have given the orders to do so himself. Our client, Movie Star and former member Julian Wakefield, has asked us to eliminate Chapman before the court case takes place. Mr. Chapman is staying in Mendoza for the week while Don Yates is in residence, so expect security to be high. Good Luck, 47.”

Appearance: 40 years old, crew cut with moustache and stubble, wearing a black tuxedo with bowtie.

Route: Chapman can start in one of three locations: By the boathouse, in the Mansion, or in front of the car parking lot. From his starting location he will head towards the party and mingle with the crowd before heading towards the Don’s mansion. Once he’s in the mansion, Him and the Don will meet in the dining room and discuss business. During the meeting, Don Yates will leave the room, giving the player an opportunity to eliminate the target. After the meeting, Chapman will head into the lawyer’s room where he will call his second in command. The target will also be alone at this point as well. After the call is done, He will head back to the party and repeat his cycle there.

If lockdown occurs in the party, Chapman will flee towards the security room near the bathroom. If its in the mansion, he will flee towards the meeting room in the basement with Don Yates. If lockdown occurs after that he will flee towards the dock and try to escape.

He will also take a tour of the winery if the player is disguised as Gabriel Vargas and can be eliminated in similar ways to that mission story.

5 Likes

Title: The Televangelist
Targets & Objectives:
Clemente Morello
Do not get caught on camera
Location: Sapienza, Italy

Briefing:
"Good evening, 47.

"Your target is Clemente Morello, national televangelist in the Italian sphere, and known for his broadcasting for church funds from north to south. Appearing at a glance to be nothing more than what his job title suggests, underneath the surface proves to be much more sinister.

"Preying on the desperate seeking absolution, Morello obtains their money as less donations for the churches he works for, and more funding for the Mafia. While Morello isn’t vocally affiliated with the Mafia, further digging advocates his involvement since early childhood.

"Our client, having discovered these ties for themselves, felt betrayed after losing millions of dollars to Morello’s operations, and, with no one to turn to, and unable to retrieve their fortune, has come to us as revenge for Morello’s exploitations.

"We’ve tracked Morello to Sapienza, where he works with mayor candidate, Marco Abiatti, in preaching for ‘donations’ through his broadcasting. Additionally, because Morello enjoys broadcasting live, you will have to avoid stepping in front of his camera during transmissions.

"While we can’t obtain the lost funds, we can make sure Morello doesn’t embezzle anyone else.

“Good luck, 47.”

Physical Appearance:
Clemente Morello wears an outfit similar to 47’s Imperial Classic, only Morello’s is entirely black, with a dark red undershirt with rolled-up sleeves. His solid white tie has a fancy knot that vaguely looks like a rose. He also has a simple cross pin left of his tie. Morello himself is bald and a little bit on the older side, his face is sunken enough for his cheekbones to be just visible, with a few moles dotted around his head.

Route:
This mission takes place on the Landslide version of Sapienza. Clemente Morello has a single bodyguard, although the church has a few of them in places.

Marco Abiatti doesn’t enter the church to try and talk to Father Francesco, neither does he enter the church at all on his route.

Inside the church, television equipment has been set up to record Morello at the podium. When Morello broadcasts, the player can look at televisions to see what he is doing.

The church is off-limits to all disguises except the bodyguard disguise, event security, any form of church staff, gardener, and broadcasting staff.

There is a very small gathering of people at the front of the church protesting not being able to use it. Abiatti forces them away about fifteen minutes in, thinking they are bad for his public image.

Morello starts off broadcasting, and when he’s finished, takes a sip from a water bottle. The priest tries to talk to Morello about how he doesn’t appreciate that the people are forced to stay outside. Morello brushes him off. He has a few more conversations with his staff, one of them telling him that the producer is off getting drunk somewhere.

Morello heads outside for a smoke, and talks with his bodyguard, one line of dialogue revealing that this bodyguard in particular was lended to him by the Mafia. When he’s done smoking and talking, Morello starts to head back to the entrance of the church and takes notice of the small crowd of people. Shivering in disgust, he turns around to go ‘the long way around’.

