I just wanted to point out that my initial response wasn’t directed at you, but at the much more hostile and passive-aggressive post Franz made.
There’s no judgement from my side, honest. Integrity is not important to everyone, and especially not in games, and especially not in single player games. Perfectly fair. But it’s not the way I’m wired, even in something as silly and inconsequential as a game. I like to achieve something in order to obtain achievements, even if that means seeing a week of gameplay go down the drain because of a lookout hearing a stray gunshot in a ceiling half a map away or a collateral kill not registering correctly and ending my hardcore campaign on a glitch.
The trophy, stupid as it is, needs to be a memory to something I achieved something for. Alt-F4’ing or walkthroughing my way through it may provide the instant gratification of filling up that shelf but I know it won’t stick. I’m saying this through experience. The games that I had to use a walkthrough for proved less memorable in my experience than the ones I chose to struggle with.
If you feel attacked, well, that’s all between you and your own standards. I never said anything about what you deserve or not, I only spoke for myself. Should I lie about my own view on the matter to spare your feelings?
I know, I know. I just wanted to respond to some of the points you were making.
And again with the judgement lmao.
Cute. Moving on.
Did anyone else ever experience this?
I’ve had issues before with the one leader who’s immune to poison darts, but this was not the case here. Glad I didn’t waste my time going to the other end of Santa Fortuna to observe the other suspects.
Serious question (I know, I don’t usually ask those):
Is there any sort of dividing line between players who are willing to, let’s say compromise, for the purposes of winning/completing a mission based on age or previous gaming experience?
Example: In the 80s and 90s we had some adventure games that almost required getting hints or walkthroughs. In those days (pre-internet) you could buy a hint book that did pretty well avoiding spoilers. They had greater and greater levels of detail based on how stuck you were. They’d ask questions about where you were in the game and you’d pick what sort of help you needed. The first question might be “Is there something special about the feather?” and the answer, when revealed might just be as simple as a “Yes”.
The next question would be a little more info and then the third still more. By the time you get to the final question the book spelled out the entire answer to that specific puzzle but you could choose just a small little hint or a full on answer. I remember buying the hint book at the same time as the actual game by the time King’s Quest 3 came out - just assuming it would be required at some point.
I don’t feel personal shame about needing a hint or needing a restart, but that’s based on playing games in my youth that had nearly impossible puzzles. The gnome’s name in King’s Quest, or the universal translator in Space Quest, or the monkey wrench puzzle in LeChuck’s Revenge all come to mind.
I know Hitman isn’t the same sort of game and hints are not really in scope, but I wonder if that sort of background has any relevance to the conversation?
Being alerted or surprised overrides being sick (but not being sedated or killed, obviously). If you shoot a seiker dart at someone and the shot itself alerts them, they will simply not be sick but rather default to their alerted or surprised. Sometimes, if you are close enough to the target, the sound of the dart gun firing can surprise them (you need to be really close). Try to maintain at least a bodylength of distance between yourself and the target of your sieker shots, just to be safe.
I know, but I was far enough away from him (as far as I dared to go without being spotted by the assassin right around the corner ), and he did get poisoned. He made the “ummph” sound, followed by the stomach gurgling and the slouched posture.
It’s the objective that didn’t register, which it usually does, even if the surprise overrides the effect of the poison.
Hitman is absolutely in that scope. Some of the challenges in this game are completely bananas. Tuppence a Wish comes to mind as perhaps the most offending. I don’t believe for a second that more than a tiny handful of people on this planet, perhaps even just a single one (the first one), have completed this challenge without the use of a guide or instructions from other players.
I hadn’t even thought about the challenges, but you’re right. Those (especially the redacted ones) most likely required a hint of some kind beyond the little picture that IOI provided. I know I had to look up a lot of them to figure out how to achieve them.
Tuppence a Wish is definitely on the same level as the monkey wrench puzzle. That shit took me a month to figure out back then!
(The monkey wrench, not TaW)
I often need and use hints as well, but I always kind of feel bad about them.
The times that I powered through are the most memorable. The infamous goat puzzle in Broken Sword comes to mind. And even the game depicted in Shatenjagers avatar I completed without a walkthrough. I don’t think I’d still be able to do that now. Achieving silent assassin suit only in all Hitman missions is another one that comes to mind.
But there are times where walkthroughs seemed like, and probably even were, the only real option to move forward. This is definitely true for many redacted challenges, especially the Easter Eggy ones. But “achieving” those felt extremely inconsequential to me, to the point of having almost forgotten about all of them.
Ones I could remember being a kid was the legend of Zelda with the forest maze and castlevania 2 with the crystal ball witch boat ride.
While all us oldies are slapping our OG Gamer Riddle-Solving Credentials down on the table and comparing sizes, me and my brother beat Castlevania 2: Simon’s Quest on the NES back in the day, before we got the Internet and GameFAQs was a thing.
And these days I feel no shame whatsoever looking up a guide for HITMAN redacted challenges I’m stuck on, or Alt+F4ing if I feel Freelancer has done me dirty. I find gaming today a much more fun and enjoyable experience than I did back in my youth.
I just learned at some point to stop worrying about whether I did good, bad, or aced a game. It’s why i don’t particularly care about Silent Assassin. It’s just a rank and it doesn’t really mean I’m better, worse, or in the middle. I’ve played maps where I swear that I did everything wrong and still managed to earn that rank and I’ve done others were I swear I played absolutely perfect but some random NPC saw me doing something and ruined it. It just isn’t that big a deal.
The point of the game is to have fun playing it. No matter how you play it, if you had fun (and didn’t cause anyone else to have less fun) you won.
Freelancer can certainly be frustrating with the bugs and seemingly random witnesses sometimes but it’s going to get better as IOI patches it and continues to make improvements.
And yeah, that Zelda maze was infuriating. I still remember the giant fold-out map that came in Nintendo Power magazine!
Skill issue!!
100% true.
20202020202020202020aahhhhhhh
Just to be clear, was simply making a joke because of what you said about those reddit people
Don’t worry, that was very obvious. I’m smart (usually, not when I decide to throw a hammer at someone who’s surrounded by armed guards).
I guess I could throw in my perspective:
As a person born in early 2000’s, my early gaming background included plenty of flash games with some shovelwares on the side and a decent game here and there. At that point there were already plenty of walkthroughs online, but I didn’t really use them (my English not being good back then was also a factor for that).
Nowadays my most played game genre is action rougelite (Dead Cells, Noita, Binding of Isaac and such). Most of the time I don’t really mind slowly brute-forcing my own way through difficult post-game content of a game over a long period of time.
So far the only times I’ve force-closed Freelancer was when it got stuck on a seemingly endless loading screen.
Though I consider myself to have a lot less tolerance for point-n-click-style puzzles or the super obscure collectibles. If there’s some sort of hidden thing I haven’t solved or even noticed during my regular playthrough(s), I don’t feel much hesitation before grabbing a guide (some of Hitman’s redacted challenges come to mind).