Elusive Target Arcade

Here’s a bad/good idea.

Hmm. I wonder if the ET Arcade will reward players with the in-game currency? Save up to buy furnishing, etc. for your hideout by the time it’s released in the “Spring”.

Except Johnny-Come-Latelies will be behind and won’t get to buy the better stuff. :smirk:

“Nah. I think it’s like guns and stuff.”

Oh. Well, that’s cool too. :slightly_smiling_face:

1 Like

When you hate that people can play targets despite IO promising you they were exclusive to a few days sometime in 201X. :joy:

5 Likes

Aren’t they on every place? :sweat_smile:

6 Likes

Just seems extra prominent here lately.

1 Like

Yeah I hate that :wink:

twentyrandomcharacterssittingonawall

2 Likes

This does make me wonder whether the ET system will essentially become Elusive Arcade, or the actual limited-time ETs and permanent, tweaked collections will run in tandem.

Will the Arcade ‘fix’ my one Missed and Failed ETs? The Bookkeeper and the Entertainer?
Will they forever be a relic of the old system? It’s intriguing…

3 Likes

I was wondering this too. Does the system record your first try in the normal ET mode as your history; pass, fail, or miss? Or will it change if you pass on ETA? If the former, now that ETA is a thing, I don’t have to be so dedicated to killing an ET in a specific way or with a specific suit. None of us have to. We just try to take them out as quickly as we can for an SA rank that gets recorded to our career tab, and then we be particular once that ET migrated to ETA with a couple of its cohorts, where screwing up a particular method is only a one day wait to try again.

1 Like

Is there any news on the rewards for the Arcade? Hoping it’s not just a “good job you did it” and more like a suit or something. Would be cool to get a unique suit for completing each group of ETs, been hoping for some color variety other than just black and white suits.

3 Likes

Yep, the Year 2 Reveal Stream video specifically mentioned that there will be unique rewards available from playing Elusive Target Arcade, details TBC.

2 Likes

From what the video said, our previous et plays should have nothing to with eta. Eta will be a new mode where each 3 pack of ETs will be playable then you either pass it and get it unlocked forever and can play those ETs anytime you want, or you fail it then have to wait 24 hrs to play it again which you have the exact same attempt to pass it again to unlock it forever. And your attempts are unlimited if you fail, but only have to wait 24hrs as a punishment.

The only thing we don’t know is when you successfully complete an et 3 pack, will we be able you play any single 1 et in that pack or is it the same that we have to play the entire 3 pack, so if the et that we really want to replay is the 3rd one in that 3 pack, are we forced to play the first 2 ETs in that 3 pack in order to play that 3rd et we really want to play kinda like escalations?

Cuz it might be annoying to have to replay some ETs we don’t want just to play 1 we really want after we already successfully passed it.

For example, one pack consists of the broker, the Prince and the heartbreaker. I really want to replay the Prince over and over cuz I have many ideas to try so if I play the broker (as level 1) then when I go to the Prince and I pass it, am I forced to play the heartbreaker and then have to play again the broker to get to the Prince again?
I hope I can just replay at the Prince over and over any time I want and not be forced to play the other 2 if I don’t want.

Maybe it will be like escalations where it stays on that level and when you pass it, you have the option to press replay over and over or go to next level. But again, if it’s like that, then am I being forced to replay the heartbreaker and then the broker to get back to the Prince? That’s the only (little) annoyance I will have it it’s gonna be like that.

I hope after we clear a 3 pack, we can select that 3 pack and then just play any 1 of those ETs in that 3 pack as we please anytime.

6 Likes

If they work like escalations and you can only replay the last level you did without resetting, there may be some hope. Eventually.

If IO are planning to release three trials a months into the Arcade like they are this month, by January 2023 we will have 39 different trials. Which is the exact same number of ETs were currently have (excluding The Wildcard). As long as each trial ends with a different ET, eventually you’d be able to just replay any ET at any moment.

3 Likes

My thoughts exactly. From the video it seemed like the same ETs appear in different batches, so maybe that could allow us that freedom of choice. But the number of H1 ETs was so huge compared to the rest that I’m not sure they’ll be able/willing to mix up all of them like that.

And then of course there’s the question of those “added complications” which may potentially affect the way we want to play those ETs, depending on how it turns out to work…

3 Likes

As I said previously, IO will hopefully use this mode as a means of allowing us to play the individual ETs by choice and in perpetuity at some point in the future. I’d it can’t be done in the normal fashion because of how the game was designed, this new mode added in opens the door to allow it. Here’s hoping they do.

6 Likes

I have a little question

Are you waiting to play ET Arcade?
  • Yes, I do like the concept
  • No, I’m totally full with all those ETs

0 voters

1 Like

not like the freelancer and the new map of course but still waiting all the week and hope for new roadmap.

1 Like

I’ll echo that I hope the restrictions in level are forgiving. I’ll be honest, I’m on team restart but I think I’ll try to play things without restarting here. I wonder what the rewards will be? guess we’ll find out in a couple days :smiley:

5 Likes

I wouldn’t say that I do like this concept. Actually, I’m still not convinced by the gamemode. Basically, the main concept of Hitman is freedom: It’s up to you to find a way and a method to kill a target. If you want constraints, you choose for them…
Having three ET in a row, without missing them and additional complications (decreasing the freedom) isn’t exactly what I would expect…

But I’m not totally full: having the possibility to play these missions several times is a good step forward. It allows different gameplays, and going for scenarii that I didn’t follow last times (because I wanted to secure SA rather than full explored the map).

I surely will give ET Arcade a try and see how it turns to be. I’ll make up my mind after few hours of gameplay.

5 Likes

With the exception of the main story missions, pretty much all of the other content in the Hitman trilogy has incorporated some sort of restriction, one way or another. As much as this community seems to dislike instant-fail conditions, and as much as I personally hate being told what weapon or what outfit to use, conditions have always been a fact of non-story missions (obviously except contracts that don’t have them). Escalations are built on restrictions quite frequently.

Elusive Targets had no-restart conditions. Featured contracts by and large have had restrictions.

The 7 Deadly Sins content all had restrictions on what suit to wear, what weapons to use, energy available, rival killing the targets before you, etc.

Even the Patient Zero campaign had restrictions (time limit for the Author, don’t let target escape for the Vector, etc.).

I would argue that the main concept of the game has been a pretty even mix of restriction-based non-story content and restriction-free story content. To argue that Hitman is intrinsically “about” freedom is to ignore the (now) majority of the available content of the game.

3 Likes

I’m viewing it like this. ETs we’re done and over. Anything new is better than nothing. The game mode may or may not be exactly what I had hoped for, but Im excited to try it and based on what they have to us so far it sounds great.

I still just hope some of the throw back ETs are involved.

2 Likes

I think it sounds like a pretty good compromise to be honest. There are those who wanted the Elusive Targets permanently available. There are those who wanted them to stay the way they were with their one-time-only playability. This feels like a good way to make them more readily replayable while still keeping them higher stakes.

Once the Elusive Targets become playable totally at will with no restrictions or time limits, they become nothing more than special assignments. Now some people can replay special assignments over and over and over but most players (on this forum anyway) seem to think they’re really sort of sub-standard play experiences that aren’t that exciting.

I think that turning them into a three-stage, “fail and be forced to wait” experience makes them have a bit higher stakes, gives them the opportunity to stay unique, and releasing them on a schedule instead of all at once keeps them fresher.

Time will tell though!

3 Likes