Morello heads down into the sewer opening and enters. Morello suggests he has a slight fear of crowds to his bodyguard during their walk. Eventually, Morello reaches one of the apartments and heads upstairs until he and his bodyguard leave through the front door and out onto the street.

Morello tries calling his producer and, when the call doesn’t go through, walks around on the outskirts of the festivities, and, just like when he walked around the sewers, provides plenty of opportunities to lure Morello away.

After a short period of time, Morello will head back through the sewers and back to the church to restart his route.

At about the twenty minute mark, Morello will meet with Abiatti at his meet and greet, and they will talk to each other like old friends.

After the protesters at the front are forced to leave, Morello begins leaving through that door.

There are a few different ‘mission stories’ in this one.

If the player is fast enough to remove the two bodyguards at the front of the church somehow, the protesters will enter. Morello will have something akin to a panic attack and head up the bell tower for some fresh air. He can be pushed off of it, however, his bodyguard will keep him within eyesight.

The second ‘mission story’ calls for the player to disable the camera’s ability to broadcast live. This is done by destroying the transmission setup in the basement. Morello will get irritated, but will be quick to calm himself down. This ‘mission story’ provides no unique kill opportunity, rather, it moves some broadcasting staff from the room to deal with the transmission setup, where they will remain for the rest of the mission.

The final ‘mission story’ requires for the player to find Morello’s producer. He will be found in one of the bathrooms, passed out drunk under one of the sinks. If the player wakes him up by overflowing the sink, he will head into one of the stalls, lock it, and sit on the toilet with his head in his hands. He can be heard talking to himself about how he found out that Morello was involved with the Mafia.

When Morello calls the producer, he tells him to meet him at one of the stores in the alley. In said store is another Mafia guard. Together, they meet there. Morello repeatedly changes his tone while talking with the producer, switching from having no idea that the producer knows about his status in the Mafia, to knowing that the producer knows, to his television persona, and back again.

Regardless, their conversation always ends the same way: Morello has one of his guards shoot the producer in the head, killing him. Morello scolds the guard who shot him for getting his blood on him, and, after some departing words, leaves the second Mafia guard to clean up the body. Morello then heads to the nearest bathroom to wash his hands.

4 Likes

I think since it’s been seven days since the last poll, it’s time to put up the next.

  • Kennedy Copperland - (bgyorok)
  • Tobias C. Chapman - (Fallout)
  • Clemente Morello - (Zevoros)

0 voters

1 Like

Good game everyone! Really not bad for your first target, @Fallout!

If this is too challenging I’ll change it, but my theme is:

The Stranger

3 Likes

Title: The Stranger

Targets & Objectives:
Eliminate Cyrus Buchanan
Recover Evidence of Crime

Location: Colorado

Briefing: "Good Morning, 47. Your target is Cyrus Buchanan, member of Cicada and ex-member of US Navy Seals. Mr. Buchanan was dishonorably discharged from the Navy Seals after Buchanan’s murder of civilians and fellow Navy Seal Brendan Ricker came to light. After getting off light, Buchanan worked as a mercenary for hire, traveling the world before joining CICADA. After being hired, Buchanan would take part in the disastrous raid of the Tiger King. It was after this disaster that Buchanan laid low until resurfacing in Colorado as part of a private militia.

Our client, Colonel Francis Danzinger, has asked us to eliminate this disgraced seal and avenge Ricker’s death. The Colonel has also asked us to retrieve any evidence against Buchanan in Ricker’s murder. The target is known to be armed, so be careful, 47. Good Luck."

Appearance: Wears an outfit similar to the Militia Elite, but without the bandolier across the chest and with a black shirt. Curly Ginger Hair, Beard and Moustache. Scar on left side of face.

Route: Starts in the side room that the Point Man is in and roams the map, going to the area with the scarecrow disguise, then heading towards the garage, before going into the barn. In the barn, he will talk with Parvati about the Tiger King incident. After the conversation, he heads towards the house, where he will chat with Ezra Berg after that he will smoke near the lawn mower (similar to Ezra Berg in the main mission). After smoking, he will repeat his route. If alerted, he will bunker down in the garage, and will pace around and under the car. He will also routinely check his foot locker in the room under Sean Rose’s room. He will also watch if the Point Man opportunity is started.

