Elusive Target #36: THE INFILTRATOR feat Bruce Lee as your partner (Year 6: 25 March - 26 April 2026)

After playing through this a couple of times I can say that, while some aspect of this mission are really cool, I’m mostly dissapointed. I like that there are some creative ways of messing with the tournament on Lee’s favor, but even the good things are dragged down by this damn elusive target format, just release a normal DLC for once IO, it’s not hard.

First of all, your first playthrough is a mess, you get bombarded with “Lee has been poisoned” before you even have time to know what you are doing. It forces you to make rushed decisions that can be fatal in a “one time only” gamemode.

The fighting mechanic is cool, but again, you don’t have time to learn it, it’s thrown at you without any warning and you’ll most likely fail the first couple of times you try it, which can risk you failing the mission altogether if you decide to take Lee’s place. This wouldn’t be an issue if you could just save, or if failing didn’t mean not being able to play the mission again (or being locked away from playing for 12 fucking hours).

The targets, just like the past couple of ETs, are very limited, so multiple playthroughs can get repetitive, but in this case is worse because of how long a playthrough can be. If that is not enough, most of the targets are badly designed aswell. What’s the point of cancelling Chau’s transaction if the only way to get to the office is by following him, all the doors are watched by static NPCs, so key hackers are out of question and Chau is the only one with a keycard, which is redundant (i think using the right keycard is illegall aswell but I might be wrong on that). Xiao is the worst of all, because she can’t be isolated without emetics or coin lures. Zen is a little better but also has problems. There is the fugu kill, which I like, but that is a hardcoded lethal poison, so you can’t use it if you don’t want to kill him and he won’t accept any food other than the fugu; there is also the cocaine but that is redundant because it’s in an isolated room anyway; technically you can also get him with a gas tank or the water, but there are static NPCs on the kill range, so they’re not viable for SA without emetics. Wu is fine I guess, I don’t have any issues other than being boring.

There is also some questionable design choices. The safe code is really counterintuitive and goes againts with how safes have worked in the game for the past five years. If they wanted to do something different they could have done something like Alexa Carlisle’s safe or even the Freelancer safes. I also don’t get the point of the paralitic poisons. Xiao can’t get poisoned, Zen needs to be poisoned twice because he will take the antidote the first time (which can be counterproductive because you won’t be able to use that antidote on Lee if the need arises) and I don’t see the point of using it on Chau, you might aswell just use emetic or lethal which are easier to obtain, or just use an antidote on Lee and have him beat Roland. Finally, the secondary objective for the level 2 of the arcade just turns the mission into a boring slog, that kind of thing is only fun the first time.

Next up, the bugs, this is really annoying because this didn’t happen a few years ago, but now it seems they are getting sloppier and sloppier. Here is a video of two big bugs that happened on the same run:

(Note: the first glitch can also happen when trying to kill Xiao with the weights)
Other than that, there is also the localization issues that I’ve already talked about, the bug where Wu wont fight Lee that has already been mentioned and also a bug where the detection meter won’t work and NPCs will spot you inmediatly after seeing you once (I can trigger this consistently on Chaus’s office, Wu’s room and Jackie Carrington’s room).

Overall, It’s a bitter-sweet feeling, It’s a shame that a potentially great mission gets heavely damaged by a an obsolete, badly designed gamemode. IO, boys, please, just take this gamemode to the barn and shoot it already, nobody likes it anymore, we just want play your game, please let us play your game. Also remove the damn 12 hour restriction from the arcade, nobody likes that either.

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Yeah, yours is a solid post. You put into writing a lot of my gripes with the format, mechanics, and various design choices in the mission.

I still want to give the game the benefit of the doubt, but fiddling about in this mission has not been the most pleasant of gaming experiences for me.

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I don’t know if they had a specific approach in mind or if they put it there “just in case”, but in my playthrough I got into the office by barging past him on the way out rather than following him in, so I was grateful for a way to call him back without having to throw things around or wait through his full cycle.

I think it’s good design to have that “ok I did it, give me the kill now” button when there are so many ticking clocks involved & you can’t afford to spend too long on one thing. You can summon Zen to the fugu plate as well. I don’t know if Xiao has one.

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Have they? I don’t think they’ve ever given a stance on the matter. By all means correct me here.

Elusive Targets are not the problem. They work when they’re smaller missions that are relatively simple and easy to understand, while still having some depth to them (The Collector, The Undying, The Procurers, heck even the Stowaway – all reasonably complex, but none of these missions overwhelm the player with gameplay options right off the bat, or complex gameplay ideas that would require ages to learn). They don’t work when they try to stuff a mission this complex into the format, which is obviously going to sour people’s opinions on the mode.

Elusives have their problems, but this mission being a part of it doesn’t make the format bad!

I wouldn’t mind the arcade having a 2-4 hour restriction, but 12 hours is too long, that much is clear.

I agree with the rest of the post btw, it lines up with my own frustrations with the level’s design.

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I personally think the format is bad in general, it’s just that this mission REALLY exemplifies why is bad. It might have been fun back in 2016 and maybe H2, but nowadays it has lost all of it’s charm. At this point in the game’s lifespan I just want to play the game without this FOMO bullshit. This is not a FTP gacha game where there are time limited events every two weeks or so, I paid full price for this and all if its DLCs, I want to be able to enjoy it without IO telling me when and how many times I’m allowed to enjoy it.

