Featured Contracts

Tried to do this again with the worst graphics settings known to mankind. And it worked! Got my 5 stars and will never touch this joke of a contract again.

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With all the new paid for DLCs showing up for World of Assassination, we need a “Cheapskate Loser” series in Featured Contracts making it mandatory under insta-fail penalty to use certain DLC unlocks. A nice reward should be given obviously such as one or more new unique unlocks. For obvious reasons The Disruptor DLCs cannot be used because those who don’t already have them never will. But all other DLC items including the Purple Streak Boxer Suit are okay.

Already done in the Space Conflict FCs, one required a katana from the Deluxe escalations :slight_smile:

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So, how do I achieve that result? I’m completely stuck on this contract and going to drop the game for a long time.

If I remember correctly I’ve shot a few rounds around the technicians and was hoping for everyone around there to clear my way. It works more often than not. Will try it again later and record it.

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Finally got a chance to play it again. Not perfect, but made it just in time:

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Nice, just by the skin of your teeth.

I remember going through this 4 years ago at launch. While I made it at 3:00 minutes, the condition deactivated going through the exit prompt.

It was a bit easier a few years ago, the guard went to a different toilet (on the basement floor). But yeah, I often miss this exit promt an lose a second or two.

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Yeah, the contract when created and featured in Hitman 2 was easier.

Bringing the H2 contracts forward was a great idea, but some showed the subtle changes between the games that gave a bit of a challenge (ignoring those dependent on the Electrocution Phone).

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Right. It’s kind of fun to revisit those old contracts. It’s clear where the intent was the electrocution phone or the molotov (when it was fire accident). But some are really easy now with the durian or other places where the npcs go to throw up.

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No way, there wasn’t a lot of time to feature molotov contracts. I thought Houdini is the final boss… :sob:

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There was a FC in Chongqing that was atrocious to complete at some point, as it was designed with the fire accident molotov in mind, so when it was nerfed you had to drag the targets all the way to the core to burn them if you wanted 5 stars.

Thankfully we have the oil canister now, so it’s much more manageable these days.

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Not a lot but a few made it.

Exactly. The couple starting at the bench in the middle of the square in front of the restaurant. Thankfully they both go to an apartment at some point where it’s easy to burn them with the oil canister.

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If anyone wonders what is the contract they both refer to, it’s “Flour Power” by MYT (won’t @ him it’s unnecessary)

Yeah, it was a fun contract with the molly but oh well.

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I finally completed every single featured contract with an SA rating! This thing took me so long to work out but it’s amazing that I finally accomplished it.

I will do a ranking of the 10 best FCs from different creators for the fun of it, giving shout outs to great contracts and awesome creators!

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Well done! I’m still missing quite a few of them. Those featured contracts also give kind of a timeline of the new tools/weapons we got (Molotov & co.). Some are really easy now with the new gear and some really difficult with the nerfed gear.

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For some I did used the new gear and for some I decided to avoid it to get the challenge of the older restrictions, it truly depends on how much the creator intented on the contract not to be easily completed with new items.

For example today I played and completed “Santa Claus is Coming to Town” from the original Christmas Urben batch, I SAd it without the fuel canister because of the challenge this contract provides without it, just so it wouldn’t mess with my experience.

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Stuck at “The Blocksmith”. Really have no idea how to finish this with 5 stars. Any clues?

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If you think that “The Blocksmith” is an unsolveable torture can’t wait for you to get to “No Colleteral? No Problem!”