I just died on a showdown and lost my collectors lock pick. Thought the collectors items were supposed to be permanent?
Same here, saw the same case on discord
It says in the item description âpersistent across all freelancer campaignsâ.
Not sure what this means now.
Isnât it supposed to be protected only from being lost if you failed a campaign and it was back in your toolbox? As I understand it, even the persistent items are lost if you have them on you at the time you die. Everything except the camera and things that regenerate back at the safehouse like the stethoscope or the banana will be lost if you take it with you and die or leave it behind. But if itâs still back in the safehouse and you fail the campaign, all tools you collected during that campaign are lost even back at the safehouse, except for the persistent ones. Thatâs how I understood it.
Just want to share my first FL experience.
I booted up FL last night after work and spent a good half hour just walking around the safehouse and LOVING the music. 10/10
Finally got to the mission books and for my first choice, Colorado.
2 targets and both at the house. Attempt will be SASO. Started default start spot so there was lots of traversing the compound to get to the house with no gear.
First was the guard that has the 3 other guards doing push-ups at the house backyard. He was quite easy. Since h2 introduced foliage, using the peekaboo trick gets him into the foliage easy. Did a subdue then neck snap and that was the first target.
After running back a bit, the hacker that walks in and out for the house was in my way so I lured him to the foliage behind the gate and koâd him. Decided it was too risky for SO so took his clothes and walked in the house.
Second target was the guard in the house top floor that walks back and forth. Got upstairs and there the target was leaning over the balcony railing where I pushed and killed him.
Walked out the door and back to the foliage where I collected my suit and ran to the exit outside near the house.
Was really fun and enjoyed playing hitman like this.
Ah, man⌠my first death.
It was in New York, on the 3rd Showdown mission, also an Alerted Territory mission.
For whatever reason, some guard whoâd compromised me, found a body, and sprinted into the bathroom Iâd long since escaped and returned to a safe state.
Then the target (who I guessed right!) Ran to an exit, escaped, and as I was chasing them I think their lookout/guard/assassin nearby shot me in the face and killed me super easily. (Iâm sure I was only shot 2 or 3 times by that point. I wasnât even in a black-and-white state.)
This feels so much worse, since I had just bought like 3 items from a vendor that Iâd planned to take back with meâŚ
Awww and Iâve now lost my seiker and a shotgun too
Is anyone else thatâs under level 18 able to access the Practice Space already? I could go in right away but in the Mastery it should be locked until level 18.
So, uh, great bug(?): the âNo Witnessesâ objective doesnât really tell you who is a witness. It just tracks how many people get alerted (exclamation point above them), when I think it should instead track Compromised/Orange people.
Anyway, I hope killing them removes it, because stashing them in a closet or hiding place will not cut it.
It does remove it fortunately, itâs a weird one, since thereâs already an obj for not getting compromised, so I imagine they wanted something functionally different. Still annoying though. They should either remove it or have the witnesses highlighted a different color.
I am enjoying the mode a lot. Itâs frustrating sometimes but thatâs just part of the rogue-lite genre and I am fine with that.
I just think that the game almost pushes you into the âuse an explosive deviceâ direction with the Freelancer tools awarded when returning to the safe house.
The only thing I need are the other maps (Sapienza at night, etc.).
Is it normal that Iâm getting alerted territories even after completing missions without failing?
Yes. As the campaign goes on, it increases certain maps as Alerted for the increase in difficulty.
Just tried to set an oil trap for a smoking target on Sgail but she stood too close to the edge of the effigy stage & it wouldnât let me pour the can out I swear Iâll pull that off eventually
Has anyone killed a supplier yet? If so what happens? Do you steal cool stuff from them? Do you end up with people hunting you?
Atrioc shot one in the face and they just die, they donât drop anything.
Having played for about a day or so now, here are some of my thoughts (trying not to just repeat a lot of whatâs already been said).
First, because itâs been asked so much, the âpermanentâ weapons and tools that are on the big transparent walls are persistent across failures IF you werenât carrying them with you when you failed a campaign. If you take a sniper rifle with you to a showdown, and lose that map, you will lose the sniper too. Anything left on the wall will still be there even if you fail.
The toolboxes on the desk will be empty if you fail a showdown. That is the difference between the permanent and non-permanent stuff.
I like that you can unlock the Hitman 2016 soundtrack as one of the mastery unlocks. I play without music (and often without sound at all) so I canât actually hear how much of it is there, but itâs cook nonetheless.
I like that they added some of the tools to the permanent wall (with the above comment caveat). Losing some of the tools was quite frustrating.
I have noticed that sometimes the prestige objectives âre-rollâ and sometimes they donât. It doesnât seem to make any difference whether youâve chosen one or not. I donât often bother with the prestige objectives and they are frequently different between maps anyway.
The minor penalty for killing a non-target (civilian) feels appropriate to me.
I like the base payout addition. It makes the early game much better and you donât feel like you MUST complete objectives to earn Merces.
Suspects still get to freely enter areas they should be barred from. It can be difficult to get a good picture of them when theyâre constantly wandering in and out of trespassing zones.
I have not noticed a huge lag in time for suspects to reveal their tells. No where even close to the 10 or 20 minutes some users have reported. A minute at most before they do something that indicates whether they are a viable suspect or not. Physical characteristics seem fairly concrete too. Very few times have I seen a completely hidden tattoo or anything like that.
The increase in Merces that IOI implemented feels right to me. Buying weapons for 5 or 10 Merces in the Closed Technical Test felt off and it now feels more like a real economy. I donât know if they were original going for a John Wick style of pay where on gold coin buys pretty much anything, but this feels better now.
I found a situation where I unlocked outside and left through the garage but I couldnât unlock the other doors from the outside to get back in. I had to go back in through the garage and unlock them all from the inside. Itâs done now and wonât need to be repeated, but it was odd.
Chasing suspects in some of the larger maps got a little tedious, but not overly so.
Safes, chests, couriers, and suppliers feel well placed to me and suitably spaced out.
I am pleased with the changes they made to the mode from the earlier Closed Technical Test. I have completed two campaigns all the way through now but have not attempted hardcore mode. I find that I almost never bring equipment with me into the map though. Iâll probably get over that once I get to a point where the stuff left to buy is all of higher value and I need the Merces to purchase them.
Seems like the DLC Packs give you a slight edge if you wanna pick people off from a distance right at the start cause you get the Scrappy Sniper Rifle and Concrete Assault Rifle and also adds the rest of the items in these pack in the Loot Pool for Crates, Merchants, etc.
Stupid question. Do you loose tools (the items stored in your briefcase) if you die Even if you did not bring these tools? I failed a mission and all my tools are gone. My guns are still there.
If you fail a showdown, yes. If you fail a normal non-showdown, then no, the tools should be there when you get back (except the ones you had physically on you when you died).