I woulda alt-F4’d to that lol, the game cheats I’m gonna cheat back.
It’s to do it in 1 minute, not 3 minutes.
I haven’t seen anyone post it, but it’s important to say : the mastery slows down as it goes up.
I think it start at 5000 xp per level. It’s currently demanding 20.000 per level for me, at level 35.
Level 100 will take much more time than I thought.
Yeah, for me I’m at Level 16 and my bar in the corner is showing me 3,200xp to go, with it already filled up about 3/5ths so far.
So I might already be in the 7000 to 8000 xp ranges…
Do assassins follow any suspect, or only the actual leader? I mean, I know they stick to the suspect they’re following, but when there’s only 1 assassin, does that mean the one they’re following is the leader?
Nope.
Holy crap, even after you kill the leader, any unconscious suspects still can’t be hidden. Ok, that’s bullshit.
Has anyone noticed that if you open a door, it doesn’t auto-close anymore?
I hope that’s just a bug I should report. It’s a small thing, but it makes taking down someone isolated have one more, seconds-taking step to make…
Also, it seems the Rusty Nail and the Emetic Mushroom haven’t respawned for me next to the shed since I last picked them up. Anyone else get that too?
AFAIK, it’s RNG spawns of items every time you return. Not confirmed yet.
Am I playing this too much if I’m already on Mastery 62? I feel like I’ve been doing but Freelancer in with my life since it released.
Same
Have you tried the Hardcore Mode?
Yup. Completed a campaign on it too.
Didn’t enjoy it so much - so don’t think I’ll be going back.
I haven’t bothered doing it just yet as it wipes your freelancer gear which sucks.
Was the XP worth it at least?
From memory I think the Hardcore bonus was 4000XP each mission.
It wiping the Tools is why I wanted to do it, for the challenges, asap.
Yeah hopefully a postcard from Cuba saying “Thank you for saving me, I’m having the best time of my life! xoxo Grey”
I hope I will reach mastery level 100 before they turn down the servers than
Finished a campaign, messed up penunltimate mission so whole showodown was alerted. Luckily I was able to avoid enforcers, and easily identifiy culprit.
Ok, start of my vacation and I finally had my first showdown in Chongqing, and I gotta say, these showdowns are horrible; easily the worst thing about Freelancer I’ve encountered so far.
To begin, all the suspects have the physical features described. It’s not like in The Vector when Diana describes a possible target and there’s two or three doing one or two of the things Diana describes, but only one doing all the things Diana described. This makes the description aspect of them pointless, because we know who the suspects are anyway in instinct from their blue glow, as well as the icons that appear above their heads. Why bother with those descriptions if they’ll all have them? It can’t be to identify the suspects; we know who they are. Every suspect who is not the leader should be missing at least one of the physical features, making it easier to spot the real one. My descriptor was that they had glasses, a hat, brown hair and a tattoo; they all had that!
After that, the burner phone thing doesn’t really help except for possible isolation, but it brings all the suspects to it. Not only does that not help narrow anything down, it doesn’t put them in any isolated situation to deal with them because they all show up. So that’s another descriptor that doesn’t help. Mine described that they were there for a handoff meeting; they were all there for a handoff meeting.
The only thing I didn’t check out was the behavior of having a sweet tooth, and due to objective limitations that I was trying to honor to heighten the payout, I couldn’t get close enough to three od then to see what they were eating. I saw one ear, and it looked like a bag of potato chips, and therefore not a sweet, but how could I be sure? I don’t know what that made-up brand name is? So that might be a way to narrow it down later, but I don’t know, and if they are all eating cake and candy, then that doesn’t help either.
And then, even if you knock out suspects to get them out of the way/get their phones and then kill the target, you still can’t hide their bodies in containers! I understood the point of this when looking for the target, but you’re telling me that even after the target is dead and it’s no longer a matter of searching, you still can’t hide their bodies? What kind of fucked up shit is that?!
So yeah, my first encounter with leader showdowns, I’m definitely not a fan. Being able to be certain about the leader’s identity seems to be impossible under these conditions. The whole thing, in my first-exposure opinion, needs to be reworked.
Usually there’s a single thing suspects have that is different from the real target, that could be either a tell or the way they look. So if all suspects have the same look, you need to look for those who do something different than what you need to look for, like someone who smokes when you’re looking for a thirsty bookworm. All tells have visible icons above the suspect’s heads when they happen (this wasn’t in the CTT) so when you see an icon that doesn’t match, you can cross out that suspect.