Elusive Target Arcade

@Travis_IOI Please, vote The Bad Boy (Best S1 ET) and The Pharmacist (the most underused S1 ET) back in the future if you have a chance. And how bad is Sensation now that we have Emetic Devices, does he have a chance of coming back in one of the sets?

And thank you so much for bringing the rarer targets back - The Surgeons and The Broker deserved the assassinations too :clap:

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I want the ex dictator to come back aswell if they fix them :pleading_face:

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IOI removed the Kill conditions on him. You can kill him any way you like.

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They are not. TS6 was converted from PS4’s 2016 files manually, which must’ve been a ballache and a half. There are some odds and ends, but no audio files or the other good stuff in H3 for TS6.

Sorry to pile on… :joy:

…but that exclusivity agreement between Sony and ioi means Sony owns that content. So it would be up to them if it were ever released on Xbox and (officially/no mod) PC. And they have zero incentive to ever do that.

And exclusivity agreements for content never expire. You’re thinking of timed exclusivity (which does have an end date).

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Simple gunrunner
SA/SONKO

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In my latest playthrough of “The Deceits”, I weapon lured Father Adalrico Candelaria, aka “The Prince”, to the hidden cave below Villa Caruso where he met with an unfortunate lab accident. Obviously even holy water couldn’t provide sufficient protection.

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Dammit, why can’t I get the weapon lure right?

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When you place the weapon, as soon as the person sees it and turns to leave (to tell a guard) puck it up and start running to where you want them to go.

Works better if you pick it up in front of them and then start running but that requires more practice for the timing/to not get caught.

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Do you have to run for them to go there, or will they still follow you if you walk? What do they do once you get them where you want? I need to prepare if I wanna use this method to get Bayswater and Newcombe into the wine machinery in Mendoza.

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They will follow you if you walk, but it’s better to run because you don’t want them to catch up with you before they get to where you want. When they get close to you, they’ll tell you something about putting the gun away and then they’ll return to where they’re supposed to be.

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Eh, I can make do with that. As long as I can then distract them into the machinery, I’m golden.

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Ah you talking about feeding “The Revolutionary” to Franco’s machine in Santa Fortuna?

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No, although now that you mention it, that’s not a bad idea, or even the cement pit at the construction site.

I was wanting to lure the Iconoclast to the grape press and/or the freezer, and the Heartbreaker to the grape crusher and/or the wine vat, respectively.

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using this makes elusive targets so much more interesting

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I think the opposite. It’s just another coin glitch lure like it was in hitman 2016. Makes the challenge of the puzzle broken. But hey, that’s me. lol

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Broken… or having more pieces than the box says?

(I don’t even know where I’m going with that euphemism)

I’m just of the old school mentality where you earn something. Not given. The gun lure glitch is a free kill just like the electric phone. It makes the game too easy and as it is, it’s already so easy. It’s just more to watering down the challenge of the game.

It’s literally “hey game, I’m having trouble getting the target isolated or somewhere I can’t do on my own, so I’ll use a glitch to get them.”

That’s the way I see it. :grin:

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If you have a mindset to the situation at hand then of course you’ll use the glitch but its fun sometimes to bring targets to places you would never see them and killing them in a complete different way here’s some of my fav kills

The Appraiser being pushed in the iron maiden
The Chameleon getting hit by the training ram
Blowing Vanya Shah off the tower with the fan
The Paparazzi getting blown off the top floor balcony
Drowning The Revelationary in the jacuzzi

And many more :face_exhaling:

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The gun/coin lure, bullet distractions, bullet panics/blinding enforcers with shots to enter restricted areas and every other A.I. manipulation exploit you can think of in Hitman is for speedrunning. They’re not necessary if you don’t care about getting the fastest time possible.

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