Freelancer - General Discussion

Welp, looks like they haven’t fixed this from the CTT…


(Can’t drop the rusty nail in case you couldn’t tell.)

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You can’t drop the banana either, I learned that the hard way when I wanted to take it alongside the two darts guns and a sniper rifle in a mission :confused:

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Lost a second campaign, and this time my 2 failures that led to this were on 16th and 17th missions, the last ones before the final showdown.
If I could say that I learned something from those, that would be “don’t be a greedy idiot”, “be more careful with your cheeky silenced pistol shots” and maybe “take a break when fatigue starts to kick in”.

First mission was Sgail. I had already eliminated 2/3 targets with little trouble and done the prestige objective. My other objectives were don’t get spotted (that I failed earlier on), hide target bodies and don’t change starting disguise.
The last target was an ark member who roamed the bear near keep gallery. As part of his routine he moved into a farther element of the area where I could possibly sieker him (I’m talking of the section with a cannon pointed towards the phoenix effigy).
My plan was to sieker him in that spot, then quickly run to the bar and gallery connector that has a puking spot with a freezer, kill him there and hide his body. Best route I could think of to get from A to B is to slide down the pipe near the darting spot and then use the front gate, which has 3 guards in the way. The plan went wrong when my silenced smg (took it instead of the pistol because my PO was to do an epic smg kill) was too slow at staggering/killing the guards, so one managed to take a shot at me, and from that gunshot it escalated to me standing on a bridge with guards pouring in both ways.

Second failure was in Santa Fortuna. Starting in I already almost died at the coca fields because a camera recorded me pointing a gun at it (and in retrospect, there was no point in destroying it) while I was hunting for the courier roaming there. But the real trouble began when I went to the villa, where another courier guard was patrolling the front area. I thought I could hide between the hedges, make a sneaky headshot and then escape somewhere until panic dies down, after which I could collect my Merces. Of course one guard got orange after I took the shot, then everyone became orange, and you can guess the rest of this story from there.

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Did No know that, but that’s good. That was what I couldn’t check on this first try. Thank you.

Can confirm it’s in Freelancer. Doesn’t seem to be in the main game at least not Contracts Mode.
I wonder why… At least it makes one side of the hotel so much easier to escape from


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It’s just weird cause I thought they would’ve added it to everything like they did with the Mendoza car exit

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The mushroom moves around but I think it’s always there. The nail is sometimes a crowbar instead.

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Whenever you leave a weapon behind, it should be placed in the security area by the guards so it can be retrieved during next visit to the same location.

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Defeated a syndicate with a collateral explosive kill!

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In my first showdown one of the suspects didn’t wear glasses. In my third showdown one wasn’t bald and another one didn’t wear earrings.But yeah, usually you can’t figure out who’s the suspect by physical clues alone. Just remember: Collateral damage happens and they are probably all very bad people. :wink:

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There is a benefit to Campaign progression though. Looks like XP earned from completing missions increases the further you’re into a campaign.

In Syndicate 1, any territory cleared earned me 500xp
Now in Syndicate 2, I just earned 1000xp for clearing one.

Also, Payout Objectives XP seem to scale based on payout (not sure about campaign progression yet).
I just completed two 500M and one 1,500M obj. That earned me 5,000xp (1k, 1k, and 3k for the big one)

Edit on that last point: Now I’m confused. Just finished a mission with 3,000xp for the Payout Objs. But I did three 1,000M objectives, so my math is totally off here…
Maybe 500 and 1000 objectives are worth 1k XP, but 1,500s are worth 3k? Hmm

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Uh, that’s new.

I like it.
Between that, the fish (for sedative), the mushroom (for emetic), and the chemical lab (for lethal), all six kind of poisons can be created in the Safehouse.


Also, now that I have all the common weapons on the wall, the first syndicate reward is just Merces (10.000). I guess that the same way the fourth one can gives legendary or lower, the first one can only go up to common.

Smart, without it I could see some people just resetting the campaign and run the first syndicate 120-ish times to unlock everything if it was different.

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Some really cool pictures right there.

I’ve just unlocked the outside area today and I could smell that fresh air the minute 47 stepped outside haha :joy::joy:

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There are some extra changes in hardcore mode that i noticed, but weren’t listed when picking it. Crates are no longer shown on the minimap, so you have to find them by sound alone. Same applies to couriers. Suspect tells no longer have icons explicitly confirming the tell.

Also had possibly the dumbest campaign loss yet. Mumbai, target is at the construction site. I get spotted near the entrance, so I decide to take a few steps back and leave the trespassing zone. Guard didn’t like it and treated it as if I tried running away. Shortly after, both Rangan’s guards and the crows were shooting from all possible sides as I tried escaping. Impatience is a real killer in this mode.

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The AI is very buggy again. They give no chance to correct but there’s bugs where they go into “lockdown mode” despite them not seeing you. Just because the Main Campaign target is nearby and the AI just alerts.

EDIT: The lookouts on Hardcore seems to ignore the fact you’re concealed.

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I thought I was crazy for never noticing that these bananas in Ambrose Island could be poisoned, but in another mission it was back to normal and it couldn’t be poisoned again.

I guess the special target would take the banana and it became poisonable for that mission in particular. Should’ve waited more or attempted to poison to see what happens!

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Has anyone accessed the church yet through the shed?

Some people said they managed to do this in the CTT, but I don’t know about launch yet? :grin:

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I’ll go check

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There’s definitely something in the Church because it glows inside when you trigger instinct :wink:

Report back haha

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If you go into the shed, there’s a shelving unit covering the exit to the pathway towards the church.

Mastery Level 76… lol

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