Secondary Objective Location:
The evidence is located in Buchanan’s foot locker in the bunk room in the house. It is locked and can be lockpicked open or opened with Buchanan’s key which he has on him. Retrieving the Journal inside completes the objective.

4 Likes

Title: The Stranger
Targets & Objectives: - Eliminate Allain Liason , Collect a pda with psychological & physical information on the target
Location: Hokkaido, Japan

Briefing:

"Good evening 47,

"This mission is going to be a bit of an odd one, the target is Allain Liason. A man with no history whatsoever, but who has recently been involved in a series of peculiar murders resulting in strange cult-like crime scenes.

"Though his crime scenes leave more than enough evidence to catch a regular serial killer, Aillan’s Dna and fingerprints don’t seem to match on any police database. Our client, a wealthy millionaire who has been heavily affected by Aillan’s recent murder spree, has managed to track Aillan to the Gama Facility in Japan via his many connections.

"according to those connections Aillan is at Gama for a mental and physical check up. He is expected to be in the hospital for no longer than half an hour, so your window to engage is minimal. There is also a pda on-site containing information about the target himself, though the client does not want this information it is vital for the ica to know if he has any connections or psychological reasoning for the killings as someone as unknown as this has never been seen before.

“Aillan is assumed to be mobile, cautious and ready to leave at any moment, so tread carefully and engage at your own discretion. Though the fact he insisted on wearing his own clothes will make him stand out amongst all the patients”

“This is a rather strange situation 47, but im sure you can handle it”

“I will leave you to prepare”

Physical Appearance:

Unlike other patients at Gama, Aillan is wearing his own clothes instead of a patient robe.
Hes wearing a dark green turtleneck with long sleeves, dark grey suit pants and glasses.
Hes around age 44 and heavily balding.
Having hair a bit like this: image
he still walks like a regular npc.

route:

This mission takes place in the regular Situs Inversus map with Yuki Yamazaki and her guard entourage being removed so that Allain can take her suite. Jason Portman has also been removed and his suite is inhabited by a random patient.

The spa has been locked off due to maintenance, and you can only enter the spa with either the security disguises,yoga master disguise or the handyman disguise. much of the spa looks destroyed and there are a whole bunch of puddles around. If you turn up the heat in the sauna now, the inside will explode from a gas-leak.

Allain spawns in the restaurant at the bar having a random drink from either a glass of wine or a beer bottle. this is his poison oppurtunity though the chef disguise is less plentiful as the two chefs in the kitchen have been moved up to the restaurant and stand holding champaign glasses like the waiters in dubai. enforcers in the restaurant are the same

After drinking Allain will walk through the garden to the entrance of the hospital asking if hes allowed in for his second psychological test yet. the guards will tell him its not ready yet and he moves on.

He walks to Yukis (now his) suite via the staircase with the lamps. Yukis suite is guarded by regular white guards. Only people allowed in are white guards, or resort staff with a frisk.

The suite itself has been redesigned to have the cork-board of Colorado on the wall where the TV is and the Nabazov cult logo but in green everywhere on the table and in the bathroom. the gas-lamp has been removed and the balcony is inaccessible due to repairs.

from his suite he walks to the into the spa, asking a frustrated yoga master if the spa is cleaned up enough for his yoga session. the yoga master tells him no and he moves on to the sauna.

he will comment on how if the sauna was clean he’d jump right in. as a handyman you can blend in and clean all the stains. (like the Ken Morgan’s king suite mission story from bangkok) and he will come into the sauna. Then with a key-card or electronic key hacker you can make the sauna explode with him in it.

from the spa he will walk to the restaurant to drink again and when he leaves his second loop begins.

when Allain goes through the garden and to the hospital entrance in his second loop hes allowed inside the hospital.

he first goes to the bodyguard break room, which has been changed into a general waiting area for patients. in this break-room he will inspect the broken water-cooler which is being fixed by a handyman. this water-cooler also has an electrical socket near it with the power turned off.

after a while he is called in to the room where Jason Portman has his bandages removed. It has been redesigned to look like a psychologists room and he lays down and talks with the doctor for a while. before going outside and having a smoke near an icicle.

after this he will return to his regular loop, so he walks to his suite, then spa, then sauna,then restaurant. His third loop will be his first loop again and his fourth his second, for rest of the mission it will alternate randomly between the two loops.

location of the secondary objective:

The PDA with his personal information is located in a safe in the staff quarters, like the bag of diamonds in the Meiko incarnation. the room has two staff members in it. though the room can now also be gassed like the security room in New York. one of the staff members also leaves the room on a small route.

