This isn’t the only Elusive Target mission where they introduced new mechanics or additional objectives. The Pharmacist was meant to be on a timer, and the game still suggests you are (you’re not, it got dummied out), The Bookkeeper’s entourage which is insanely annoying to deal with, The Twin, with the chalice that can catch people off-guard, the Ex-Dictator with switching trespassing areas and guards that barely leave the targets alone. A lot of 2016 ET’s were like this, the Fixer was just the worst of all of them.
And I can hear people on here saying “do you not want them to experiment with gameplay mechanics?” Yeah I do! Just not in a limited time mode!
IO seems compelled to add irritating mechanics like these to a mode that forbids saving and the learning of the mission. Even with the addition of ETA (which The Fixer is not a part of), it’s basically used as a crutch to justify the changes to gameplay. It also goes to show how much better they could be if they spent more time on these as proper missions instead of elusives.
I’m not even against the concept of limited time missions, but do not make them needlessly complex, irritating, or outright try to trick the player! It feels bad when you do that, and angers players to no end.
A possible compromise could be the removal of insta-fail conditions, and having something like the collector: killing the target allows the mission exit, and retrieving the diamonds is a “bonus” objective.
This mission is particularly polarizing, and finding a solution that pleases everybody is a vain wish.
Everybody has their own opinion about this mission
It’s polarising because it’s badly made, not because of differing opinions on how to fix it or what the flaws are. The solution and the flaws are pretty obvious and agreed upon by detractors, and are what you described; removing the forced objectives would make it less punishing. I’m not sure why you’d think it wouldn’t please everyone, I’d argue it’d do the precise opposite.
That’s pretty much what specific mods do to make it bearable.