There’s lots of skill needed, and understanding the map is one of them. How to navigate etc etc.
You say smart and strategic, yes. I agree. This is why i go to the water tower with a sniper and try to find my target. That is very smart and strategic imo.
Took me some time but i got it done in just over an hour with a lot of patience and KO’s. lol
Ps. This was alerted Colorado. Next is hardcore SA/SO.
You see, this is where we fundamentally differ because I perceive skill in a different way - as the strategic and rational adaptation to a situation in order to complete a task smoothly and cleanly. My goal is to achieve the best result with the lowest cost, and spending an hour sneaking around in a single mission just to prove to myself that I could do it doesn’t entertain me at all. From my perspective, that’s not a sign of experience or skill but rather of recklessness and a lack of rational judgment.
It’s like being in a combat situation, surrounded by enemies with automatic weapons, and deciding that you won’t use a firearm but will go in with knives instead. I don’t see skill in irrational choices, but rather in the ability to strategically adapt to the situation to complete the mission intelligently and at the lowest cost. That requires good reconnaissance and making the right decisions. Deliberately making things harder for yourself is not, in my view, a sign of skill but quite the opposite.
Hitman is a game based on smart choices, adapting to situations, and skillfully using available resources to complete the mission. The whole system of choices and disguises exists for a reason—not to be deliberately ignored to make things harder. The choice of the map and objectives is one of those logical decisions.
Completing a mission where half the enemies are pacified in the bushes and the targets are eliminated without an alarm doesn’t exactly sound like the work of a Silent Assassin - it’s more like a sadistic psychopath’s 80’ commando job. ;p “Hey, look at my muscles!”
That said, I still congratulate you on taking on the challenge! It’s great that you’re finding your own way to have fun in this game, but I won’t take on the challenge because it just doesn’t entertain me at all
What you perceive doesn’t make truth, fyi. Regardless of what you think, even if having to KO the entire map just to achieve SA/SO in Colorado, is a skill to not get spotted as not everyone can do that. Theres eyes everywhere and getting spotted is so easy to do.
This was exactly my goal. I only KO’d 6 guards to be able to get my target.
I don’t think you read my post but i hardly sneaked around. I used good judgement by taking a sniper rifle with me just so i can get to the top of the water tower so i can spend time watching pretty much all suspects in order to find the target. What you find “entertaining” is on you.
As a trained assassin, patience is vital imo in order to achieve SA/SO in an alerted Colorado final showdown.
Exactly what i did. Instead of going around and using my camera to check every suspect, i go to the tower and use a sniper rifle to view them as that’s the safest and smartest way to find the target, imo doing SA/SO.
This makes no sense as i can’t use disguises. It’s SA/SO so I’m not ignoring anything. I’m following the rules. Wtf? lol
In an alerted Colorado, it very much is tough to ko half the enemies but i didn’t do that. I only ko’d 6 and only at the immediate area of the target. I didn’t even ko the 3 guards at the tower to get up or back down.
And again it took me all that time of an hour because i spent like 40 minutes on the tower watching every suspect to make sure who my target was. Plus i don’t play with a mini map so im looking everywhere all the time to make sure i have the time and space to do what i need to do.
And finally as it was said, you are probably playing it safe (which is also smart) by choosing easier maps to complete syndicates but that in itself gives you the thought that you are “too good at freelancer now”.
So i guess you completing this challenge isn’t considered skill in your book. Oh well. I feel the opposite.
Alright, let’s take your concept and fit it into my approach: I want to complete all the challenges in the game without spending years on it or burning out, while still enjoying the experience. With that in mind, do you think your way of playing is a wise choice?
You see, you view it as overcoming a self-imposed challenge, and congrats on achieving it - but from my perspective, it’s just a waste of time. Sure, I used to play that way too, often on Hardcore, because the game no longer felt challenging. But I don’t see the point in making it harder for myself on purpose - because the ultimate goal is still to complete all challenges within a relatively reasonable time. With your approach, it would take me years.