Extra details:

Allain will evacuate via snow-scooter if he sees a dead or unconscious body
The mission will also have a 30 minute timer, with Allain leaving by cable car after the 30 minutes

first time writing an et like this, pretty damn fun and a great exercise

4 Likes

I think you should edit it so that the target’s name is consistent through the whole thing. Acronyms should also always be capitalized.

Other than those minor things, I really loved it!

Also, @Fallout, here’s some friendly critique: I love the briefing, but I wish there was a little bit more to it, y’know? Practice makes perfect!

Me giving critique no one asked for

1 Like

thank you for the critique. I’m sure ill get the hang of it eventually. maybe i just need to write a couple of practice elusives

2 Likes

I’m sure you will too, but it never hurts to give people some advice.

That sounded vaguely narcisstic.

2 Likes

Title: The Stranger
Targets & Objectives:
Henri Baudelaire
Location: Dartmoor, England

Briefing:
"Good morning, 47.

"Your target is reclusive millionaire Buddy Mosely; or rather, as his death certificate states: Henri Baudelaire. Identity thief that has managed to completely phase himself into the life of his victim that not even the Mosely family noticed a difference.

"Your target currently resides within the Mosely family manor, which has been passed down to him following the demise of his ‘father’. This development, however, has created a divide in the family, and has resulted in one member hiring a private detective, who will be roaming the grounds.

"Our client, who has requested they be anonymous, has remained tight-lipped for their reason for eliminating the target, but suggested that Baudelaire caused a disturbance in their hometown over two decades ago.

"Regardless of the restrictive intel, a contract is a contract, and one I doubt you wouldn’t be able to handle.

“Good luck.”

Physical Appearance:
Henri Baudelaire wears an all white suit with white gloves and an odd tie that is about the size between a thumb and forefinger that narrows down at the bottom; it has three sides, and looks similar to the feather part of an arrow.
He is about forty or so years old, blue eyes, with solid black hair styled into an undercut. He also has a handlebar mustache.

Route:
The manor layout more or less remains the name, with a few minor changes. A few of the unique disguises have been removed, as well as the entire Carlisle family. Mr. Fernsby had also been replaced, and the grave has yet to be filled in, though the stone reads ‘Lewis Mosely’.

Baudelaire starts off on the balcony in his room, overlooking the manor grounds, and watching the front entrance as Phineas Whitmer is allowed in. Behind him is the butler, Mr. Teller, and guarding the room at the door is Baudelaire’s one bodyguard.

After conversing with Mr. Teller about keeping an eye on Phineas Whitmer, he excuses the butler to give Whitmer an introduction.

Baudelaire takes a sip of tea before leaving his room with his guard.

On his way to the gardens in the back, he can cross paths with a few members of his family. George, who is clearly sucking up to Baudelaire, and is Buddy Mosely’s older brother. Richard Mosely is Buddy’s uncle, who feels entitled to the family fortune, and feels cheated our of it. Richard’s wife, Dolores, hates Buddy, and lets Baudelaire know. Buddy’s half-sister, Phoebe, and her twin brother, Joshua, are the only ones remotely supportive of Buddy, but it may be because they know him the least. Finally, Phoebe and Joshua’s mother, Riley, hates the ground that someone she considers poor walks on, and she treats ‘Buddy’ with no respect, and was the one who hired the private detective.

Baudelaire explores the gardens, touching some leaves and flowers with his gloved hands. As he walks around the garden, he tells a story to his guard about how his father bred poisonous plants, and how that he follows in his footsteps. The guard is left a bit confused, but very quelled.

When he’s done exploring the gardens, he enters the house to relax himself by playing the piano.

