Freelancer - General Discussion

Welp, that complication has worked like that in Contracts Mode forever, so its not really new.

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I keep getting stationary targets that are in a middle of a crowded area, which either don’t get poisoned by Sieker or don’t react to distractions. And a lot of times I seem to get 1 target that repeats on some maps


.

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Had a similar issue when I got a target in Paris who just stood by the Sanguine bar with a glass of wine and never moved. I also couldn’t find a good Sieker angle, so I ended up just dropping a chandelier on her. Though that also killed a few bystanders.
I’m probably gonna avoid SA objectives whenever possible when I make another attempt at hardcore mode.

Let’s say that then it would be appropriate to fix coherence. Ok, a body found is a body found but we can’t ignore the context of the murder world. One thing is a body found with a bullet in the head, one thing is a body found because someone fell ill after eating. If in SA mode accidental death doesn’t affect the NBF condition why should it affect in Freelancer mode? If the answer is that a body found is a body found (regardless of how) then the NBF condition should apply to all game modes equally in my opinion.

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The freelancer is clearly bugged to death! dropping victim and being spotted from the next room is getting tedious now… Can freelancer be reset and wait until the bugs are ironed out…

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When bs like that happens I just Alt-F4. I mean, I try to “not cheat”, but I decided that if the game wants to cheat on me then I am entitled to do that. I consider such cases to be unfair:

  • Very innocent trespassing resulting in deadly action and the voiding of SA in less than a second with no warning;
  • People spotting you from very far through walls (example: Haven Island)
  • Guards spotting you even if you sneak perfectly behind them
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I threw a briefcase on the ground yesterday to distract a target & it put me in combat for some reason but I just ran away

When the actual objective says No Bodies Found, it means it. No bodies being found fulfilling a Silent Assassin rating, or the optional All Bodies Hidden objective in Contracts mode allow for accidents and poisonings to not count, but not the No Bodies Found. It takes its words seriously.

We still have a coherence problem… If the NBF condition is valid for not counting/affecting score when in SA mode and accident kill, why it counts in anorher gaming mode in another way? Not logic imho.

Because getting Silent Assassin and having no bodies found are not the same thing. Getting SA means no one can know you were there. An accident or poisoning doesn’t give away that someone was there. No bodies found means no bodies can be found, no matter how they died. In Contracts mode, this has two settings; the mild on, which states that victims of accidents or poisonings don’t count, and the harsh on, that simply says all bodies must be hidden. The one that appears in Freelancer is the harsh one. It doesn’t say get Silent Assassin, implying no bodies can be found, barring the two exceptions; makes it clear that no bodies can be found, at all, period.

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Sorry but I still not agree. If you look at SA conditions (bullet points in the specific page) you see “No bodies found.” So, if the words are the same as in Freelancer mode, why I don’t fail the condition in SA mode too? Not logic at all for me.

Actually it doesn’t really work this way in contracts mode. “No bodies found” complication means that nobody can see a dead body that wasn’t poisoned or killed by an accident, and that includes the targets themselves. For example, two guards next to each other are targets. With that complication, you can’t shoot the first guard an keep SA if the second guard sees him dying. Without it, you can shoot the first guard, lose SA for a second, shoot the second guard and regain SA. Bodies being hidden or not does not matter, hiding bodies just makes them impossible to find (in most cases - there are exceptions, such as throwing them into the sea in Haven).

It’s basically one of the components of H1’s SA that was removed from H2 when IOI made it possible to regain SA by killing the targets (the other component being “don’t get spotted”).

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This happens when you throw a briefcase around guards that are guarding a entry. This is to prevent people throwing a briefcase behind them to bypass a frisk, but sometimes the range at what they do this is a bit silly.

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I had Berlin… Remembered the weird white Arctic Coat and it’s NOT in my suit collection. :sob:

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I’m probably in the minority but I feel Freelancer is half-baked and should’ve had another six months in the incubator. It’s so barebones.

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That’s cap.
20characters

Would you care to say something of substance to justify that statement?

The game mode has been exceptionally well received and a great deal of work has clearly gone into it.

Anything can be iterated on to improve further. No reason to make perfect the enemy of good

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I got her as well, and before in the CTT. You can dress as a waiter and use the poisoned cocktail method on her that you normally use on Novikov in the main game (no need for the recipe), since she’s standing next to the blending spot and gets a ‘serve’ prompt.

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I disagree. You keep what you leave with. That makes sense. If you forget something or don’t put the effort to retrieve it, you should lose it. And that’s the whole point of preparing and not knowing what’s ahead of you. Working on the fly.

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:tired_face: Failed a hardcore campaign just 2-3 more missions prior to the final showdown. Won’t be doing hardcore for a while, it’s so frustrating.
Used about 10 times of Alt+F4 for the second last showdown in Dubai. Target is at the atrium bar, 47 spawned in backstage of the art exhibition. Three prestigious objectives are: (i) SASO; (ii) SA no firearm; (iii) Timed disguise. Even getting a waiter disguise is tremendously challenging so SA given up. Sniped the target after figuring it out her identity in previous ruined runs. Can’t imagine completing hardcore mode campaign without Alt+F4.

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