I have been saying this regarding the rumours of Co-Op coming to Freelancer. There is no concrete evidence as yet to suggest its coming and the objectives we see in the test run footage could very well just be objectives for Co-Op that are very similar to the objectives we see in Freelancer.
While I can get over these mechanics being absent in the main game, can’t help but imagine how much fun Freelancer would be with these, specially the point shooting and human shield.
I only just figured out the “cheat” to stop yourself losing all your Freelancer Tools when you enable/disable Hardcore Mode. Only took three years for me think of it.
Just shove it all in your inventory first. The only thing you’ll end up losing is either the oil or water canister since you can’t hold both at once.
Is anybody else still getting a consistent-ish crash when you use the tactical wetsuit exit on Mendoza in Freelancer? Got it on Xbox when I played on there and now getting it occasionally on PC too.
Beyond that, what a great experience it is to play Freelancer on PC with a much more customisable experience thanks to Rogueless Freelancer/Variations where I get to alter the settings so much more!
Cries in Xbox
The thing that would bring me fully back to Hitman would be a total overhaul of Freelancer or at the very least the inclusion of most alternative maps!
But the wait is starting to feel a little pointless ://
For all of my fellow Agents on console, they really do need to bring that Variations mod officially into the game. It’s an absolute disservice to the mode and one of my wishlists alongside offline mode!
Thanks to Freelancer’s generous XP allocations, I’ve now hit the new Player Profile level limit introduced in the December 2024 patch after a recent stretch of getting back into Freelancer after not touching it for awhile.
Oooohhhhh interesting? Does this actually work then? I thought if you did that, once you enable Hardcore mode they’d instantly disappear from your Inventory?
I’d love to see the alternative versions of maps included into Freelancer too
No, it doesn’t sadly. The only incentive is to play a campaign once for the challenge related reward and/or you feel like you want to play at a higher level of difficulty from your normal Freelancer campaigns. I do think they should rework it to allow us compromises and middle grounds for those who want master mode mechanics like footsteps and advanced AI but not the egregious amount of lookouts that spawn in on that mode for example.
You do get extra exp per syndicate showdown you do though, but that’s only for the showdown mission itself. Again, I wish it was a dual bonus exp and money payout for every territory taskedown and showdown.
Maybe I should go to Colorado more often - just got 4 weapons from crates there: sawn-off shotgun, DAK SMG, Rude Ruby and Krugermeier Silver. Made me wonder if it wasn’t a hidden feature of a mod or something.