Given that the 3 ETA bundles have replaced the normal Escalations in the default main menu tab, ETA is probably going to replace the usual escalation content drops this year, more often than not.
I also played one of the ETA bundles last night (luckily I was at home and had access to the PS4), so I can sort of share my thoughts on one of them. I ended up looking up the other two bundles today and see how they’re structured, too…
I’m just not impressed by this. I played the Codices bundle, and it looks like it was the easier of the 3.
- In terms of having an option to have permanent Elusive Targets, this feels really lackluster. The amount of complications and restrictiveness of them feels really limiting. I want to be able to kill the Appraiser how I want and explore her mission in the disguise I want.
While there is a chance that Appraiser is included in a future batch with different complications, it’s not a guarantee that there’ll be enough freedom of choice in terms of options, and once those bundles are uploaded, I don’t think IOI is going to change them.
- This isn’t fair for newer or novice players – and while there’s an argument to be made that this is “expert” Hitman content, in that only the knowledgeable Hitman players of ETs are going to be able to complete these perfectly – it really throws you into the deep end no matter what level of awareness you have of the ET target itself.
The random aspect of the Revolutionary is also an annoying wrench in this IOI-locked escalation track.
EDIT: Is the removal of Diana intros inconsistent? The Stowaway and the Appraiser had Diana intros when starting the level, but I didn’t get any for the Revolutionary? Was that always a thing? The other Arcade levels seem to have theirs intact, so it might just be that one level? It feels like an omission though.
While the Diana intros are kept in the level, which is nice since it can give a hint as to where to look, the removal of the video briefing further limits exploration and discovery of some of these ETs, when they’re so tied to their routes in these massive levels.
I get that the briefings were probably removed to streamline the “Arcade Level Progression” feel of the ETA mode (as if it’s a series of hard levels, one after the other, no fluff in-between) but it makes these missions feel even more barren.
- I also get that the team probably didn’t want to release the old ETs on their own, since a lot of the Season 1 targets are pretty barebones today in terms of a route and dialogue. But removing briefings took away so much of their flair, and they went really hard on some of the complications. Like… wow, the Angel of Death mission is gonna be super hard if you don’t know that you need to get to the headmaster’s roof as soon as you start the level.
Plus from what I’ve seen of the 5-level Arcade, I really hope they don’t make all of them 5 levels. 1) it’ll breeze through them really fast, and 2) the challenge is way more significant – and unfair for people who might want an easier revisit of the Season 1 ETs.
I stand by my claim that how it is now limits creativity and freedom of choice with these ETs. They probably should have done a randomized 1-complication format as I’ve said before, just to keep some of the early ETs fresh and challenging, but the way it is now isn’t fun.
Maybe future bundles will be better, but the way it is now, if I want to play The Appraiser in a creative way, there’s both complications limiting that, and Level 1 Jimmy Chen to complete before getting to her, every single time…
I say all this as a mediocre player myself. I don’t have tons of knowledge of all the ETs. While I LIKE that there’s no locked off rewards or bonuses for Silent Assassin completions, the amount of insta-fail complications is a serious problem. Sometimes you don’t know what mistake you made until the game kicks you out for 12 hours.
The objectives should be optional, so that players can experiment a bit more, but it should only progress your Arcade level if you completed all those objectives. This probably means a tweaking of the Escalation progression system, but I’d say it’s more doable than reworking the entire concept of the ETA (which unfortunately I think it needs, but I understand why it won’t be getting)