I don’t understand how combat works in this game. When I killed someone in Marrakesh, garage few of the guards in consulate almost immediately get orange outline and know where I am. And even the guards who are still grey in instinct start attacking me after they spot me and get orange outline.
Some initial Freelancer thoughts:
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The loading screen soundtrack is awesome. Niels Bye Nielsen knocked it out of the park with Freelancer. Feels all business, shadowy, and independent like 47. The sound feels reminiscent of Haven Island’s server farm in some parts as well
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47’s boo-boos actually feel scary now.
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Colorado is near impossible in this game mode, but hopefully it gets easier with practice
Having a fun time overall. Looking forward to unlocking the exterior
The bird has to be the choice.
The stock market stole my merces. That’s it, I’m uninstalling.
About to face the final showdown for the third time - hope I manage it this time!
So many objectives are impossible because the game makes no effort to check if it’s in the realm of obtainable. You’ll get objectives for rare and legendary weapon usage when you’re broke and have none of that type, so the game could check if you could even theoretically afford it should it appear, but nah.
Lost an entire campaign because the train in Mumbai can instakill you when you’re not touching its model but you’re also in leave-mission-interaction range, and so despite killing targets it failed me completely and I lost all that I’d brought with me.
Another thing, who thought 2 minutes for a target was good? The RNG of where you spawn is so severe that it often makes missions literally impossible!
Absolutely loving Freelancer so far, but by god is it a challenge. I’ve never known tension like it in a game
I hope I relax a bit with practice haha
Great job with Freelancer by the way IOI
Why would the tools on your desk magically disappear if you fail the mission, but didn’t take them with you? That doesn’t make any sense.
All freelancer items (note the coin is missing, you cannot get it in Diana’s Lootbox)
And you get nothing if you have all the Freelancer tools.
Oh, and while I need to verify it, I think you can use negative clues to eliminate suspects.
If a suspect has a tattoo and tattoo is not a criteria, it’s not them.
If they nibble a snack and that’s not one of their tells, it’s not them.
The suspects have what you and looking for AND ONLY what you are looking for?
Does this logic find any agreement?
Does that mean the toolbox never offers you a duplicate?
That’s what this suggest.
(I’ve been checking I didn’t have the thing already)
That’s correct. You cannot get the same thing twice if you already have it. This also applies to the Dealers in the maps. So you can try to earn as much loot as possible and then buy the special things left over (my plan anyways,)
If you fail a showdown level, the stuff in the three toolboxes will disappear. Normal non-showdown levels you’ll only lose what you have on you but failing a showdown will forfeit your toolbox stuff.
That is the reason for the special version that go on the wall. During the Closed Technical Test the community observed how punishing it was to lose those tools so easily so they added the special versions that would be permanent, even if you failed a campaign (unless you are carrying them when you fail, obviously).
No, you cannot use the clues that way. Diana gives a few of the clues (probably ones that match the spawning NPCs) but they can have other tells that aren’t disclosed too.
Is there a way to reset progress entirely?
If you fish at the safehouse, you can take it to the kitchen with a knife a get a free random poison
Pretty sure you can, I’ve always ruled out those suspects who had tells that didn’t match the description and been correct every time. Never had a target that had a third tell either.
I just killed the Campaign Leader with his arms covered in tattoos but Diana never gave me that clue.
Thought you meant the “tells”, not the “look” clues but yeah they don’t work like that.