Riley inevitably interrupts his playing, leaving Baudelaire to calmly, and then very suddenly slap her, causing her to collapse. He breaks character and mocks Riley, putting his foot on her back to force her to the ground, and putting his other in front of her, and tells her how she should lick his shoes in return for his kindness in letting them even visit the manor after ‘father’ died.

Sufficiently cowed, a tearful Riley leaves. This is the only time this will happen, as Baudelaire will be left to play piano on his own for the remainder of the mission.

After Riley leaves, Baudelaire goes to collect a shotgun from the display case, and then heads back outside to a perch pointed off the map to participate in skeet shooting. During this, he makes conversation with his bodyguard and Phineas Whitmer when he shows up as part of his route.

If a bomb is put inside the machine that fires clay objects out, he will shoot it and the force of the explosion will knock him into the lake.

His pattern restarts from here.

If the player dresses as Phineas Whitmer, they can meet with Riley, who will tell him that she believes ‘Buddy’ killed Lewis and got him to rewrite his will that almost completely cut them out of it.

The player can question each member of the family about their reaction to the will, although it isn’t mandatory.

The player can find evidence that points to Riley’s hunch being correct. This evidence will be found in the fire at Baudelaire’s office, which has a few different papers thrown into and near the fire of rewriting versions of Lewis’s will.

If the player can get into secret passageways around the manor, it pieces together more of Baudelaire’s backstory.

The player, upon finding enough evidence that points to ‘Buddy’ having murdered Lewis, can be given to Riley, who will ring the bell and show everyone the evidence she found.

Baudelaire doesn’t refute it, and has them follow him into the garden as he explains why he did what he did. Phineas Whitmer/47 cannot follow. In the end, he pushes Riley into the poisonous plants, resulting in her dying, but not resulting in a non-target kill.

Horrified, the other members of the Mosely family try to leave, but are stopped by some bodyguards, who lock them all together in one of the upstairs offices, where they remain the rest of the mission.

Baudelaire heads back up to his room and dismisses everyone so that he can have time to think about what to do with the rest of the Moselys. As he ponders this out on the balcony, he is left open for an easy kill.

Completed Target Intel:
Henri Baudelaire’s early years are shrouded in mystery. He was born to Evan Baudelaire, whose backstory is shrouded in just as much mystery, if not more.

Baudelaire lived a normal life until a few days before summer camp, one of his friends, Nora Sumter, stumbled upon Baudelaire’s father in conversation with an old friend of his that, a day later, went missing.

Concerned, Sumter went to Henri Baudelaire with what she found, who, in turn, brought it up with his father. Unaware, Sumter furthered her own research using the limited intel and resources at her disposal, coming across an old soldier from World War II named Evan Baudelaire. And next to him, the man that went missing.

Even more concerned, Sumter doubled her research until she delved into the topic of the SS living their lives under assumed identities.

Henri Baudelaire, who had discovered from his father that his name was once Erich Heisenberg, SS officer, and, following the war, took the name of an Allied soldier.

Baudelaire, concerned that his father would be found out, resolved to murder Sumter. Something he accomplished one day at summer camp. With the help of his father, Baudelaire learnt to cover his tracks, and the murder of Nora Sumter remained unsolved.

Baudelaire, however, eventually left and, a few years later, took a page from his father’s craft when he befriended a lost boy, Buddy Mosely, and after a period of time where Baudelaire believed he knew enough about him, pushed his ‘friend’ into an incoming car, killing both Mosely and the driver.

Baudelaire left enough evidence behind on the deceased boy’s body to leave Henri Baudelaire behind as dead.

Decades after Evan Baudelaire passed away at the high age of ninety, a friend of Nora Sumter sought to finally put the pieces together of her murder and, after coming to the conclusion of the killer being a childhood friend of theirs, has contacted us to ensure that Henri Baudelaire’s death becomes reality.

5 Likes

Title: The Stranger

Targets and Objectives:
Eliminate Hazel Harper
Recover Evidence of ICA Involvement
Location: Whittleton Creek, USA (Another Life)

Briefing:
“Good morning, 47. Your target is Hazel Harper; enterprising photographer and new resident of Whittleton Creek.”

