Died on my last campaign mission, gah! That’ll teach me for choosing Ambrose, a map I don’t know so well…
But in positive news I have unlocked the outside. Spent some time relaxing in my White Yukata.
Died on my last campaign mission, gah! That’ll teach me for choosing Ambrose, a map I don’t know so well…
But in positive news I have unlocked the outside. Spent some time relaxing in my White Yukata.
Dying after killing the target of a campaign shouldn’t give us a full failure. It punishes far too much and it’s not even clear what you keep and when you keep it because there’s rules overlapping one another on what missions wipe what gear, what stays regardless, it’s a mess.
I just completed with success my first showdown on Paris, and so i just eliminated my first syndicate.
It’s not really that hard to complete with success each mission once you have a good knowledge of any map on the game.
So far, Freelancer it’s pretty cool, my only concern it’s that each mission is just a random custom contract with random target on each session: perhaps I’m just lucky for now, but I still have easy to isolate target for each session. Not a bad things for se, but I see myself to spend more time for searching and loot crates rather than eliminate my targets.
Still, I think Freelancer is pretty good so far.
It feels punishing but you lose little in the grand scheme of things especially if you have perma gear. Risk vs reward and all that. The 50% Merces loss is punishing and the fact you lose your Freelancer gear at the safehouse doesn’t makes sense.
I think it should be balanced a little bit with a “medical fee” that’s not 50% of your income.
And only your stuff that you were on the mission was lost (and possibly you could buy back the items)
Accidently killed myself with my own proximity trap and lost 80000 merces and 2 collector edition items
Do we know where the coin comes from yet? The suppliers?
It feels like it just doesn’t know if it wants to have a roguelike side or not. At the same time, my main gripe is losing everything because I die on a campaign despite killing the syndicate leader. Sure I should be punished but why should it fail the entire campaign if they died!
The logic of the game has told me that everything freelancer comes from suppliers, the found crates or Diana’s Lootbox… until this coin.
I haven’t seen this specific coin turn up at any supplier yet (I don’t frequent at them often though)
Hasn’t appeared in any found crate and obviously not from Diana.
So that leaves me to believe:
There are some guns which don’t appear with the suppliers and can only be found within locations (at least as of the CTT, maybe they changed this) - so maybe it’s hidden in a location somewhere?
Possibly but I personally think it’s a little too much for an item that’s temporary? All the other Freelancer gear was available from the 3 main options.
Agreed. But I don’t see where else it would come from, since if it were a challenge it would be marked as the unlock on one of them. It’s a bit of a strange one for sure.
afaik, no one obtained it during the CTT either. Never saw anyone talk about how they got it.
Are there items that respawn in the safehouse wall even if you loose them or die while using them? I ask becouse I heard that legendary weapons may have this permanent feature. It’s important to know coz if thats the case it would be totally worth it to buy legendaries
No. They function like everything else.
Just popping in to say freelancer is fun.
Now I’m leaving to play more freelancer.
No surprise Freezer likes Freelanzer
No, you must be mistaken, that shouldn’t be the case.
In the few Showdown missions I’ve played, but I’ve carefully studied the targets each time, the Leader always follows the rules set by your intel.
They will only have the look and outfit that you’re told.
And they will only perform the tells you’re shown.
Any deviation or addition to info you’re given means they’re a red herring and not the Target
It’s a decent time-limit with a good payout, though you will probably have to sacrifice a few objectives (and your suspicion) if you want to finish it.
My Leader had the correct clues but also had other distinctive apparel (tattoos) which wasn’t in the description.
I meant other “clues” not tells.
Point being, it is not wise to go by clues that Diana hasn’t disclosed as if they will not have those features.
ok, so when the suspect ‘randomiser’ allocates attributes, every suspect has exactly 4 attributes and exactly 2 tells. (running theory).
This makes sense from a programming point of view.