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I doubt the ET format is going anywhere sadly.

The latest IO financial report directly says that the shit ton of profit they made in the last financial year was due to the CelebrETs. With the amount of new players they pull in and the amount of money its making, they’re going to be a bit risk adverse to changing things up - even if they continued with putting celebrities in the missions - to protect the golden egg.

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When Celebrity ETs are all there is new to buy, I’m not surprised they’re the thing that makes money.

They should try giving a mission pack a chance! I bet it’ll do better.

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I don’t play anymore any ETs. It’s no more the tense experience it was in the past. Now you have the arcade to trial and error the ET, so there’s not anymore a sense of accomplishment. Sure, I could avoid the arcade and play straight the ET without restarting, but I fear having my first failed ET, at least in Hitman3.

I personally don’t mind the 12h cooldown in the Arcade (I have dozens of other games to play besides Hitman, and the missions aren’t going away anytime soon) but if the limited availability and one-try “features” of regular ETs could get tossed in the Mariana Trench I’d be a happier person.

The profit was made thanks to the sale of the DLCs, which grant permanent access to the Arcade versions of these ETs. I don’t think the ETs themselves do anything more than enticing some people to buy those DLCs, so they’re basically just advertising (which is a cost and not a profit).

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I’m reminded of Escalation Contracts a few years back. They had some success with “bonus escalations” with the release of H3. Then Seven Deadly Sins was all escalations, and Dartmoor Garden Show is an escalation, and Berlin Egg Hunt, and the Arcade.

Finally they backed off somewhat on the Arcade by removing the escalating restrictions and making most of the restrictions optional, but still kept the basic format.

Then they had success with Celebrity ETs, so now all the new content is Celebrity ETs. :person_shrugging:

“Thought that guy retired“ not “Thought that guy died“ and the targets comments could be a reaction to Bruce Lee’s 85 year old youthful looks but the point is you always confidently state what ETs are canon or not based only on your subjective opinion on what environmental details are important or can be ignored as just unintentional design choices despite that levels are reused without a second thought unless it impacts the key areas relevant to the mission. Now I’ll admit I can’t link to the streams where the devs comment on the canonicity because I can’t find them online but you wouldn’t care anyway as you’ve said their opinion is irrelevant so what would be the point in that anyway.

Nice DM by the way but please keep comments public I am only communicating with you to challenge the perspective that you have any authority on canon.

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Florence Swift you say and how can you see this? Can you see how many she can defeat and be defeated by because then by that I can calculate where she’d be in the list as it is very consistent in that the fighters lose against all above and win over all below. What about J. Tsui? Real name Jimothy Tsui?

Sadly I can’t find the stream online so you can think about that as you wish but if IO streams again you can always ask again and they’ll give the same answer as always. Freelancer and ETs are alternate universe.

Then forgive me for pressing X to doubt on that. HitmanSeries has pretty much every VOD uploaded of IOI’s streams, so it may be wise to look there.

I don’t think they will give the same answer. To be honest, I don’t think the PR people know enough to give a reliable answer.

Sometimes the artist/creator is wrong Mano! Han shot first regardless of whatever nonsense George Lucas wants to say or has said. Bruce Springsteen has admitted he was singing his own song wrong for like 35 years :rofl:. Would anyone really name their kid Mario Mario? IO could be wrong with their cannon/non cannon statement.

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It’s in the main scenario entity. Scene/Scenario_Baiju/Setpieces/Dojo/Fighter stats. Each fighter has a bunch of things outlined for them. There’s WAY more than I can list here but as a few “basic” stats:

Florence Swift has an OutgoingDamageFactor of about 0.56, an IncomingDamageFactor of about 0.82, and an Initiative of 22.

For comparison, Lee has OutgoingDamageFactor 0.64, Incoming 0.55, Initiative 32.

Edgar Zhu, the worst overall fighter, has Outgoing 0.5, Incoming 1, and Initiative 16

Funny enough, you’re not far off with Tsui’s name - it’s Joseph Tsui. He has Outgoing 0.52, Incoming 0.94, and Initiative 18. Not an especially good fighter to say the least :​p

47 has only a few stats defined since obviously they don’t enter which types of attacks he prefers, etc. He has an initiative of 23.5 and an OutgoingDamageFactor of 0.5. Incoming is 1 - same as Edgar Zhu.

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This one’s a time consuming mission alright, took me a while to figure everything out. Got two SASONKOs in Arcade so far: 4 fiber wire kills (default loadout) and fighting all fights on Lee’s behalf (no loadout).

Now I just have to decide which one to use for the actual ET - the former one seems cooler, but there’s a good chance to mess it up, and the latter one is more canonical, but likely everyone did that already. Don’t know if there’ll be a reactivation, so gotta pick wisely.

Btw, notice how on Level 2 at 5:50 I can’t restart anymore, even though no one is eliminated yet. Checked the menu because Nvidia auto-captured Target Killed video out of the blue, just like in The Splitter. Didn’t happen in Level 1, so I hope it won’t cause any problems in the actual ET.

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Thanks I wasn’t aware of this now my only problem will be figuring out what stream I remember watching and fair enough if you’re doubtful until I find it.

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Wait, how did that work. It said you aren’t supposed to perform those eliminations - yet it was YOU who eliminated them (albeit non-lethally).