“Harper has spent her life travelling, trying to capture the beauty of her home country, after first emerging onto the photography scene in early 2012, and has recently moved to picturesque Vermont to ‘experience the autumnal soul of the suburbs’. Prior to this however, no record of her exists. It is as if the Earth itself simply spat her out.”

“Known for her ability to vanish into the crowd and seemingly able to know when she is being monitored, Harper has evaded investigation for years. She has made it her mission to ensure her past remains buried, by any means necessary.” [cutscene transitions from Harper burying a box to standing over an open grave].

“A few weeks ago, the ICA was contracted to investigate Harper by Locksley, after one of his close friends vanished after digging into her past. The recon team we assigned to the job, however, have disappeared as well.”

“We believe that Harper is responsible for their disappearance and is now in possession of evidence that could expose the ICA if it falls into the wrong hands. We cannot allow this to happen. Eliminate Harper and recover any evidence that relates to the ICA in her possession.”

“Good luck, 47.”

Appearance:
Hazel Harper is a woman in her early 30’s with long auburn hair, parted to the right and a beauty mark just above her lip. She wears a pair of form-fitting black dress trousers, a grey-brown jumper, a light-brown open jacket that falls to just above her knees and brown knee-length boots. The look is completed with large designer sunglasses and black brimmed Boston hat.

Route:
This mission takes place on the main version of Whittleton Creek, “Another Life”. Harper does not have an assigned bodyguard, though a Police Deputy follows her when she is near the Statue or the Creek. The ‘Treehouse’ and ‘House for Sale’ Agency Pick-Ups are unavailable during this contract.

Harper is an enforcer to the Police Deputy, Sheriff Masterson, Real Estate Broker and Plumber disguises.

Neither Janus nor Cassidy are present on the map, though their bodyguards are still there (who remark that it was such a shame what happened), as this is canonically set after “Another Life” but before “The Ark Society”.

The Schmidt House (the House for Sale) is redecorated to be Harper’s home. The ground floor is mostly decorated with basic amenities, though there are still some boxes from the move lying around. The garage is cluttered with a variety of boxes and is hence inaccessible from the outside. On the second floor, the former murder scene is converted into a functional bedroom and office (in which a “Haven Island” pamphlet can be found) and the other two rooms on this floor (not including the bathroom) are converted to an art room and a studio respectively. The attic is now a dark room (with the windows covered), where Harper develops her photographs. The basement is filled with more boxes and a security terminal (which can be used to delete camera evidence). The vault door in the basement is now replaced with a large family portrait and the laser security system is not present. The house now has several security cameras placed around both its interior and exterior. The house is a trespassing area for all disguises and suits. The rest of the map remains much the same, except for a few minor changes.

Harper starts her cycle in front of the Statue near the bottom of the map, talking to a few people about the ‘soul of the suburbs’. After a few minutes, she takes a drink from a water bottle sitting on one of the large stones by the Statue (a Police Deputy stands opposite this bottle).

After drinking, Harper will cross the road and stand facing the Creek near the Shed (the propane tank in which has been removed), pacing back and forth and trying to line up a shot with her fingers before having a brief conversation with the guard following her (if he is disposed of, she just continues her cycle). She then stands near where Janus’ nurse normally stands (he is instead over by the bench to the bottom left of the map) and takes a quick photograph of the birds in the Creek.

If the birds are scared away, she gets frustrated and smokes for a short period of time before returning to her cycle.

She will then enter her backyard through the back-gate and proceed to enter her house through the back-door. During this, she will walk past a series of sprinklers and garden lights. Upon entering her house, she will deactivate the security alarm and then head upstairs to the bedroom where she will phone a “Miss Vetrova” trying to figure out if her new identity has been compromised because of “the people who were following her”. During this phone-call, she will also mention that she has some pictures of the people following her in her dark room.

She will then enter the upstairs bathroom where she will talk to herself in the mirror, psyching herself up before heading to the vault in the basement and standing in front of the family portrait. She will spend just under a minute gloating in front of the portrait, saying lines like “You always said I would never amount to anything…well look who’s laughing now Mom”.