Alright, I’ve just done my fifth Prestige. I’m now at the maximum amount of Merces able to be earned after a mission, and I now have my strategy for completing the rest of the challenges.
The way that I play Freelancer, it takes approximately four campaigns to get every single tool and weapon again. So, I’ll be about halfway done with the 100 Campaigns challenge by the time I’m ready to Prestige to level 9. So what I’m going to do is play as normal until I get to level 8, ready to go to 9, then stop playing it as normal. I’ll then just power through and speedrun as much as I can until I get up to 95 campaigns completed (imma leave one extra campaign just in case something goes wrong. Then I’ll prestige to level 9, play it as normal again (I’ll probably be dying to go back to normal play by then), and knock out the last campaigns needed to complete that challenge while building up for Prestige level 10. Once I’ve completed that last campaign to make it 100 and complete the challenge, I will then Prestige to 10, completing the final challenge for Freelancer (assuming no others are added between now and then), likely never to Prestige again. And I’ll start my final accumulation of all tools and weapons by at last claiming the Silverballer, fiber wire and Merces hidden behind the shed.
Is Aggange a Meeting premium objective still bugged?
Just now did it and it hasn’t been registered.
Anyone found a workaround to this?
Or the objective is to arrange a non-boss meeting?
I found it usually worked if I arranged a second meeting right after with another phone next to the first one (I don’t know if it actually has to be next to it), the first one pretty much never counted as far as I recall.
I tried it the other day on Whittleton Creek and it didn’t appear to be working for me? I might try what others have suggested and immediately try and arrange another meeting immediately after activating the initial meeting.
I always wonder how it works, because sometimes just popup when I use the phone, sometimes it doesn not. I didn’t know it’s bugged, I thought that I’m doing something wrong.
Does an increased Prestige level also increase the difficulty? Because I’m getting a lot of maps that are behaving as if they are alerted, but they are not. They have enforcers and lookouts and additional NPCs that weren’t there before on non-alerted maps.
no … you do get a little more merces for the objectives, but they max out pretty quickly … i wish they would have better rewards for the prestige levels … and make it more enticing to prestige beyond level 10
at the risk of sounding like an arrogant prick, none of the levels are that difficult (unless you’re doing hardcore missions) … mostly, i go in with a legendary pistol, lockpick, crowbar, seiker, and a makeshift bomb … if i have a prestige objective with another weapon, i’ll bring that, too … or find them on the map … i usually do all the alerted territories first … just to get them out of the way … sometimes, the showdowns get a little tough to find the right target, but having a prestige like poison target, distract target, make target slip, etc… help me find the right one … then, it’s just kill and exit
It’s not the fact of difficulty, it’s that the game is treating all the maps now as if they are all alerted when they’re not. It keeps loading me into the maps in locations that it would only do when alerted or in a showdown, such as the cliffside or morgue of Hokkaido, has extra NPCs and extra enforcers all the time now. This only started happening recently, as I did my 4th and now 5th prestige, so that is the only thing that makes sense. So, do higher prestige levels cause the game to treat common maps in even the early stages of a campaign as if they are alerted or showdown locations instead of regular locations?
that’s perplexing … i hadn’t noticed any appreciable difference as i prestiged, but i could have just been fixated on getting that 10th prestige and top dog challenge … now that i think about it a bit, i did notice that half the territories were alerted after the first syndicate … but i didn’t give it much thought until now … but i don’t remember which prestige did it … probably the 5th one … but i honestly don’t remember
Never noticed that before. I’ve prestiged my level three times, and I never observed any modification in terms of difficulty. The only map that behaves like in master mode even though is not alerted is Sapienza. Besides that, I didn’t notice such modifications after prestiging.
Are you doing the thing you said you’d do where you’re skipping some missions (starting and exiting before killing the targets), in order to get through campaigns faster?