After this, she will walk out of the house and return to the Statue area, where her cycle will repeat.

The evidence of the ICA can be found in the attic, where there are a few security cameras monitoring the area. If 47 gets detected by the cameras in the house, Harper will go to the nearest Police Deputy and alert them (and they will then investigate the house). In addition to these new cameras, Harper has installed a security alarm system by the three main doors of the house (the two on the ground floor and the basement door). If 47 enters through any of these doorways and does not enter the passcode on the nearby panel within a certain time-limit, Harper will be alerted that there is an intruder and she and a Police Deputy will be summoned to investigate the house (acting like a variation of a fire alarm). The passcode can either be found on a note in the bedroom or on the Real Estate Broker (who is now in the drug house near the default starting location).

Opportunities:
There are three additional opportunities that can be used to kill Harper.

Housewarming: Helen West has been meaning to give Harper a housewarming present, a delicious homemade apple pie but she’s been busy manning her muffin stand as her servers are late to work. If 47 dresses as a server and mans the muffin stand, West will return to her house, finish packaging the pie and then deliver it to Harper’s house. When West begins walking towards Harper’s house, Harper will head to her house regardless of where she was in her cycle, open the door and then invite Helen in, where they have a brief conversation in the kitchen (where they both allude to their pasts). If the player poisoned the pie before West packaged it, Harper will get poisoned during this conversation and either be pacified, killed or go to the bathroom, depending on the kind of poison used. This can be discovered after overhearing West talking to customers at the muffin stand.

Extra Security: As mentioned previously, if 47 does not deactivate the security alarm after entering using one of the house’s doors, Harper will alert a guard and then enter her house to search for the intruder. This can be used to quickly summon Harper to the house where she can be eliminated in a variety of ways. This can be discovered by overhearing the Real Estate Broker’s mumbling or listening to the conversation between Harper and the Police Deputy who follows her outside.

Stand and Deliver: Harper has been waiting on a package all day but it appears that the Mailman is trapped in a conversation with James Batty. The player can take advantage of this in multiple ways: by distracting Batty, the mailman will run off and deliver the parcel to Harper’s house; by taking the Mailman’s disguise and delivering it to her in person; or by placing something in her mailbox (such as an explosive). After receiving the parcel, Harper will enter her house and head to her second-floor studio (the room with the ladder to the attic), where she will open the package and place a small sculpture on the table. She will then remark that “it really brings the room together” before heading into her bedroom and phoning Vetrova (her cycle will continue from that point). 47 can kill her with this sculpture by approaching her from behind (this functions the same as the Hammer and Sickle kill). This can be discovered by overhearing one of Harper’s conversations or listening to the Mailman’s conversation with Batty.

Trivia:
Observing all of Harper’s conversations and intel, the player can learn a lot about Harper’s past. She was the third daughter of a wealthy British family of artists and the least favourite child. Though her work was exceptional, her parents and siblings rarely recognised her talent. This, combined with her father cutting her out of the will, led her to poison her family and take the inheritance for herself. After fleeing to the States and changing her name, she attempted to make a name for herself on the art scene but was recognised by an old client of her family. After being forced to kill them in order to keep her identity a secret, Vetrova helped her to cover her tracks (after meeting briefly at an exhibition of Harper’s works). She has since made continual use of Haven’s identity management services to stop people from tracking her and killed any who got too close to her true identity. It is also inferred that she is close friends with Ljudmila Vetrova.

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I think that the poll should go up on Wednesdays, closed on Friday and on that same day, the new person selects their theme. What do you think, @TheAtlanticTempest?

I’m asking since we haven’t really come up with a proper system

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Agreed.

20characters

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Right. Well, it’s Wednesday where I live, and since I’ve completely hijacked @TheAtlanticTempest’s community event, here’s the poll!

  • Cyrus Buchanan - (Fallout)
  • Allain Liason - (Khakiasp)
  • Henri Baudelaire - (Zevoros)
  • Hazel Harper - (ShadowEagle0976)

0 voters

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Good game everybody! I, personally, loved all of them!

@Khakiasp, you won! What’s your theme?

1 Like

Good job everyone! great stuff with the writing

My theme is: The Instigator

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